Accursed: Emma’s Path by MegaloDEV, Accursed: Emma’s Path is adult game about is an optional-combat erotic visual-novel-styled RPG, with a heavy emphasis on cheating, NTR and corruption. The game is being made in RPG Maker MZ. All Characters are 18+!

Most of the game is played from the perspective of Emma as her entire world is turned upside down. After falling at the hands of the reining Demon Lord, Emma’s love and the Prophesied Hero succumbs to a terrible curse! With the hero indisposed, it is up to Emma to save her beloved at all costs! Will she succeed? Or will she surrender to the rising darkness within herself?

Updated: 2024-01-28
Release Date: 2024-01-28
Developer: MegaloDEV Patreon – Twitter – Subscribestar – Itch.io
Censored: No
Version: ​v0.1.20b RC
OS: Windows
Language: English
Genre: 2dcg, female protagonist, big ass, big tits, 2d game, adventure, fantasy, oral sex, handjob, teasing, prostitution, vaginal sex, group sex, monster girl, monster, sexual harassment, cheating, humor, virgin,

1- Extract to desired location.
2- Click on “Ataegina.exe” to start playing.
v0.1.20b RC

  • added a new MSQ for the party.
  • Cleaned up several Quest entries.
  • fixed transparency issue at the start of the game with Emma’s sprite.
  • magically turned the magical rock into a stump and added another one to the town map.
  • Removed a Developer’s Note on Day 7.
  • Fixed standing art not displaying during Sophie’s quest on day 8 or 9

v0.0.19 RC

  • added TWO new H-CG sets
  • added a new H-CG scene – Emma Sleepless [s-1]-accessed when sleeping on day 4
  • added a new H-CG scene – Cassandra and the Guard
    -accessed when trying to train with Cassandra on the morning of Day 6
  • added three new mini-CGs [s-2]-one is shown at various points when Emma changes herself such as on day 1.
    -another happens during the throne room DL confrontation.
    -the final one is shown if Emma chooses to drink
  • added a slime enemy to the Find Cross map alongside two new basic combat tutorials [s-2]-one quickly explains the BP system
    -the other explains the basics of barriers
    -we’ll improve these later with visuals and better text.
  • added Demon Lord battle during the Cross Section
    -included are some basic abilities for Cross, Garland and Kazuma
  • added a day 2 and day 4 bathing scene [s-2]-reminder that these are the same CGs as the day 1 just with different text reflecting the day’s events.
  • added a new interaction in the innroom – changing into night clothes [s-2]-sprite will update in a future build.
    -it is also not required to “change” back into Emma’s casual clothes as she automatically do this when the player attempts to leave the innroom without changing.
  • added a new Lorraine event on day 5 [s-1]
  • added bulletin board interaction [s-1]-located right outside the Golden Barrel
    -Nothing to here yet, but this is where most side quests and some major secondary quests will start.


  • updated the UI [s-2]-Thinned the edges on the UI but kept the top a bit thicker
    -mini-CG UI is also a bit thinner and no longer white
    -widened the message box which fixed text getting cut off
  • updated combat draft
    -stats have all been modified
    -new barrier system
    -while a barrier is up a percentage of damage is absorbed by MP
    -“brave” and “guard” works the same as before.
    -enemies now instantly trigger combat when they touch the player
    -combat test map has also been updated
  • Changed Sophie’s quest day 4 dialogue. [s-1]-it will now point the player to Lorraine rather than waiting until she returns.
  • Recreated splash screens [s-1]-each can be skipped by pressing any button or clicking
    -skipping can be done at any time even first boot
  • Recreated main menu [s-1]-spruced it up a little.
  • Changed Lorraine’s H-CG to be accessible on day 4 [s-1]
  • Changed it so the player can now enter the Church Courtyard map on days 3+ [s-1]
  • updated gallery map to include the new CGs [s-2]
  • updated the footstep sound [s-2]
  • lowered the volume of some effects [s-2]
  • updated pixi.js which should net improved performance
  • updated a few time of day tints to make more sense

