Overview

Ravager v4.3.0 by 4MinuteWarning, Ravager Game by 4MinuteWarning we all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity. But here, it’s the other way around. Ravager is a game where you play a young dragon, determined to reclaim their birthright.

To do so, you will need to build your power, ally with dark forces, evade justice, and whet your bestial appetites. The game currently spans the first two chapters of the story: from your birth to the point you claim a lair. It has a nonlinear plot with many significant choices to make (and fun to have) along the way.​


Updated: 2021-09-03
Release Date: 2021-09-03
Developer: 4MinuteWarning Patreon – Itch.io – Hentai Foundry
Censored: No
Version: v4.3.0
OS: Windows, Linux, Mac, Android
Language: English
Genre: 2DCG, Fantasy, Male protagonist, Oral sex, Vaginal sex, Bestiality, Monster, Monster girl, Big ass, Big tits, Creampie, Graphic violence, Group sex, Handjob, Humiliation, Male domination, Mobile game, Multiple penetration, Rape, RPG, Sleep sex, Titfuck, Transformation, Voiced, Voyeurism, Anal sex, Ahegao, Bukkake, Drugs, Groping, Slave, Stripping, Trap

Installation
1. Extract and run.
Changelog
v4.3.0
Dev Notes

  • It’s here! The first of our builds to be twinned with Steam, and what a build it is.
  • This version includes all new content for Act I and Act IV. If you want to continue the story further, you can do so by supporting us on PatreonSubscribeStar, or Steam.
  • It is impossible to pick out an MVP for this version. The whole team, from writers to artists to coders to playtesters, has gone above and beyond to get it ready in time. My thanks to each and every one of them.

Features

  • Consort: Sabetha & Inej can be chosen as consorts (collab with Garoompahfah).
  • Scene: Sabetha & Inej apply their talents together (collab with Garoompahfah).
  • Scene: Valzira’s captive interactions are now no-holes-barred (collab with Mattrex).
  • Scene: Valzira can be double-dipped (collab with Mattrex).
  • Scene: Valzira welcomes Malice into the world (collab with Mattrex).
  • Dynamic: Sabetha is restless in the morning (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej want to know your favourite (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej are in a cuddly mood (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej are not where you expect them (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej are still not where you expect them (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej know how to help you relax (collab with Garoompahfah).
  • Dynamic: Sabetha and Inej give you an unconventional farewell (collab with Garoompahfah).
  • Dynamic: Valzira informs you of the consequences of your actions (collab with Mattrex).
  • Dynamic: Valzira attempts to take care of her child (collab with Mattrex).
  • Dynamic: Malice has opinions about how you treat her mother(s) (two variants, collab with Mattrex).
  • Dynamic: Malagar is preparing for a very important experiment (collab with Mattrex).
  • Dynamic: Mina will respond properly to the mercs’ presence if she’s recruited after them.
  • Art: Enid’s brood mother scene (Lubbio).
  • Art: Cooch’s wolf tribe fate (Lubbio).
  • Art: Captive character art for Adeline (Irrelevant Art).
  • Art: Updated nude character art for Adeline (Irrelevant Art).
  • Art: Updated nude and broken character art for Chanwe (Irrelevant Art).
  • Art: Updated character art for Rhyll (Irrelevant Art).
  • Art: Nude character art for Sabetha (Irrelevant Art).
  • Art: New emotes for Adeline (Irrelevant Art).
  • Art: New emotes for Inej (Irrelevant Art).
  • Art: New emotes for Rhyll (Irrelevant Art).
  • Art: Messy and nude emotes for Sabetha (Irrelevant Art).
  • Art: Sleeping emotes for Sabetha & Inej (Irrelevant Art).
  • Art: A revised captive emote for Valzira (Irrelevant Art).
  • Animation: Nude idles for Adeline (Amon Ra).
  • Animation: Captive idles for Adeline (Amon Ra).
  • Animation: Nude idles for Mina (Amon Ra).
  • Animation: Pregnant idles for Valzira (Amon Ra).
  • Animation: Idles for the kobold guards (Amon Ra).
  • Voice: Inej’s part in eavesdropping, the reoffer, and the backdoor break-in (Gruella).
  • Voice: Malice’s reveal with Heloise (Sunset Sofia).
  • Voice: Rhyll’s arrival, commentary on morale, response to gifts, and part in fates (Greyscale).
  • UI: New program icons have been added for all formats.
  • System: Achievements have been added to the Steam version of the game (Tosk).

Tweaks

  • Brood Mother, Consummation, Right Of Conquest, and Hair Of The Dog have been added to the Gallery.
  • The option to unlock all scenes in the gallery is more clearly indicated.
  • Adeline will be dressed differently when you are first reunited with one another.
  • Young Malice’s interaction with the kobolds can be triggered by visiting them.
  • Malice’s scenes reflect her parentage.
  • Marie-Anne’s interaction with Valzira plays slightly differently if Val is pregnant.
  • Getting shot by Mina’s crossbow causes a wound.
  • Some laborious back-end improvements to how Mina’s wardrobe is managed.
  • Mina’s existing animated idles have been resized for consistency.
  • Sabetha & Inej’s quarantine message will no longer play on first boot-up. It can still be accessed via the Gallery.
  • Sabetha & Inej’s audio should flow more smoothly if clicking or skipping through.
  • Valzira’s scenes have been tweaked based on their context.
  • The RenPy framework has been updated to 7.4.8, to prevent it from exploding when handling Steam achievements. Hopefully it doesn’t explode in other ways.

