Claire’s Quest a highly-interactive, non-linear adult RPG, set in a dark fantasy setting inspired by the early Renaissance and made using RPGMaker MV. Unlike the majority of RPGMaker games out there, however, this game is totally devoid of any form of combat or grinding. What separates an adult game from simple porn is the player input. Yet, if you’ve ever played any kind of adult game, you might sometimes feel like no matter what your input, the game progressed exactly the same anyway.
Release Date: 2022-08-11
Developer: Dystopian Project Patreon
OS: Windows, Linux, Mac
Other Game: Overgrown: Genesis
Genre: RPG Maker, RPG, 2DCG, Female Protagonist, Rape, Slavery, Prostitution, Monster, Bestiality, Vaginal Sex, Anal Sex, Oral Sex, Handjob, Paranormal, Group Sex, Lesbian, Multiple Penetration
2- Click on “Game.exe” to start playing.
- the <esc> key and therefore opening the game menu is emulated with tapping with 2 fingers on the screen.
- you can also toggle the textbox/choice list with a two-finger-tap™.
- you can scroll the quest data window by touching the upper/lower part of the info frame.
- in the world travel window the destination is selected by swiping up or down and actually activated by swiping right (ofc you can also just touch the destination).
- the minimap is toggled either by swiping down or in options (it’s disabled by default, cuz you simply can’t see shit on a small screen).
- for the new stealth feature you have to turn off dashing in options (it’s enabled by default).
• New quest for the Thieves Questline, “Inside Job”, can now be completed. Includes one new scene, a double-penetration gangbang, which occurs if caught while trying to escape at the end (also auto-unlocks in Gallery just by clearing the quest).
• New quest for the Sisters of Fertility Questline, “Meet Your Maker”, can now be completed. Includes TWO new scenes, a makeout session with Mia at the start of the quest, and the Oubliette bondage orgy scene at the end of the quest.
• Fixed the error with fail conditions activating for “Far From Home” quest in Rivermont even if you completed the quest correctly.
• Fixed consistency issues with meeting Charlotte in Valos from Rivermont instead of Hookton; she should now properly acknowledge that you came from Rivermont together.
• Progression in Rivermont is now done! You should be able to progress the entire Rivermont storyline and end up in Valos after completion. Took awhile to untangle and find various story clashes (due to characters and stories appearing at the same place from different timelines) but should work now! However if you find any continuity errors do let me know. No penalty is in place for late-rescuing mother (yet) but the rest of the Rivermont section is ready!
• New scene: Marie x Pigboss. This only occurs if you infiltrate Castle Rainier too long (day 3 and onward in Rivermont), which will remove the ability to rescue Marie and leave her at the mercy of the pigboss instead. This scene is also viewable in the Gallery after completing any Prologue section!
• I wasn’t very satisfied with the Castle Rainier Pigman Deepthroat scene and have completely rewritten and overhauled it! Alongside the “Rivermont Pigman” and “Fallwater Pigman”, the “Castle Rainier Pigman” is now it’s own scene, featuring the initial deepthroat + a special ‘slutty pigslave’ ending if you are gameover’d from that part of Rivermont. All pigman scenes are viewable in the Menagerie.
• Big overhaul to the stealth system; enemy’s detection AI should now function properly, and they will be able to pick you up correctly if you are in their line of sight as well as their peripheral vision. So no more silly stealthy Claire walking right beside a Swogg who somehow can’t see her.
• Fixed a bug where Stella is not unlocked in the Gallery if you unlock the Prologue section.
• Broadened the interiors for Rivermont so that the pigman patrol routes are no longer impossible to pass through and the key items can be collected
• Fixed lighting issue in the Hazy Clearing
• Fixed Camping Kit item not being consumed after use
• Fixed continuity writing with the pigman ending for Rivermont (colour palette swap on the pigmen was not a mistake, just mistaken writing)
• Skip option added for gameover scenes for Swogg and Rivermont Pigman due to popular demand.