Bugs and Other

  • updated end of content info slightly
  • removed a few “developer notes”
  • fix some italicized issues
  • fixed a soft locks that occurs when returning to the Church Courtyard post-Hilda HCG
  • fix mayor sprite showing during dance prior to when he should
  • fixed the mayor and Lyra still being shown in the hotspring post cutscene
  • fixed Uzul saying “Friday” when it should be “another day” [s-2]
  • fixed a crash that triggered with the skirt flip mini-event [s-2]
  • fixed rendering issues with the mini-cgs [s-1]

v0.0.18 RC (includes s-1)

  • added 2 new CG sets
  • added a new SFW CG scene – Training 1
    -accessible by talking with Cassandra on day 5
  • added a new NSFW CG scene – Solo Bathing Day 1 [s-1]-ONLY accessible before sleeping on the first night.
  • added a “generic” bathing scene.
    -accessible when taking a bath after the first night.
  • added new tutorial system
    -converted basic controls textbox into the new system.
  • added a new SFW CG scene – Eyes 2 [s-1]

Bugfixes and Other

  • Instances where silver is provided to (and taken from) the player should actually exchange silver now.
  • Sleeping in the bed will no longer skip multiple days and instead go to the next day once required events have been completed.
  • Changed Lorraine HCG scene to now be viewable starting on day 3 instead of day 2.
  • Changed Developer Intro Text.
  • Fixed a random Emma bust showing up during the Lorraine HCG scene.
  • Fixed a contradictory statement in the Cassandra+Garland dialogue
  • Fixed General Store men from appearing again when reentering the store.
  • Fixed General Store quest from being repeatable.
  • Fixed Blacksmith quest tracking.
  • Fixed a typo during the Bathing Scene
  • Fixed Emma sprite showing during the intro scene.
  • Fixed dialogue error in the Garland+Cassandra event.
  • Added a confirmation to entering the “Throne Room” during the Cross Section. [s-1]

Save . zip Included

Save 1= Boiled Crab 1st Visit
Save 2= First Night at the Inn
Save 3= During “Introductions” Quest
Save 4= During Golden Barrel Quest
Save 5= Start of Day 3

v0.0.17a RC (Today)
updated dialogue in “Finding Cross” scene
updated dialogue in “Rare Spices” scene
updated dialogue for Cross in “Checking In With the Crew” scene
updated dialogue in “Void Eyes” scene
updated dialogue in “Lorraine’s 1st Meeting” scene
updated dialogue in “Cassandra’s 1st Meeting” scene
changed mentions of “Eastern Kingdoms” to Eos/Kingdom of Eos

Bugfixes and Other
updated plugins
fixed Lyra’s hair accessory in her character bust
fixed collisions on the map “Abandoned Fort Exterior”
fixed collisions on the map “Abandoned Fort Interior”
fixed collisions on the map “Hero’s Camp”
fixed collisions on the map “Find Cross”
fixed player start location on the map “Hero’s Camp”
fixed VN buttons not appearing on Herb Storage H-CG

v0.0.17 RC (8/2)
added first part of the General Store Storyline
added and implemented The Duke character art
added and implemented a new outfit for Emma
added a new mini-CGs
added new CG: Dance
added new H-CG: PoV Emma. [s-1]added day UI toast [s-1]-eg: Day 1, Day 2, Day 3, etc. will display at the start of a new day.
added new placeholder map: ballroom
added new quests to correspond with new content
remade Hero’s Camp Map [s-1]remade tent Map [s-1]

Bugfixes and Other
improved Uzul introduction. He now has a icon above his head.
updated credits [s-1]fixed a game freeze when repeatedly trying to get past Lyra in the Golden Barrel [s-1]fixed a game freeze when attempting to go to the Boiled Crab when meeting the shop owners. [s-1]fixed a variable error when viewing Herb Storage CG in the gallery [s-1]the priest now correctly says “veer north” [s-1]fixed some typos