Fixes

  • Attacking the convent will no longer cost Morale if you are in Power Fantasy mode.
  • You cannot visit Cooch at Gutter’s Cove if she already arrived with the mercs.
  • Fixes to the appearance of Darja’s princess idles.
  • Enid’s Brood Mother replay no longer allows you to escape into the broader game.
  • Heloise’s dream appearance is independent of her physical state.
  • Malice’s name remains stable during the Moonday event.
  • Mina’s birthday present art shows more consistently during the Moonday event.
  • Mina’s cartback interactions take note of her state of dress.
  • Mina’s interaction at Gutter’s Cove can only be seen once.
  • Mina’s outdoor forceful scene will no longer reference an imaginary mattress.
  • Mina’s wardrobe will reflect her current status at the beginning of the posh dress scene.
  • Prolific corrections and improvements to spelling, grammar, and stage direction.
  • …and the dozens if not hundreds of bugs we found during playtesting. Thank you to our elite team of playtesters, you’re amazing.

v4.2.5
Dev Notes

  • I have been busy getting ready for our upcoming release on Steam. But not so busy that you’ll miss out on an update! This one features oodles of dynamic scenes, lots of new art, and a great deal of tidying up under the bonnet.
  • Congratulations to Irrelevant Art, who joins us a full-time character artist! Expect many more beautiful revamps, costume changes, and new emotes in the months to come.
  • MVP of this build is Tosk (again), for doing a deep dive to find and fix our more obscure bugs, and for working like a demon to get this tested and fixed on time.

Features

  • Dynamic: you can now give Maelys some new clothes, courtesy of Marie-Anne (Dreamweaver choice, collab with Garoompahfah).
  • Dynamic: If Cuchilla is your consort, she knows how to comfort you after a long day (collab with Garoompahfah).
  • Dynamic: Cuchilla speaks to Malagar about alchemical entrepreneurship (collab with Garoompahfah).
  • Dynamic: Cuchilla pays a visit to her old friend Valzira (collab with Garoompahfah).
  • Fate: You can find out how Maelys is doing, after gifting her to the wolfmen (collab with Var and Issy).
  • Fate: You can find out how Heloise is doing, after gifting her to the wolfmen (collab with Var and Issy).
  • Art: Sabetha’s revenge (Lubbio).
  • Art: Heloise’s weakness (two variants, Lubbio).
  • Art: A messy variant of Darja’s princess outfit (Irrelevant Art).
  • Art: Darja’s character art has been retouched (three variants, Irrelevant Art).
  • Art: Maelys’s character art, new dress edition (Irrelevant Art).
  • Art: Maelys’s standard character art has been redone (Irrelevant Art).
  • Art: Maelys’s emotes have been updated to match her new look (Irrelevant Art).
  • Art: Valzira’s emotes have been retouched and expanded (Irrelevant Art).
  • Animation: Naho’s defeat, sunny side up, is our newest animated scene (Amon Ra).
  • Animation: Variant idles for Zizeryx (Amon Ra).
  • Voice: Darja’s final night as a consort, interrupted (Suki).
  • Voice: Darja’s infernal fate followup (Suki).
  • Voice: Darja’s mercenary fate (Suki).
  • UI: The Gallery will now display hints on how to unlock scenes, by mouse-hovering over them. (Tosk)

Tweaks

  • Some content preferences have been renamed, to be as descriptive and accurate as possible.
  • It will no longer be possible to view a scene in the Gallery if your content preferences have since been changed to disallow it. The game will let you know if this is the case.
  • A redundant skit where Heloise asks you about your encounter with babby Malice has been removed.
  • If you have the Intersex flag disabled, you will not be able to see Ziz’s junk.
  • Some background flags have been added to support upcoming content better.
  • Voice talent, and other people you can hire for your own projects, have had their websites linked in the Gallery and Credits.
  • A link to our Steam page has been added to the main menu. Please wishlist us!
  • The developer interview has been updated.

Fixes

  • A major spring clean has been done, with the help of some automated bugfinding tools (RenPy developers, use Lint!). There are far too many to list here, but hopefully we’ve removed all of the more obscure errors.
  • A placeholder sound effect has been removed, pending replacement.
  • Assorted improvements to screen direction, text, and other small details.
  • …and everything found during our playtests. Thank you, playtesters!

v4.2.4
Dev Notes

  • We have begun work on the next major update! But there are still plenty more shiny things to add to our existing content, and this build shows off a fair few of them.
  • MVP of this build is Tosk, who put in a couple of really late nights to coordinate playtesting, and get the release ready in good shape.

Features

  • Scene: A special proposition from Heloise, if you’ve been neglecting your duties (Dreamweaver choice, collab with Zash Gekido).
  • Scene: Heloise is up for a repeat of that thing you like, if she’s tried it before.
  • Scene: An opportunity to revisit Enid in Act IV, and see how she’s getting on (Dreamweaver choice, collab with Var).
  • Art: Darja’s Infernal fate (Lubbio).
  • Art: Marie-Anne’s story (Lubbio).
  • Art: Variant art for Heloise’s special proposition (Lubbio).
  • Art: Revised (again) portraits for Malice (Irrelevant Art).
  • Animation: Marie-Anne’s breeding scene (Amon Ra).
  • Voice: Additional voices for Eburon during Naho’s heat (Var).
  • Voice: Rhyll’s introduction, rerecorded and remastered (Grayscale).
  • Voice: Rhyll’s arrival at the lair (Grayscale).
  • Voice: Ziz’s part in the followup to Darja’s infernal fate (Jezebeth).

Tweaks

  • You may disable custom names in the Preferences screen. You will still be able to rename yourself, and anyone who has received Breaker’s attentions.
  • Naho responds appropriately if you elect not to rename her after Breaker is done.
  • You may ask about Enid’s wellbeing during Act III.
  • Marie-Anne’s “Down On The Farm” scene has been added to the gallery. Congratulations to Marie-Anne on being the first character to require more than one gallery page.
  • Stage direction has been improved for Naho’s heat, Darja’s infernal fate, and Marie-Anne’s story.
  • Game credits have been updated.
  • Catkit (Maelys) and Morpha (Cooch)’s entries in the credits now link you to their Twitter pages. Contact them for custom voice acting commissions!

