Overview

Pure Onyx August 31 2021 Test Release by Eromancer, Pure Onyx is a game about a classic beat ‘em up set in the world of our flagship title, Malise and the MachineIt follows heroine Onyx as she brawls her way through the dystopian streets of New Babylon, where she’ll encounter gangs, crime syndicates, a corrupt police force, and the bio-engineered horrors of the insidious Babel Corporation. It features fully animated, hand drawn art and is styled after 80s cyberpunk anime. Pure Onyx will contain in-game, fully animated H content.


Updated: 2021-09-13
Release Date: 2021-09-13
Developer/Publisher: Eromancer Patreon
Censorship: No
Version: August 31 2021 Test Release
OS: Windows
Language: English
Genre:

2dcg, 2D Game, Female Protagonist, Beat em’ up, Side-Scroller
Installation
1- Extract to desired location.
2- Click on “Pure Onyx.exe” to start playing.
Changelog
August 31 2021 Test Release

This release adds the first Femcop and Onyx H scene, which I think many of you have been excited for ( ͡° ͜ʖ ͡°). You can expect an improved version of it next month, with more secondary motion (jiggles) and improved FX. We’re also working on two multi-team FemCop scenes, one of which I’m hopeful we’ll also have ready next month.

We’ve also managed to sneak in a really significant mechanic called the Exhaustion system. Grapples now increase Onyx’s Exhaustion over time, which makes grappling more difficult. Exhaustion also increases by a small amount at the completion of H scenes (but not during, meaning you aren’t rushed while viewing it). This system will be wired into the RPG framework more in the future to make it more interesting. Currently, the mission will end when Onyx reaches max Exhaustion, but this may change later as we continue to develop the Mission/Events system. Onyx’s Exhaustion can be removed simply by visiting The Hub on the world map — it’s automatically removed there.

We could use feedback on Exhaustion system balancing, so please let us know what you think!

Changelog
(** indicates items added or being added since the August 16 Inner Circle test release):

  • ** Added first FemCop + Onyx H scene.
  • ** Added an H grab variant of the Flip Kick skill to FemCop.
  • ** Added placeholder 2nd armor damage level for FemCop
  • ** Added initial version of the Exhaustion system. Grapples increase Onyx’s Exhaustion over time, which makes grappling more difficult. Exhaustion increases by a small amount at the end of H scenes (not during).
  • ** When Onyx is completely exhausted, missions now end and she is returned to the Hub. Ending a mission manually will also remove Onyx’s Exhaustion.
  • ** Added a placeholder Exhaustion meter to the game screen.
  • ** The Exhaustion gauge in the status menu is now functional.
  • ** Player now receives a warning if Onyx’s Exhaustion is high when returning to the world map.
  • ** Exhaustion is automatically removed when Onyx visits The Hub on the world map.
  • ** Chain Splicer now has the “eyeshine” cue before launching an H attack
  • ** FIxed clipping on FemCop’s bodysuit shoulders
  • ** Fixed an issue where changing key-bindings would cause the game to freeze
  • Added Thug section to the Chain Splicer H scene.
  • Added additional SFX to the Runt section of the Chain Splicer H scene
  • Added the capability for Onyx to travel between maps / exit to the World Map
  • Added basic event system, including enemy encounters, triggers, temporary wall colliders to limit encounter areas, and “Go!” indicator to guide Onyx
  • Added an arrow indicator to guide player toward map exits/transitions.
  • Overhauled camera math to accommodate multiple aspect ratios without breaking enemy encounters.
  • Added Test Mission to show off the new map/mission features
  • Added first iteration of enemy clothing damage / graphics transformation system
  • Added first level armor damage to FemCop (jacket destroyed when hit with heavy attack)
  • Added LOD (optimized) model for FemCop
  • Added Mule Kick ability to FemCop (she will now counter attack from knockdown)
  • Added SFX to FemCop’s Backstep ability
  • Completed rework/upgrade of FemCop’s genitals rigging
  • Massively reduced chance of firefly artifacts appearing (white flashing circles — visual giltch some players have) appearing.
  • FX no longer incorrectly continue playing after an H animation / H scene has been skipped or an attack has been canceled.
  • Runt’s box and Ball Drone will no longer fail to appear during Runt’s section of the Chain Splicer H scene.
  • Charger can no longer improperly change facing direction after winding up for Ground Stomp
  • Wraxe no longer pre-emptively flickers away before his Death animation can complete
  • Fixed textures on Ball Drone that were missing after LOD revamp
  • Ball Drone is no longer missing its eye during Runt’s section of the Chain Splicer H scene.
  • Zoom now functions in the gallery when a scene is not active.
  • Game database split in two so that only system data is initialized at startup (will allow for loading animation instead of black screen)


Console Commands
The game isn’t balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.