Save . zip Included
Save 1=Cursed Realm 1st Visit
Save 2= First Night at the Inn
Save 3= Right before Hilda’s Scene
Save 4= During Golden Barrel Quest
Save 5= Latest Content

v0.0.16 RC

  • added first part of the Potion Shop Storyline
  • added first part of the Blacksmith Storyline
  • implemented Sophie
  • added new H-CG starring Emma. [s-1]-viewable in gallery and Potion Shop Storyline
  • added some dialogue when talking to Hilda+Caleb
  • updated Golden Barrel NPCs
  • updated the gallery map [s-1]-right side has the spicier scenes.

Bugfixes and Other

  • did a quick pass on the quest system updating some journal text and quest entries.
  • fixed another crash when doing the Golden Barrel Job
  • fixed the northern sign in the town square to properly say “Boiled Crab”
  • fixed an error where it was possible to return to the previous map when traveling to the hotspring for the first time. [s-1]
  • fixed a few traversal issues on Church Courtyard map [s-1]
  • fixed Emma asking pointlessly yelling into the male changing room. [s-1]
  • updated various plugins [s-1]

Save . zip Included
Save 1=Cursed Realm 1st Visit
Save 2= First Night at the Inn
Save 3= Right before Hilda’s Scene
Save 4= During Golden Barrel Quest
Save 5= Latest Content

Changelog 0.0.15 RC

  • added first part of the Golden Barrel story line.
    -unmissable and part of the main story.
  • added a new dialogue scene with Garland and Cassandra
    -accessible before going to bed on the second night.
    -for now the game will assume you spoke to Cassandra on the first night.
  • added new H-CG.
  • added new mini-cg
  • added and implemented the Barkeep VN bust
  • added a small bit of dialogue with a patron when returning to Hilda after second church visit.
  • updated “Finding Cross” map at the start of the game.
    -small tweaks relevant to the new map

QoL and Fixes

  • fixed bug where the starting cutscene on the first map would replay potentially causing a game freeze if the player were to save and load back in.
  • fixed a bug where duplicate Garlands would appear when exiting the church
  • fixed a bug where the Hilda H-CG was repeatable
  • fixed a major crash if the user used the “fast” function while a mini-cg is being displayed.
  • fixed having the ability to scale the right side of the exterior fort map.
  • other various very minor tweaks, additions and typo fixes.

Changelog 0.0.14 RC

  • Added “Magic Thumb” CG
  • -accessed when visiting the cursed realm for the first time
  • Added Kiss Mini-CG
    -used several times whenever Emma kisses Cross
  • Added Skirt lift Mini-CG
    -current used one time by a patron in the Golden barrel
  • Added new content post-Mayor+Lyra H-CG
    -consists of a larger set of dialogue with 6 characters present.
  • Added a new string of dialogue when encountering Kazuma+Garland in the church.
    -addressed a minor plot hole with how combat will work
  • Added post Demon Lord Camp Encounter content
    -Play as Cross! (Cross-section? heh)
    -Takes place on three new maps!
  • Re-added Demon Lord H-CG
    -dialogue is completely different
  • Changed Demon Lord Camp Encounter
  • Church Courtyard map updated.


  • Gallery accessible from the rightmost door in the Golden Barrel.
    -you can return back and forth even after reaching the end of current content.
  • Combat draft 1.5 (accessible same as before in the gallery map)
    -Updated UI with a new status UI
    -Added a few new placeholder spells and attacks
    -increased test map size and added more enemies
  • The Boiled Crab and mountain path maps are now located north rather than south when traveling from the town map.
  • Emma’s room is now accessible at all points. She just can’t sleep unless its bedtime!
  • Emma can now eat some food once a day at the Golden Barrel. Just ask Hilda!
    -Plan to add various dishes for Emma to consume with all with some flavor text.