Fixes

  • Enid is the final member of the cast to join the ‘animated idles facing the right way’ club.
  • Marie-Anne’s doggy style art will display correctly if you skipped foreplay.
  • The test sample for the Ambient volume slider will no longer loop indefinitely.
  • And all the things found during our playtests. Thank you, playtesters!

v4.2.2
Dev Notes

  • This is the first of two or three updates that are focused on the scenes voted on by our Dreamweaver patrons, and filling out other options we’ve wanted to add. If there’s a scene you’d like to feature in a future update, join us as a Dreamweaver and share your ideas!
  • MVPs of this build are Var and Garoompahfah, both of whom have forged a huge quantity of high-quality writing. This update is the tip of the iceberg they’ve created.

Features

  • Scene: You may visit the catgirls again. Sabetha has an interesting proposition for you (Dreamweaver choice, collab with Garoompahfah).
  • Scene: Marie-Anne shares some of her more intimate history (Dreamweaver choice, collab with Var).
  • Fate: Heloise can be gifted to the wolfmen (collab with Var).
  • Fate: Heloise’s protean fate has been revised and completed (collab with Fanatisk).
  • Fate: Maelys can be gifted to the wolfmen (collab with Var).
  • Fate: You can find out how Valzira is getting on with the mercenaries (collab with Alduranissys).
  • Voice: Darja’s bestowal of a favour (Suki).
  • Voice: Ziz’s participation in Cooch, Darja, and Marie-Anne’s fates (Jezebeth).
  • Voice: Ziz’s part in Darja’s dragongirl followup (Jezebeth).
  • Art: Malice’s punishment (Lubbio).
  • Art: Sabetha’s backdoor break-in (Lubbio).
  • Art: A sad emote for Darja, you monster (Irrelevant Art).
  • Art: Malice’s character art, nude variant (Irrelevant Art).
  • Art: Malice’s emote portraits, revised (Irrelevant Art).
  • BG: New backgrounds for the bathhouse, war room, wolfcamp, mercenary camp, and Coldreach walls (Mortalitech).
  • BG: A revised background for the keep (Mortalitech).

Tweaks

  • If you are playing in Power Fantasy mode, you will no longer be forced into the ‘best’ outcome for Malice’s unexpected scene.
  • Babby Malice’s first interaction will trigger from the lair event queue, if you don’t initiate it yourself.
  • Recruiting Maelys no longer requires you to have witnessed her centaur encounter, in line with the walkthrough.
  • A ‘late’ variant of Heloise’s promotion has been added, to prevent her from giving birth repeatedly.
  • Malice’s punishment has been added to the Gallery.
  • Sabetha’s backdoor break-in has been added to the Gallery.
  • Marie-Anne’s bathing scene has updated background and sound.
  • The dev interview at the end of the game has been updated.

Fixes

  • You may name your daughter Malice.
  • Maelys and Balthorne will no longer talk over each other.
  • Assorted improvements to stage direction.
  • And the many, many things we found during playtesting.

v4.2.1

  • This is our traditional ‘enhancement’ update for Pale Rock, featuring numerous improvements and fixes that have been identified since release. And as per tradition, it also includes a whole bunch of new content that was completed in that time.
  • MVP of this build is Tosk, for sweeping up all of our bugs, and finding another harpoon to throw at the black box.

Features

  • Performance: Yet another fix for the dreaded black box. Hopefully it will appear less often, and for less long (Tosk).
  • Scene: Sabetha and Inej are ready for your next visit (Dreamweaver choice, collab with Garoompahfah).
  • Art: Sparring with Eburon (Lubbio).
  • Art: Marie-Anne’s secret thirsty waifu scene (Lubbio).
  • Animation: Adeline’s idles, nude variant (Amon Ra).
  • Voice: Darja’s interruption to your Act II awakening (Suki).
  • Voice: Darja’s visit to the Infernals (Suki).
  • Voice: Darja’s last night (Suki).
  • Voice: Eburon’s ritual (Var).
  • Voice: Eburon’s sparring match (Var).
  • Voice: Eburon’s last night (Var).

Tweaks

  • Stat and Morale checks in Pale Rock will auto-succeed if you’re in Power Fantasy mode.
  • Petruk is hiding somewhere in the Gallery, with presents for you.

Fixes

  • Eburon will no longer prevent you from going to Pale Rock (so clingy).
  • Enid will stop appearing in the capital if she’s supposed to be in your lair.
  • Rescuing Cooch from the wisps is not a battle in any conventional sense, and as such will not return you to the war victory screen afterwards.
  • Neither is Malice’s birth.
  • Improvements to audio, music, and ambient transitions.
  • Assorted stage direction improvements.

v4.2.0

Features

 

  • Plot: The assault on Pale Rock (collab with Var, MayaFae, Mattrex, Garoompahfah, Alduranissys, and Zash G).
  • Plot: The showdown with Regent Balthorne, and its immediate aftermath.
  • Scene: If you do not spend quality time with Cooch, Darja, or Marie-Anne when they’re your consort, they’ll take matters into their own hands (Dreamweaver choice, collab with Garoompahfah).
  • Fate: Heloise can be given to the proteans (collab with Fanatisk).
  • Art: Cooch’s workout (Lubbio).
  • Art: Mina’s Moonday present (Lubbio).
  • Art: Zizeryx’s ritual (Lubbio).
  • Art: Darja’s seduction attempt (Lubbio).
  • Art: Maelys’s centaur encounter, improved (Lubbio).
  • Art: Naho’s contribution to the cause of science, experiments one and two (Lubbio).
  • Art: Adeline’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Cooch’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Darja’s character art and emotes, improved (Irrelevant_Art).
  • Art: Marie-Anne’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Mina’s character art and emotes, improved and extended (Irrelevant_Art).
  • Art: Sleeping emotes for our consorts (Irrelevant_Art).
  • Animation: Heloise’s bound idles (three variants, Amon Ra).
  • Animation: Heloise’s pregnant idles (Amon Ra).
  • Animation: Naho’s puppygirl idles (Amon Ra).
  • Animation: Valzira’s captive idles (Amon Ra).
  • Animation: A variant set of idles for Drakesgard officers (Amon Ra).
  • Voice: An assortment of new dragon dialogue (Greyscale).
  • Voice: Darja’s puppet show (Suki).
  • Voice: Eburon’s promotion (Var).
  • Voice: Eburon’s redecoration (Var).
  • Voice: Eburon’s fight (Var).
  • Voice: Eburon’s first two wakeup sequences (Var).
  • Voice: Heloise’s evening reading (Lord Gush).
  • Voice: Heloise’s soothing hypnosis (Lord Gush).
  • Voice: Heloise’s redecoration (Lord Gush).
  • Voice: Heloise’s final night (Lord Gush).
  • Voice: Heloise’s responses to your name suggestions (Lord Gush).
  • Voice: Heloise’s other consort dialogue (Lord Gush).