• Added in progression for Rivermont; you can now trigger and complete all the sidequests and main quests up until rescuing your mother and taking her back to Rivermont, for the “Early Rescue” segment. This will eventually be limited to a rescue by Day 2 in Rivermont. However, at the moment the timed day system is not active while we continue testing and development in the area. Note that Rivermont playthroughs still cannot be completed, and also that you need to start a new game to make it work properly so keep a save slot just for repeating Rivermont (alternatively if you just want to see Rivermont scenes use Gallery + Menagerie).
• Added in Route A for Rivermont.
• Added in Stella’s scene, which occurs after the bridge quest is done. Has High Seduction (>3) and low Seduction versions if you choose to take things further.
• The Pigman scene in Rivermont is now unique and different to the one in Fallwater. Both Pigman scenes have two parts; the initial attack part, which is the same, and then the ‘captive’ part, which are different between the two – Added in the unique captive part for Rivermont, which is a new scene!
• Stealth zones coverage lessened in Rivermont, enemy detection and difficulty improved somewhat as per player feedback.
• Rewrote the ‘old’ Pigman scene for Fallwater and corrected the sequential artwork order.
• Fixed tile glitch with the Occult ornaments.
• The opening quest of the Showgirls Questline, “The Tenants”, can now be completed after meeting Farrow and Travers.
• “The Good Doctor” minor quest can now be fully completed, along with the option to turn in Genevieve to the Revilliers instead of siding with her. This will additionally lead onto the “The Breeding Game” quest, a placeholder for future content revolving around Genevieve creating more chimeras; this is contingent upon Claire owning the Chemont Breeding Ranch however. Comes with the new Genevieve x Jillian x Chimera scene.
• Added a new scene/quest, the Manticore Tail Experiment, in Aiyana’s Lab as part of the Alchemist Questline.
• Upon popular request, added the WASD movement system which works to move the character alongside arrow keys and mouse clicks.
• Added a Stash system to complement the new weighted inventory system! Stashes can be found at any inn, as well as at any home or building that Claire owns. They have global effect, and allow players to drop off items so they don’t walk around over-encumbered or get forced to throw away items to reduce weight.
• Fixed a bug with the Sisters of Fertility “Harvest Festival” quest, where the quest-starter would remain behind at the Bullpen in Chemont, allowing the event to re-fire pointlessly.
• FINALLY fixed the bug porting Claire into the sea out of the Salty Slattern, FOR GOOD this time, fingers crossed.
• Fixed Jillian and Albe’s sprites remaining in the Valos Garrison building even if you side with Genevieve in “The Good Doctor”.
• Minor typos and text consistency issues fixed, too many minor ones to list individually.
• The start of the Showgirls Questline can be begun in Valos City Slums by buying it from the Landlord. [COMPLETE/GOLD EDITION ONLY].
• New quest, “The Good Doctor”, can be started by accessing the new building, the Clinic, in Valos Inner City. Comes with the accompanying Claire x Genevieve x Chimera scene. Route to side with the Revilliers not yet included.
• The pregnancy system has been added in, along with the first “basic Valos pregnancy” event. If you turn on pregnancy as an option in menu, this can be triggered from most human encounters where they cum inside of Claire vaginally (1 in 5 chance). Alternatively you can force it to happen just by using the new Status Adder NPC in the Gallery.
• Supply merchant in Rathpike now sells anti-monster gear but at a premium markup compared to mercenary suppliers.
• Fixed the new inventory weight system glitching beyond 5-count.
• Added in the ability to dump non-key items from the inventory, from the menu.
• Fixed the Wayside Inn glitching and not letting you leave after you finish the Harvest Festival as part of the Sisters of Fertility questline.
• During the rainstorm event and all future bad weather events, taking more than 50 steps to find shelter will result in Claire getting the Sick status, which can only be purged via Medicine or by finding a clinic.
• Stopped the ability to “run” from weather events after they have triggered.