  • Various minor dialogue updates throughout the game.
    -most are contained within the church maps.


  • Fixed various typos.

Known Bugs

  • If you use FAST and a mini-CG displays, the game will crash.
    -The main instance where this may cause an issue is when waking up the in the church for the first time.

Note: I’ve included a save.zip again this time. Feel free to extract the folder into the same location as the .exe. Save starts right before the Demon Lord encounter.

Changelog 0.0.13a RC

  • Fixed a progression blocking bug that could occur after talking to Hilda for the first time.


  • Added new H-CG scene with Lorraine
    -Also accessible in the gallery
    -Context for Lorraine scene
    -Note: It is missable!
  • Added early combat.
    -Access by talking to the guard looking dude in the gallery.
    -Note: This is all placeholder. This is simply for testing chasing and basic mechanics.
  • Sex stats will now track!
  • Added “Corruption” modifiers to certain actions.
    -During the game certain optional and non-optional events/choices will increase Emma’s corruption. There will also be ways to decrease it in the future.
  • Added visual indicators to a few choices when they will affect Emma’s corruption.
    -EX: Kazuma Flash
  • Reduced Message Window to three rows.
  • Reduced the volume of a few map change SFX’s.
  • Updated various plugins
  • Changed an argument that may improve default performance on laptops with a dGPU.


  • Fixed dialogue when attempting to leave the onsen correctly reflects the stage of the MSQ.
  • Fixed a few weird BGM’s playing at awkward times.

0.0.11a Change Log

  • Further integrated the new town square map into earlier parts of the game.
    -Such as when heading towards the hermit for the first time.
  • Added Credits Menu to the Main Menu.
  • Minor dialogue changes.
  • Reduced file size by ~250mb (heh)
  • Fixed the new scene being accessible on the first visit to the onsen.

0.0.11 Change Log

  • Implemented L+M H-CG. Viewable in gallery as well.
  • Small scenes added post H+B H-CG linking to the new H-CG.
  • Added the first iteration of the town square map.
    -This map will serve as the central map with each cardinal direction leading to a different part of the game world.
    -Some parts of the game still “teleport” the player past the town square to the destination. This will be addressed in a follow up patch.


  • Small dialogue updates.
  • Very small performance increase.
  • Added relevant sprites next to scene “crystals” in the gallery map.
  • Quest name tweaks
Dev notes
The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.

  1. VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
  2. Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
  3. Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3

The game’s story and Emma’s progression is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.

  1. Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
  2. Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
  3. Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma’s collective choices at the end of this act will determine which of the one of two possible Act III’s are served to the player!
  4. Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
  5. Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various “flavors” to these endings depending on what you did during the game.

Your favorite quality of life buttons from all your Ren,py games are here. Auto, Skip, Log, Hide, Save, Load, Settings, and Return to Title. All visual novel styled scenes within the game will feature these buttons within the dialogue box. 

Throughout the game various “choices” will present themselves to Emma and therefore the player. After gaining enough Corruption Experience Emma will gain a “Corruption Level”. The higher Emma’s Corruption Level the more lewd and corrupted she will act. Some events will be locked behind specific a Corruption Level. Also, it will be possible to gain “purity” and reduce corruption, albeit these events will be more rare.

There will also be a small amount of mini-games the player can engage in as well such as fishing, farming and simulated gambling. These are not meant to be super in-depth systems but will provide their own unique rewards and side-quests.

Mr. MegaloDEV
Wears a lot of hats. A longtime lurker of the web and kind of a deviant… loves playing and now creating eroges with his wife.

Mrs. MegaloDEV
Conjures words. A tad more subdued… Loves playing “female protagonist” tagged eroges with her hubby.

Of course we couldn’t do it without commissioning works from the wonderful artist: N__u___t!

We are currently working hard on the first release. After that:

  • We plan to update the game once a month.
  • Supporters will get early access to builds prior to them being posted here.
  • Occasional bug fix versions will also be posted as needed.


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