Tweaks

  • Dragon voice lines have been applied more consistently across captive interactions.
  • Music direction has been added to the protean, infernal, and warlock preparations for Pale Rock.
  • The dynamic soundtrack has been extended into Malagar’s most recent experiments.
  • If you are in Power Fantasy mode and have not recruited any hordes by the start of Act IV, the swamps will start off conquered (to avoid an unwinnable fight). Valzira is assumed to have fled, in this case.
  • Animations have been temporarily disabled in Heloise’s initial encounter, whilst we try to work out why the hell it keeps crashing.
  • Language selection layout on the main menu has been tweaked
  • The developer interview has been updated.
  • Game credits have been updated.
  • Some background features have been added to support functionality in future releases.

Fixes

  • Fixed a broken line of code during Naho’s experiment.
  • The scene art in Heloise’s dream sequence is no longer mismatched.
  • Heloise’s animated idles have tidier hair.
  • Issa has been reminded to face the right way around, again.
  • The animation for Operation Sexy Rescue no longer features a giant red square.
  • Heloise’s waifu scenes have a more consistent background.
  • Applied some fixes to the Chinese (Traditional) translation.
  • Restored the Act I translation for German.
  • Resolved code formatting issues with the German translation.
  • And the many, many bugs found in our playtests. Thank you, playtesters!

v4.1.8
Version 4.1.8, Serenity & Obscenity
This is the last of our interim releases before the major update. It does not include any new written scenes (we’re all busy at Pale Rock), but it does include lots of art, voice acting, and other enhancements.
MVP of this build is Irrelevant_Art, for undertaking to standardise all of our waifu art and side portraits, so that they’re all in proportion with one another. Some silhouettes may misalign with animated idles, until they’ve been rescaled as well.

Features
Art: Darja’s seduction attempt (Lubbio).
Art: Maelys’s centaur encounter, improved (Lubbio).
Art: Naho’s contribution to the cause of science, experiments one and two (Lubbio).
Art: Adeline’s character art and emotes, improved (Irrelevant_Art).
Art: Cooch’s character art and emotes, improved and extended (Irrelevant_Art).
Art: Darja’s character art and emotes, improved (Irrelevant_Art).
Art: Marie-Anne’s character art and emotes, improved (Irrelevant_Art).
Art: Mina’s character art and emotes, improved and extended (Irrelevant_Art).
Voice: Darja’s puppet show (Suki).
Voice: Heloise’s evening reading (Lord Gush).
Voice: Heloise’s soothing hypnosis (Lord Gush).
Voice: Heloise’s redecoration (Lord Gush).
Voice: Heloise’s other consort dialogue (Lord Gush).

Tweaks
The dynamic soundtrack has been extended into Malagar’s most recent experiments.
If you are in Power Fantasy mode and have not recruited any hordes by the start of Act IV, the swamps will start off conquered (to avoid an unwinnable fight). Valzira is assumed to have fled, in this case.
Animations have been temporarily disabled in Heloise’s initial encounter, whilst we try to work out why the hell it keeps crashing.
Language selection layout on the main menu has been tweaked.
Fixes
Fixed a broken line of code during Naho’s experiment.
Heloise’s animated idles have tidier hair.
Issa has been reminded to face the right way around, again.
The animation for Operation Sexy Rescue no longer features a giant red square.
Heloise’s waifu scenes have a more consistent background.
Applied some fixes to the Chinese (Traditional) translation.
Restored the Act I translation for German.
Resolved code formatting issues with the German translation.

Version 4.1.7, “Wolves & Woe”
This is an interim release, on the way to our next major update. It is an unusually big interim release.
MVP of this build is the oft-unsung Poghwg, who cut and cleaned and put together the enormous pile of juicy juicy voice acting.

Features
Performance: A(nother) potential workaround has been found for RenPy’s memory issues. Our new approach should be much more stable, and result in fewer crashes (Tosk).
Conquest: The countryside can be conquered (collab with Var and Mattrex).
Consort: A last night with your faithful wolf (collab with Var).
Scene: Naho is Malagar’s latest glamorous assistant (three variants, collab with Mattrex).
Art: Naho’s visit to the chamber (Lubbio).
Art: Darja’s first night, redrawn (Lubbio).
Art: Darja’s special surprise, redrawn (Lubbio).
Art: Chanwe’s character art, broken variant (Irrelevant_Art).
Art: Chanwe’s character art, nude variant, improved (Irrelevant_Art).
Art: Two new emotes for Chanwe (Irrelevant_Art).
Animation: Mina’s sweetened deal, animated (Amon Ra).
Voice: Cooch’s morning singing (Dr Sodomite Herr).
Voice: Cooch’s morning practice (Dr Sodomite Herr).
Voice: Cooch’s morning workout (Dr Sodomite Herr).
Voice: Darja’s seduction attempt (Suki).
Voice: Darja’s crownmaking attempt (Suki).
Voice: Heloise’s hatching reactions (Lord Gush).
Voice: Heloise’s part in Daughters Of The Goddess (Lord Gush).
Voice: Heloise’s morning cuddles (Lord Gush).
Voice: Heloise’s morning feeding (Lord Gush).
Voice: Heloise’s missing baby snake (Lord Gush).
Voice: Heloise’s evening drinks (Lord Gush).
Translation: Russian, interface and up to the end of Act I (smysha & hijarian).
Translation: Traditional Chinese, interface and up to the end of Act I (Punished Waler & Pancake Wolf).