• Fixed the bug in the Thieves Questline when returning from the quest ported you into the sea rather than outside the Salty Slattern
• Added new quest, “In Cahoots”, which advances the Thieves Questline and adds in a new scene for this mission, which occurs if you try to climb through a Defiance-based hole-in-the-wall approach and get stuck. If Claire’s Defiance is over 9 she will succeed in climbing through. Alternatively, she can sneak past enemies, or use an Intrigue over 9 check to listen through the walls. If she triggers the scene, Depravity being over 9 will boost Depravity +2 and lower Defiance by -2 and she enjoys it, whereas if Depravity is under 9 it will only boost Depravity by +1 and lower Defiance by -1, and deduct all Energy from the trauma.
• The Status menu is now opened using the “J” key instead of the “S” key as WASD players need the S key for their navigation.
• Rewrote the “Good Smith, Bad Smith” narrative as the Thieves are basically being modeled into a Pliny vs Lecter situation while Zeon has his own thing going on as the Mercenaries.
• New title page with stylized title!
• An experimental weight system has been attached to the player inventory. Defiance score affects weight-carrying capacity (see details in ‘Skills’).
• Fixed a bug with Talin being interactable and invisible before she’s meant to be in the Lake in the Woods, which kills the progression for Rangers into “Death In The Water”.
• Fixed flawed placement of the Energy requirement to enter the Milk Shed in the “Milk Gone Sour” quest.
• Fixed the gamebreaking lock in Valos Slums when approaching the Urchin base due to missing event graphics.
• Solved a very sneaky mistake I made due to a duplicate copy of the “Body Bag” item being sold by Mercenary vendors not registering as the ‘main’ Body Bag item that is recognized by the script. Duplicate highlighted as deleted item.
• Fixed the Meat Pit unable to progress properly due to flawed Energy restoration at the beginning.
• Added new quest, “Brats, Mischief, & Cruel Things” for Urchin Questline, which is located n Valos Slums City. Comes with a huge multi-variant scene! The Urchins will have their way with Claire unless she has over 6 Defiance and Intrigue. You will unlock this in Gallery even without taking the ‘bad’ path to it.
• Kennels transfer point bug has been fixed.
• Roxanne’s room being invisi-blocked (cutting off Ranger quest progression from the beginning) has been fixed.
• Fixed Dreadly Alchemy Jar randomly moving around.
• Several minor typos across new scenes found and fixed.
• Fixed multiple ‘chest’-type graphic errors due to new sprite sheet.
• Fixed the missing ME folder export.
• New minor quest featuring Charlotte, “Hiring Conditions”, where you help Charlotte land a job at the Hotel Bellevue. You can complete this via the ‘Corruption’ route (CG set where Charlotte sucks off the hotelier for a job with some slavish foodplay) or the ‘Romantic’ route (CG set where Claire and Charlotte engage in a lesbian tryst with plenty of making out and carpet munching sapphic madness!)
• New quest, “Milk Gone Sour”, in the Sisters of Fertility questline, where Claire has to deal with a bunch of rambunctious fairies, featuring two CG sets depending on whether you’re on the sub or dom path; submissive Claire gets a CG set where she is milked and toyed with, while dominant Claire gets a CG set where she uses them as handy cocksleeves and force-feeds the fairies a new kind of creamy ‘milk’!
• New quest, “Death In The Water”, in the Rangers questline, where the conflict between poachers and rangers escalates! Claire must seek the help of an ancient lizard called La Guivre, and in exchange for his help she can get a CG set where she dons a Lizard-Girl Outfit for a taste of some dino-dicking!
• Leon’s set back in Hookton Village (breastsucking + handjob) has been completely redrawn, and Leon’s scenes and dialogue rewritten to reflect his new teenager look!
• UI overhauled for the addition of the new “Status” bar!
• Brand-new Status bar added into the game to better reflect and explain various statuses that can afflict Claire – press “S” to open!
• Changed Aiyana’s ingame portrait completely to better represent her CG appearance.
