Ep. 2 – 1.2.10+ Last Stand DLCN/A
Ep. 2 – 1.1044 + Last stand DLC
Patreon Release Notes
Episode 2
– 587 renders replaced with better ones
Last Stand DLC
– 40 thousand words,
– 1700 renders
– 40 animations.
Ep2 v0.283
– 3788 renders; and many of them are of really high quality if I can say that.
– 95 animated scenes. Now we have some truly good animations, there’s even a video consisting of 700 frames .
– 116, 890 words.
For comparison, the first episode includes:
– 2754 renders.
– 48 animations (5 we added recently).
– 121,819 words.
We still have a lot to add to the game, we’ll try to get it done before the Steam release.
Game mechanics:
1) Gallery
2) Auto-combat
3) Tutorial
4) Level up screen
5) Amulets
Events:
1) Brothel expansion
2) Events related to slaying monsters
3) Hidden event
Ep2 v0.283
– 3788 renders; and many of them are of really high quality if I can say that.
– 95 animated scenes. Now we have some truly good animations, there’s even a video consisting of 700 frames .
– 116, 890 words.
For comparison, the first episode includes:
– 2754 renders.
– 48 animations (5 we added recently).
– 121,819 words.
We still have a lot to add to the game, we’ll try to get it done before the Steam release.
Game mechanics:
1) Gallery
2) Auto-combat
3) Tutorial
4) Level up screen
5) Amulets
Events:
1) Brothel expansion
2) Events related to slaying monsters
3) Hidden event.
Ep2 v0.283
– 3788 renders; and many of them are of really high quality if I can say that.
– 95 animated scenes. Now we have some truly good animations, there’s even a video consisting of 700 frames .
– 116, 890 words.
For comparison, the first episode includes:
– 2754 renders.
– 48 animations (5 we added recently).
– 121,819 words.
We still have a lot to add to the game, we’ll try to get it done before the Steam release.
Game mechanics:
1) Gallery
2) Auto-combat
3) Tutorial
4) Level up screen
5) Amulets
Events:
1) Brothel expansion
2) Events related to slaying monsters
3) Hidden event
v0.253 Special
That event will contain 160 renders, 8 animations (including complex ones) and around 4.5k words.
Ep.2 v.0.2
It’s finally here. We’ve released the second update for the second episode of our game. It was a long road of trial and error but we did it. We’re truly happy that we can share it with you now.
Important:
– The special event for 40$+ patrons will be released later on as a standalone addition.
– The final quest is not where it should be. As we keep adding new content, it will be moved to better reflect the proper position.
– We did not have time to test import of saves, we hope you can help us with that. Those of you, who do not have saves, can use «quick start» option.
– The combat system is partially ready but it still requires some tweaking. We have disabled this feature for this version of the game.
List of changes:
1) First of all, this episode adds about 34k of words. The update turned out big even though it was not our intention for various reasons. The game has 53,947 words in it. It is almost half the size of the first episode.
2) Secondly, we have made 1234 static renders and 11 animations. There is one animation consisting of 200 frames. There is also one animation with 300 frames, but it is not ready yet, it will be in the public release.
3) One of the final quests of this episode is finished. It just happened, it was a simple side quest at first, focused on one character, however, it grew into something bigger over time.
– We have not included all completed quests in this build. Some of them will be added later on
– There are a lot of dead ends in this update. Some of the options you choose will lead to the end of the game simply because we have not finished those branches. If you accidentally choose such an option, please, load the latest autosave.
Ep.2 v0.01
22.3k words and 915 renders are ready for the next update.
1) This is an early access with all “bonuses” that usually come with it. Technical side of the second episode isn’t finished. Export of saves, battle system and interface elements will be added later on. English will keep being worked on as well.
2) This update is an introduction (a prologue) to the second episode of our game. Mechanically, this update is closer to a linear VN. By the end of the prologue, you’ll return to the open world.
3) This update is shown for demonstration purposes only, and in order to thank our patrons for their support.
May 20 at 1:57pm
Void’s Calling (final update of the first episode) PC/Mac/Android
Important!!! Old saves will not work!
“We are preparing a public version, which will be released tomorrow. This version will use a completely new English localization. One of our patrons helped us a lot with that. Big thanks to him for doing that. We have a big request for all of you, pay attention to all possible problems (not so much with the translation but with possible bugs). We ourselves don’t have enough time to check everything in the game due to the large amount of changes.”
Changelog:
– The update adds 1112 new renders, 20 animated scenes and 46696 words. (english version)
– The current total amount of words: 123316 words. (english version)
Main storyline – approximately 12k words.
The story of the first episode is fully completed. After finishing the main story, the game will end. There is no free roam after that point, but the player will be warned about this, and he will be asked to save the game.
There are several ways to reach the end. Some choices will have consequences in the future episode. You can never see everything in one playthrough, because there are some mutually exclusive paths.
Sarah – about 5k words
Kagera – about 1k words
Ilga – about 4k words
Kilena – about 1,5k words
Fiona – about 7k words
Elana – about 2k words
Date at the lodge – about 500 words
Masked woman – about 1k words
Drunk girl – about 4k words
Other events – about 1,5k words