Tweaks
The gallery has been updated to include our more recent scenes.
Colour has been restored to Chanwe and Cuchilla’s cheeks.
Fixes
Eating Cooch no longer gives you code indigestion.
Corrected some dodgy name tags.
Assorted improvements to text and stage direction.
…and the many many things found in our playtest. Thank you, playtesters!

v4.1.5
Dev Notes

  • My V-day gift to you: a surprisingly thematically coherent release! Find love where you can – perhaps in the welcoming hands (paws?) of Eburon or Naho.
  • MVPs of this build are Var, for his epic new consort sequence, and Tosk, for somehow managing to cram everything into the build at the last minute. Again.

Features

  • Consort: Eburon can be chosen as your consort (collab with Var).
  • Scene: Naho receives some puppy training, courtesy of Breaker (Dreamweaver choice).
  • Fate: Naho can be given to the mercenaries (collab with Zash G).
  • Fate: Sabetha & Inej can be given to the wolfmen (collab with Zash G).
  • Captive: Naho can be broken, and has new interactions to fit.
  • Lair: You can order your kobolds to construct a soothing bath-house in your lair (collab with Var).
  • Art: Chanwe’s final lesson (Lubbio).
  • Art: Marie-Anne’s lap pets (Lubbio).
  • Art: Naho’s character art, puppygirl variant (Irrelevant_Art).
  • Animation; character idles for the centaur stallion (Amon Ra).
  • Animation: updated idles for the guards (Amon Ra).
  • Animation: updated idles for Issa (Amon Ra).
  • Voice: Darja’s morning cuddles (Suki).
  • Voice: Darja’s dressmaking evening (Suki).
  • Voice: Darja’s redecoration (Suki).
  • Voice: Maelys’s part in Daughters Of The Goddess (Catkit).

Tweaks

  • The lair menu has been split into two menus, to make it easier for mobile users.
  • You may now visit Breaker’s chamber or construct lair improvements during Act IV.
  • A good night’s rest is all the time needed for Breaker, or the kobolds, to finish their work.
  • Chanwe is more expressive during her final lesson.
  • Mina’s protean fate scene has been revamped slightly.
  • Game credits have been updated.

Fixes

  • An early upload of 4.1.4 did not have the consequences of Chanwe’s final lesson play out correctly. This was fixed soon after release, and the fix has been incorporated into this build.
  • Mina will no longer return to receive her dress, or attend your Moonday party, if she has left your lair.
  • Mina will not worry about getting butt-pregnant.
  • Assorted text and stage direction improvements.
  • …and everything found during the playtest. Thank you, playtesters!

v4.1.3
Features
Scene: Chanwe’s final lesson (collab with Var).
Dynamic: Darja throws you a Moonday party (Dreamweaver choice, many variants, collab with Garoompahfah).
Dynamic: Characters may respond to your name, or to the names you give them (collab with Garoompahfah).
Fate: A followup to Naho’s protean fate (collab with Fanatisk).
Art: Mina’s forcible renegotiation (Lubbio).
Art: Mina’s bathtime (Lubbio).
Art: Darja’s character art, dragongirl variant (Irrelevant_Art).
Art: Improved character art for Darja’s princess variant (Irrelevant_Art).
Art: Messy versions of Darja’s princess and dragongirl variants (Irrelevant_Art).
Art: new emote portraits for Chanwe, Cuchilla, Darja, Enid, Helosie, Inej, Issa, Maelys, Malice, Marie-Anne, Mina, Rain, Sabetha, and Valzira (Irrelevant Art).
Animation: Darja’s character idles, princess variant (Amon Ra).
Animation: Eburon’s character idles (Amon Ra).
Voice: Darja’s morning staring match (Suki).
Voice: Darja’s morning stretches (Suki).
Translation: Russian, up to the end of Act I (smysha).

Tweaks
The ‘Old’ art style is no longer supported.
Characters are more expressive, using our new emote portraits.
Chanwe is willing to repeat previous lessons when testing her faith.
If you didn’t capture Cooch, she comes bundled free with the mercs after recruiting them.
Darja’s cameo portraits reflect her current state of dress.
You may forcibly renegotiate with Mina when you first meet her. She will remember if you do.
You may forcibly renegotiate with Mina when asking for rent.
You have additional options when forcibly renegotiating with Mina.
If you ‘recruit’ Mina after the mercenaries, she will have… opinions upon arrival.
Mina will no longer volunteer her services if the mercenaries are camped directly outside your lair.
Sabetha & Inej’s initial greeting has been added to the scene gallery.

Fixes
Mina’s dress is no longer infested with bugs.
The withdrawal method is more reliable with Mina.
Assorted grammar and stage direction improvements.
And the many many things found during our playtest. Thank you, playtesters!

v4.1.1

Dev Notes

  • It’s here! Our next major release brings our story forward, has a cavalcade of new art, and features a few special surprises besides.
  • Ravager now uses some fancy compression to stay under 1GB, allowing it to be hosted here. It should also work better on smaller or older devices! A larger version with higher quality graphics and audio is available for patrons on Discord.
  • MVPs of this build are many and varied: the writing team, for pulling together on a giant collab project to get this version ready for you; Tosk, for helping squeeze it all into the code at the last minute; and Irrelevant_Art, for making a really big entrance as our new character artist.