• The “Virility” and “Greater Virility” abilities are now unlockable via skill tree progression.
• More backstory added to Claire’s family, can be seen via Prologue interaction in her house, and with Lord Bertrand’s reaction to her when they first meet. Notably, her family name is now defined clearly as ‘Emmelaine’, with her full name being ‘Claire Emmelaine’.
â€¢ Isobelle’s “anal prep” scene where she plays with a horsecock dildo has been given CG, and is now its own scene. Can be viewed in the Gallery if you already fully trained Isobelle and went past that part.
â€¢ Added new mechanic where if you pass the stat check for alchemy experiments, you can still opt to purposely do nothing and encounter the ‘fail’ scene.
â€¢ Fixed a ‘soft lock’ when assassinating the goblins; unless you had 5 Defiance you couldn’t do it. This requirement has been removed.
â€¢ Minor bug fixed with the Sisters of Fertility nymph scene’s dom/sub versions having swapped signs in the Gallery.
â€¢ Gravekeeper using the wrong sprite was fixed.
â€¢ UI graphic error where “Legacy” is still in place of “Skills” when viewing Inventory was fixed.
â€¢ Fixed a major bug where it wasn’t possible to go back to Beth’s place to recruit her for the Ranch once you left the house (if you left without hiring her).
• A new scene featuring the werewolf is now available! Completing the Curse of Chemont, regardless of what way you do it, will unlock this scene in the Gallery.
• Experimental weather system added, currently confined to Outer Valos for early testing. Outer Valos now has a 20% chance of getting a rainstorm event, which will spawn hostile characters that will attempt to attack Claire.
• New scene involving roaming hostiles who only appear in the rain event mentioned above. Encountering them in any way will add them to the Gallery. Future plans for weather are to include a ‘sickness’ system as an added threat (currently not ingame) which will lead to a series of nurse/hospital minor quests.
• Valos’s “poor area” completely reworked; instead of sewers, which makes it too similar to Rathpike’s Undercity areas, I decided to remake it into a little confined “slums” quarter inspired by the Putrid Grove in Witcher 3. This City Slums area is accessible from Outer Valos, by going straight north.
• Urchins moved to the City Slums.
• Experimental stealth system added to the game. Currently only limited to the Badlands and White Hart Grove (werewolf area). Being in stealth areas like tall grass will stop monsters detecting you, allowing you to sneak by. However, dashing will break stealth, so if your dash/run is set to auto, make sure to hold down SHIFT to slow Claire down to a walk.
• The Grateful Youth (from the Prologue) can reappear in Outer Valos if you saved him and inspired him to continue living.
• You can now give Piercings to Isobelle; these are purely cosmetic, changing her portrait and CG sets to feature Piercings. You can take them off at any time if you so please.
• Fixed a series of flow/progression bugs with the “Contemplation” quest as it leads onto Karland and Bertrand’s quests. A new game may be necessary to make it all register properly in the Quest Journal. If you don’t mind a wonky Quest Journal though, you can play from your saved games.
• Goblin-related quest is still being worked on; however, their new scene is available for viewing in the Gallery if you want to view it ahead of the quest itself!
• Added the Adelaide Inn to Chemont Town so Chemont has an inn + food vendor. This is actually a little cameo by another adult game of the same name. Stay tuned for future very raunchy content!
• Fixed the Beastwife Outfit being sellable by mistake.
• New NPC types added – Female Plutocrat, Pauper, and Bard.
• New custom sprite for Gravekeeper.
CLAIRE’S QUEST VERSION 0.19.1 CHANGELOG
* “A Red Proposal” quest for the Shieldmaiden Questline can now be completed.
* New scene – Aslaug’s “kabedon” with Claire. Ecchi and SFW.
* “Grapes of Wrath” quest now available for both sides of the Sisters of Fertility questline.
* Forest nymph scene added to the game; comes in two different flavours depending on which Sister playthrough you get it on.
* Anal Penetration scene now available with Isobelle. Lubricant conditions not added yet.
* Fixed a bug where the Blacksteel Forge lets you in without completing By Blood & Sweat Both quest first.
* Big oversight – no food in Dargan. Added food to Tibor’s menu.
* Cave of Penance auto-triggers text without being on the related quest; fixed.
* Fixed a bug whre you can re-trigger the Merc Ambush scene even after escaping.
* Restored alchemy function, which got disabled due to new plugin intereference.
* Fixed a potentially gamebreaking entrance glitch with the arrows lending accessibility from right side of the third outpost’s door in the “Lights Out” quest.
* Added “Oasis Town” past Badlands in Rathpike, and Valosian “Outer City Sewers” and “Inner City Sewers” maps.
* Fast travel added to Narfu – Corsair’s Coast.
* Lockpick requirement removed from SIlent Cargo.
* Fixed up confusion with Beth/Enslaved Refugee where the game doesn’t correctly check Beth’s status and mixes up who should be encountered.
* Missing tint screen when transitoning from Possessed Boy scene in Chemont, only if your Depravity is high
* Defiance being too high (over 10) in Brabannois causing failure of quest removed, swapped out for increasing Depravity checks of 10 and 12
* Bertrand’s backstory retconned
* Retconned some quests into a new “Claire’s Quest” category as the ‘main’ questline
* Mystery Note in Silent Cargo lists the wrong colour house roof. Fixed.
* Default “boy” portrait and sprite changed
* Added a hide textbox option with H key
* Added a bit of blush to Claire’s “happy” expression
* Urchins Questline has been moved to Valos
* Suspicious Man who teaches lockpicking in Hookton now won’t talk to Claire unless she has at least 1 gold
* Reward for acquiring high purity blacksteel for the Valosian acquirer changed from 500 to 1,000. Purchase cost also removed.
* Tahlia the Trapper added to Alchemy Questline; she will be responsible for selling monster parts. The parts available depends on which recipes are unlocked.
* Leon and Charlotte (the Bakerwoman and the Baker’s Son from Hookton) are now unique characters and will have future potential quests dedicated to them.
* Added some training condition checks for Claire’s Breeding Ranch. Still doesn’t fix overall problem though. System currently is ‘broken’ because with high enough Libido (via items) you can skip over the natural progression of scenes, like being experienced in Anal but a newb at Blowjobs, which doesn’t make sense. Need to think about how to fix this. Some added features to Ranch postponed while I puzzle it out.
* “Lights Out”, the mercenary quest following “Something’s Fishy…” is now available. This quest is initiated by talking to Belisaros after resolving the kraken and getting the mercenary armour.
* New areas introduced: Corsair’s Coast, and the Lookout, both related to the mercenaries; additionally, all of Dargan Town has been brought back to the game.
* “By Blood & Sweat Both”, the first Shieldmaiden quest, now available.
* “Tribute to Fertility”, a submissive Sister of Fertility quest with Rose in the bathhouse, now available – with a nifty gangbang scene to boot!
* The mercenary double-penetration and ambush scene is now available. This is scene can be skipped entirely during the “Blood & Sweat Both” quest depending on your choices. During the scene itself, if Defiance <10, it is an auto gameover. If over 10, it goes into a miniquest with a repeat scene where Claire can escape, prison break style. However, if during the imprisonment, her Defiance drops under 9, it’s auto gameover.
* Dreadflies have been added to the game. These insect monsters are found in the Lookout (north of Narfu), and Whores’ End (down the stairs from the Meat Pit). Their scenes are pretty interesting, as they come in two different outfits and backgrounds. The repeat scene is available in the Menagerie.
* Added attribute trainers to the game! These specialist NPCs basically raise your stats for money. The higher your existing stat, the more their services cost. Defiance Trainer is Gallis (Merc HQ), Seduction Trainer is Madame Mox (Brothel), Depravity Trainer is Roxanne (Ranger HQ), and Intrigue Trainer is the Beneficient Librarian (Valos Library 2F).