Features

  • Plot: A horde of your choice will help prepare you for the assault on Pale Rock (six versions; collab with Var, Mattrex, MayaFae, Garoompahfah, Aldurinyssus, and Silihdar).
  • Plot: A last few precious moments with your chosen consort (six versions; collab with Mattrex, Garoompahfah, and Silihdar).
  • Scene: Heloise and Maelys are reunited (Dreamweaver choice, collab with Ilhana).
  • Scene: You may choose to forcibly renegotiate the terms of your agreement with Mina (collab with Mattrex).
  • Scene: You may view your treasure hoard if it becomes big enough. Mina also has an interest in it (Dreamweaver choice, collab with Mattrex).
  • Scene: Mina helps Malagar with his experiments (collab with Mattrex).
  • Dynamic: Darja visits Maelys (collab with Silihdar).
  • Dynamic: Malice has some followup questions for you (collab with Mattrex).
  • Dynamic: Oh hai Malice (three variants, collab with Mattrex).
  • Dynamic: You can find a nice dress for Mina.
  • Consort: a new evening encounter for Cuchilla (collab with Garoompahfah).
  • Consort: you can have a (fairly) sober good time with Cuchilla (collab with Garoompahfah).
  • Consort: Darja can soothe your troubles with some theatre (collab with Garoompahfah).
  • Fate: Issa can be given to the kobolds (collab with MayaFae).
  • Fate: Valzira can be given to the mercenaries (collab with Alduranissys).
  • Art: Cuchilla’s dragon drink (Lubbio).
  • Art: Cuchilla’s sexy rescue (Lubbio).
  • Art: Darja’s licky dicky action (Lubbio).
  • Art: Getting a taste of Heloise (two variants, Lubbio).
  • Art: Giving Heloise a taste of you, unbound version (Lubbio).
  • Art: Sharing breakfast with Heloise & Malice (Lubbio).
  • Art: Maelys’s desecration (Lubbio).
  • Art: Marie-Anne’s dream, additional variants (Lubbio).
  • Art: Mina’s portal experiment (Lubbio).
  • Art: Mina’s bargain, bed of riches variant (Lubbio).
  • Art: Mother’s melding (Lubbio).
  • Art: Valzira’s anomaly experiment (Lubbio).
  • Art: Adeline’s character art, nude variant (Irrelevant_Art).
  • Art: Cuchilla’s character art, stripped down variant (Irrelevant_Art).
  • Art: Darja’s character art, nude and messy nude variants (Irrelevant Art).
  • Art: Darja’s emotes, princess variant (Vira).
  • Art: Darja’s emotes, nude and messy nude variants (Irrelevant Art).
  • Art: Heloise’s character art, bound variants (Irrelevant_Art).
  • Art: Infernal beast character art (Vira).
  • Art: Maelys’s character art, captive variants (Irrelevant_Art).
  • Art: Mina’s character art, countess variants (Irrelevant_Art).
  • Art: Mina’s emote art, messy and nude variants (Irrelevant_Art).
  • Art: Valzira’s character art, captive variant (Irrelevant_Art).
  • Animation: Sabetha & Inej’s scene, animated (Amon Ra).
  • Animation: Adeline’s idles, revamped and enhanced (Amon Ra).
  • Animation: Adeline’s intro animation, revamped and enhanced (Amon Ra).
  • Animation: Malagar’s idles (Amon Ra).
  • Animation: Marie-Anne’s idles, nude variant (Amon Ra).
  • Animation: Smol Malice’s idles (Amon Ra).
  • Animation: Petruk’s idles (Amon Ra).
  • Voice: Making out with ‘Adeline’ (Marina).
  • Voice: Darja’s special present, repeat request, ‘unhappy’ intro, ‘unhappy’ advance, and other assorted lines (Suki).
  • Voice: Malagar’s awkward talk, discovery of the dragon hole, and backstory (Stark).
  • Voice: Maelys’s torment, and confession (Ilhana).
  • Voice: Marie-Anne’s breeding (Marina).
  • Voice: Heloise’s tender chat, promotion, and birth scene (Keta).
  • Background: The princess’s bedchamber, animated (Amon Ra).

Tweaks

  • A more responsive and flexible framework has been added for lair events, which can now respond to what you’ve been doing and who you’ve visited (thanks to Tosk).
  • The gallery has been expanded to support our new scenes.
  • Voice acting and writer credits now appear in the Gallery (thanks to Tosk).
  • If you have gifted your chosen consort to a horde, you can pick a new one. You monster.
  • Lair events can be triggered during Act IV, if you have any outstanding.
  • A new option has been added when helping Darja with her dressmaking.
  • Being nice to the nun in the convent will improve your Charm. Subsequently spurning the abbess will grant you a reputation for Mercy, as well.
  • If you gift Heloise to the infernals but don’t have the Futa tag enabled, a brief narration has been added in place of the full scene.Giving Mina her new dress qualifies as a factor in personal negotiations with her.
  • Mina is more expressive in her Bed Of Riches scene.
  • Sentence pauses have been cleaned up in Act I & II (thanks to Tosk).
  • Malice’s animated dream scene has improved flow and performance.
  • Smol Malice is a bit more expressive, if you have animations enabled.

Fixes

  • Malice cannot be born repeatedly.
  • The mercenaries will celebrate their victories less discreetly.
  • Darja really will ask you for your opinion on her cupcakes.
  • Cuchilla and Malice are better at remembering their names.
  • Restored a handful of missing voice lines for Malagar and Malice.
  • Regent’s shouting emote will appear more consistently.
  • Assorted improvements to text and stage direction.
  • The (many) bugs found during playtesting. Playtesters, I salute you!

v4.0.3

Dev Notes

  • This fortnight’s update includes another choice of consort, a new animated scene, and a medley of delights besides. Enjoy!
  • Garoompahfah and Tosk win MVP status for this build, again, for their sterling and speedy work.

Features

  • Performance: animation appearance has been further improved, as well as game stability (thanks to Tosk).
  • Consort: Cuchilla can be chosen as your consort (collab with Garoompahfah).
  • Consort: a new morning and evening encounter for Darja (collab with Garoompahfah).
  • Dynamic: Heloise will follow up on your conversation with Malice.
  • Art: Cuchilla & Darja making out (Lubbio).
  • Art: Cuchilla & Naho’s dogfight, remastered (Lubbio).
  • Animation: Malice’s premonition (Amon Ra).
  • Voice: Heloise’s pregnancy chat, completed (Keta).
  • Voice: Heloise’s tender chat, intro (Keta).