* Added an option to “empty” the Herb Pouch from Inventory, in case you need it emptied to pick up something else, rather than having to go find the relevant buyer.
* Big ships have been added to the game – a welcome cosmetic for me, personally! They come in several variations too, from pirate vessels to viking longships!
* Changed all of Isobelle’s portraits to reflect her ingame appearance better!
* Sally’s encounter should give +10 Energy and Hunger as intended now
* Fixed the Widow’s Hovel encounter subtracting Depravity rather than Defiance with “Console Her” option
* Dyrios as a prisoner mistakenly shows up before the relevant Thieves quest is resolved
* In the Bondage Room with Rose (SoF), during the final training, if Defiance is over 10, Claire gets +5 Dep -5 Def, If Defiance is under 10 Claire instead gets +9 Dep and -9 Def
* Fixed a Breeding Ranch bug, whereby [Work] and then [Exit] causes Fatigue without actually doing anything. Also addressed Fatigue status not stopping you from sending the breeder to work.
* Reworked Nachali encounter with poisoned status effects and Bezoar mistaken text. You need to consume the Black-Blood potion then face Nachali. You cannot consume Bezoar without facing Nachali.
* Music mistake for Manticore after fighgting them off in Badlands. Also Leather Guard should now activate first over Monster Repellent, fixed
* Cautious Gypsy now sells additional leather guards after giving you the first one free; this is necessary as using up the leather guard to do Aiyana instead of Merc quest will lock you out of Mercs, and vice versa; also, to get around Defiance requirement for using leather guard to get Manticore Tail, added one Manticore Tail stuck in dead merc’s body in the Badlands; a bit of juking around the Manticores and you should be able to get it
* Merc escort to Dargan results in missing weather effects and outfit problems; fixed
* Fixed Kraken Cove accessibility bugs
* Fixed Beth’s portrait showing up by mistake even if she wasn’t imprisoned during Silent Cargo. Gale shows up in the Valosian Refugee Camp.
* Peeping Tom scene in gallery gives 30 silvers by mistake; fixed Gallery variation to only show the willing one (Defiant option sends you back to Hookton)
* Drunken Plutocrat scene in Gallery accidentally teleports you back to the Cup and Trotter. Fixed.
* Lady Esther sprite replaced by Vanessa Vane in Gallery by mistake in Fairfelt Climax. Fixed.
* The Debtor’s agreement now prevents merc escort services out of Rathpike
* Added missing fadein in Bubba Bear’s scene for Gallery
* Drunk effect will now wear off automatically after 50 steps are taken
* Defiance requirement for initial blowjob scene with the random Sister from the mushroom-collecting quest dropped from 14 to 8.
* Spidercrawl BGS added to Nachali Temple
* Enslavement BGS added to Meat Pit and other similar environments
* Fixed shading/coloring in Isobelle’s first ranch scene CG
* Trevor should now leave the Salty Slattern as intended once you get the Kraken Egg
* Various minor typos found and addressed, too many to list individually
* Sally’s quest can now be concluded, and if you’re lucky, you might… well… Get lucky. Managing to court Sally after her quest ends will net you a permanent +10 boost to Energy and Hunger.
* Fixed a pan-100 error (sound only plays on left side) in the Badlands BGM.
* Fixed Nachali spawning before you talk to Aiyana in the Spider Temple, which basically makes game unwinnable
* Added missing WorldMap image for travel system
* Major new gameplay area and mechanic: the Ranch. The ranch can be purchased after completing all breeder-related jobs in Chemont, and you can hire girls to work there as your breeders. Of course, you’ll need to train them up to be up to par!
* You can now hire Isobelle and Thunder to work at the Ranch in Chemont (once you buy it). Once hired, they will move into the ranch permanently. New gameplay mechanics revolving around Libido and Fatigue, which are explained further in-game. Please note, beastslut outfit is not available yet, and the ranch scenes are not in the Gallery yet.
Better to play new game!
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