Tweaks

  • Support for deadbeat draconic dads has been added: Heloise will still give birth if you do not choose her as your waifu.
  • When loading the game for the first time, it will prompt you to choose your preferred art style.
  • Heloise’s infernal sacrifice will play differently (and far more briefly) if you have disabled the Futa tag.
  • You may ask a new question during Malagar’s naga chat.
  • If you are in Power Fantasy mode, you can still initiate conquests with hordes that don’t have any Morale left, and conquests don’t drain any Morale.
  • The main menu will play one of four different themes, depending on your furthest progress through the game.
  • When gifting captives to hordes, the menu will be split into two if it would otherwise extend beyond the screen.
  • Captives will not be selectable as consorts if you don’t know their names.
  • New systems for handling emotes and clothing variants have been added to the backend (thanks to Tosk).

Fixes

  • Chanwe will remain in your kobolds’ care after gifting her to them.
  • Darja’s name, and name for you, are both employed more consistently.
  • Malagar will not show up to your war council, sins forgiven, after trying to kill you.
  • Malagar will not talk to you about naga if the mother is dead.
  • Maelys will no longer teleport you from the Temple to the Spire when she attacks.
  • Fixed a broken image in one of Issa’s scenes.
  • Restored a handful of missing voice lines.
  • Assorted improvements to text and stage direction.
  • And everything found in the playtest (thank you, playtesters!).

v4.0.2

Dev Notes

 

  • I went on a brief holiday after the release of 4.0.1. This release gathers together all the exciting things that have arrived whilst I was away, as well as a few more recent treats.
  • MVPs of this build are Tosk, for amazing code support, and our newest writer Garoompahfah, who hammered out the Darja content with me in just a few days.

Features

  • Consort: Darja can be chosen as your consort (collab with Garoompahfah).
  • Dynamic: Malice visits the kobold warrens (collab with Mattrex).
  • Fate: Issa can be given to the proteans (collab with MayaFae).
  • Fate: Darja can be given to the infernals (collab with Mattrex).
  • Followup: Darja after her infernal fate (collab with Mattrex).
  • Art: Mina’s sweetened deal (Lubbio).
  • Art: Malice’s birth (Lubbio).
  • Art: Darja’s character art, princess version (Vira).
  • Art: Marie-anne’s character art, nude version (Vira).

Tweaks

  • If Mina is your consort, she will be a little more permissive.
  • If you kill Issa while he is serving as your general, you may choose a replacement.
  • Breaker’s chamber is accessible during Act IV.
  • Characters will be given names for the AMA if you have not already met them.
  • Heloise ceases to be giftable when you become aware that she is pregnant.

Fixes

  • Corrected a bug during Malagar’s naga chat.
  • Issa adopts any new name more consistently.
  • Added a circumstance for if Malice is never named.
  • You can’t meet Malice in a dream after she has been born.
  • Fixed some behaviours when using the Old art style.
  • Fixed some behaviours when the dragon’s voice is turned off.
  • Fixed some logic that could potentially cause infinite loops in rare circumstances.
  • Assorted improvements to text and to stage direction.
  • And everything found in the playtest. Thank you, playtesters!

v4.0.0
v2.5.4

v0.2.5
Here

v0.2.5
Here

v2.5.1 chnagelog

v2.5.0
Here

v2.4.5
Here

v2.4.0

  • Welcome to the fourth weekly update! Joining in with the quarantine tradition of inadvisable haircuts, I’ve given Ravager a lick of new paint. It’s still very much a work in progress, but hopefully you’ll like what we have so far. This version also includes our first use of Breaker, the first of Malagar’s experiments, and the first collab with our newest writer, Eliterose. Enjoy!

Features

  • Scene: Heloise can be volunteered for Malagar’s experiments.
  • Fate: Cuchilla can be sacrificed to the Infernals (collab with Eliterose).
  • Scene: Marie-Anne can be forcibly persuaded of your merits (Dreamweaver choice).
  • Captive: Marie-Anne’s post-persuasion dialogue choices.
  • Art: the commoner girl’s night encounter (Lubbio).
  • Art: Chanwe’s supplication (Lubbio).
  • Voice: Heloise’s gagged scenes (Keta).
  • Voice: Chanwe’s explanation of her name (Midnight Iris).
  • Voice: Malagar’s departing gift, and conversation about his niece (David Snow).
  • Music: a new main menu theme, for those who complete Chapter 3 (Marina Montague).
  • UI: a revitalised frame for the main menu and game screens (Mortalitech).
  • UI: the game logo has been updated (Mortalitech).
  • UI: the main menu has been given an animated background transition.
  • Background: the resolution and quality of all backgrounds has been improved.

Tweaks

  • Darja will… prepare herself more quickly.
  • The textbox appears and disappears more smoothly.
  • The textbox is hidden during the animations at the start of the game.
  • Characters positioned on the left or right of the screen are now slightly more central.
  • The melody and ante components of Malagar’s theme have been switched with one another. I think this is better?
  • Eating Issa will grant you a strength bonus.
  • Adeline, Balthorne, Heloise, and Maelys are referred to by their given names only.
  • Valzira’s shadow will appear in Malagar’s laboratory after the anomaly is formed.
  • Marie-Anne’s lodgings are more fitting for the new backgrounds.

Fixes

  • Discussion with Marie-Anne will no longer lock you out of the Bastion quest.
  • Pathing when approaching the wolf horde has been improved.
  • If you gently persuade Marie-Anne of your merits, you will not get a ‘Sebastian’ menu prompt until you have a proper context for it.
  • Darja no longer arrives back at the campfire, ready for collection, after Malagar removes her from your custody.
  • Cuchilla’s snoring is no longer so loud that it will follow you around the realm after certain menu choices.
  • Captive scenes with Chanwe will raise your Potency if they are your first time with her.
  • Corrected an outdated image reference when negotiating with captive Mina.
  • Removed the duplicate kobold from Malagar’s laboratory.
  • Removed a snippet of duplicate dialogue from the initial Inquisitrix encounter.
  • The wolfmen will not magically recover from being killed by Valzira.
  • Capturing Valzira midway through being given the quest by Malagar will path you to a suitable point in his dialogue choices.
  • Lesser kobolds have been trained to use quotation marks.
  • Music transitions are better when heading to the spire with Darja.
  • Music transitions are better when returning to the Infernals after making a sacrifice.
  • Corrected a duplicate voice line when performing experiments with Valzira.
  • Fixed some background flags during the fangirl’s first time

v2.3.8 changelog

v2.3.5
Features

  • Plot: the showdown with Maelys.
  • Scene: Marie-Anne makes an unexpected friend (collab with Umbrelloid, Dreamweaver choice).
  • Scene: Naho goes into heat (many variants, collabs with Var and Umbrelloid, Dreamweaver choice).
  • Scene: You may choose to continue your quality time with the nun after Chanwe’s interruption.
  • Scene: Eburon and the dragon work off some steam (collab with Var).
  • Horde: The wolfpack have a big old brawl (collab with Var).
  • Art: Maelys’s encounter with the centaurs (Lubbio).
  • Art: Naho’s surrender (Lubbio).
  • Art: Naho’s reprimand (Lubbio).
  • Art: the nun’s desecration (Lubbio).
  • Art: eating out with Marie-Anne (Lubbio).
  • Art: Cuchilla’s tussle with Naho (Luccass).
  • Art: Character art for Žižeryx, Heloise, Mother, and the mercenaries (Vira).
  • Animation: our first animated scene, the infernal sacrifice. Woohoo! (Amon Ra).
  • Animation: and our second animated scene, Marie-Anne in the stable (Amon Ra).
  • Voice: Valzira’s captive dialogue and scenes (Misha Mayfair).
  • Voice: Cuchilla’s revelation and captive dialogue (Dr Sodomite Herr).
  • Voice: Inquisitrix Heloise’s introduction, captive dialogue, and blindfolded scene (Keta).
  • Voice: the rest of Malagar’s introduction, and greetings when visiting him (David Snow).
  • Background: custom art for the courtyard, mine, infernal lair, throne room, cove, sewer, ship, shack, proteans, and protean rapture sequence (Mortalitech).

Tweaks

  • The ‘Gay’ content flag has been added. Check your Preferences menu if you want the option to see more of Eburon than you usually do.
  • You may enjoy the captive Naho in more than one way.
  • You can repeat Marie-Anne’s breeding scene, if your aim is initially off.
  • Followup scenes are skippable if you’ve seen them before.
  • Autosaves and quicksaves are easier to find.
  • The Preferences menu is better optimised across desktop and mobile formats.
  • The clickthroughs at the very beginning of the game have been replaced with pauses.
  • The developer interview at the end of Chapter 4 has been updated.

Fixes

  • The regent’s action riff is no longer a cacophonous mess. Sorry about that.
  • Cuchilla cannot be recruited after eating her. Apparently she’s played by Tomie or something. Why won’t you stay dead??
  • Naho cannot be farmed for Cruelty via a groundhog day style scenario.
  • Captain Rhyll’s audio is mapped onto the male voice channel, as it should be.
  • Captain Rhyll no longer stutters.
  • Corrected voice line after ordering the special at the Gutter’s Cove tavern.
  • Chanwe’s introduction reports her hair colour correctly.
  • The Inquisitrix will not sneakily remove her gag mid-scene.
  • Fixed broken “captain_call” VA line.
  • Fixed syntax when asking for rent from a happy Mina.
  • Fixed voice lines for the mercenaries enjoying Mina’s company.
  • Trojan is named more consistently.
  • You can no longer lose your days remaining counter in the wildlands.
  • And all the (many) bugs found during playtesting. Thank you, patrons!

Known Issues

  • Animation transitions can be janky on older or smaller devices. I’m working on it.

Complete Devlog
v2.1.7

Dev Notes

 

  • This a bonus release while 2.2 is in progress. It features content that we couldn’t squeeze into the main build, as well as the latest round of bugfixes. It is small but (I hope) perfectly formed!

Features

  • Scene: in a spooky special, Adeline makes an unexpected appearance in the sunken temple (several variants, collab with Var).
  • Scene: you can take advantage of tensions between Cuchilla and Naho (collab with Var).
  • Art: Heloise’s sacrifice scene (JefNightly).
  • Art: Sabetha’s character art (Vira).
  • Art: Inej’s character art (Vira).
  • Anim: Chanwe’s idles (Amon Ra).
  • Anim: Valzira’s idles (Amon Ra).
  • VA: The dragon is now (almost) fully voiced (GreyScale).
  • VA: Marie-Anne’s happy captive interactions (Marina Montague).
  • VA: Mina’s bandit encounter (Marina Montague).
  • VA: Eburon’s participation in fate scenes (Var).
  • Music: Regent Balthorne’s theme and action riffs (Mortalitech).

Tweaks

  • The rapture background image has been replaced with a better one.
  • Letting Mina go after her bandit encounter grants a reputation for mercy.
  • When you return to her in Chapter 3, you may eat Cuchilla if you so wish.

Fixes

  • Darja won’t take a surprisingly chaste turn if you lair outside of the spire.
  • Eating Cuchilla is more permanent than it used to be (again).
  • Content flags for the bastion heist are applied correctly.
  • Paizuri with Mina counts for your Potency gain cap.
  • If you wait until after she joins you, sleeping with Marie-Anne still gives you Potency.
  • Mina’s sprite no longer follows you around after you leave her in the stocks.
  • Fixed missing image during the Cuchilla/Wolves followup scene.
  • Fixed missing image for Naho when using classic art style.
  • Fixed text formatting when comforting Issa.
  • Fixed transition after eating Cuchilla.
  • Fixed transition after freeing Mina.
  • Fixed transition after fleeing the heist with cash.
  • Numerous typo and grammar fixes.
  • And everything found in the playtest!
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