  • godmode on/off – Makes Onyx indestructible.
  • onepunchmode on/off – Gives Onyx the ability to kill anything with one attack.
  • setwave # – Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # – Multiplies the game speed by the number specified

May 31st Test Release

 

as mentioned in the progress update earlier this month, a major goal since the Inner Circle release was to polish up the Chain Splicer H scene. We’ve added a ton of SFX, animation fixes, secondary motion (jiggles/hair), liquid FX for the outro, and a better viewing angle. We’ve also added a lot of new SFX to the Runt/Thug double team scene.
The Chain Splicer now has a much more performant chain weapon, so you should see some performance boost if you had lag issues with him before. We’ve also added a performance option to disable post processing. Continue to expect additional performance options in the future :D.
If you haven’t played the Inner Circle release from a couple weeks ago, you’ll be seeing the improved belly bulge on the Onyx vs Wraxe scenes, the new loading screen for the first time, and you may also appreciate that the Vioreapers no longer spam stingers :D.
Check below for additional changes/fixes!
Changelog

 

(** indicates items added since the April 17 Inner Circle test release):

  • ** Improved viewing angle for the Chain Splicer H Scene
  • ** Added secondary motion (jiggles, hair and clothing animation) and a ton of fixes to all Chain Splicer H scene animations
  • ** Added liquid FX finisher to the Chain Splicer H scene animation
  • ** Added many more detailed sound FX for Runt/Thug double team scene.
  • ** Added even more detailed sound FX for the new Chain Splicer scene.
  • ** Added oral, H insertion, and H pullout SFX.
  • ** Improved CPU/GPU performance for Chain Splicer during combat / grapple
  • ** Added Post Processing Disable/Enable option to the Options menu (good option for those looking to increase their performance).
  • ** Upgraded Unity version
  • ** Fixed issue where sorting inventory doesn’t update currently selected item (would cause incorrect item to be used directly after sorting)
  • ** Clean Rag item can now actually be used (woops)
  • Added Chain Splicer + Onyx H scene to the game and to the gallery.
  • New belly bulge for Onyx added to Street Lord Wraxe H scenes.
  • Onyx’s belly piercing no longer gets absorbed into her when her stomach bulges >_>.
  • Added the first version of the new loading screen.
  • Upgraded basic Hit FX graphics.
  • Wraxe can now summon Chain Splicers
  • Wraxe now summons more minions at once, but his summon skill has a longer cooldown.
  • Street Lord Wraxe should no longer get stuck in place when walking.
  • Vioreaper no longer spams stingers.
  • Onyx will no longer get a weird burst of speed when skidding to a stop after dashing.
  • Actor State Viewer (debug text above characters’ heads) will no longer appear backwards in the Sewer map.
  • Street Lord Wraxe now steps back properly after missing a grab instead of sliding across the ground
  • Removed stop-motion (“lag”) from Wraxe’s grab animation
  • Fixed glitchy liquid pooling on the Runt+Thug double team outro
  • Increased footstep volume

Known Issues

Here are the newest/most relevant known issues.

  • Still have a few fixes/improvements to make on the Chain Splicer H scene anims, especially to the second part of the intro. There are some minor issues with the chains due to having to use a slightly older rig for compatibility. Will be fixed in next update!
  • The Chain Splicer currently has no unique H attack animation. His windup animation will receive new FX soon to distinguish between an H attack and regular attack.
  • New loading screen may have issues with 3:2 aspect ratio. We’re working on a fix.
  • Charger’s hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
  • Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
  • Kanji on the Chain Splicer’s jacket is backwards when he faces left (will be fixed in next update).
  • Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won’t show on Onyx during the Thug’s solo H scene. This will be fixed soon.
  • The liquid spurt FX on one of the Thug’s H scene finishers sometimes doesn’t play. We’re aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
  • Street Lord Wraxe’s hitbox is not good, especially during his attack animations (Onyx’s hits will usually miss when it looks like they should land). He’s the first enemy to move a lot from his origin during animations, and this separates him from his collider.
  • Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he’s a bystander.

Console Commands

The game isn’t balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.

  • godmode on/off – Makes Onyx indestructible.
  • onepunchmode on/off – Gives Onyx the ability to kill anything with one attack.
  • setwave # – Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # – Multiplies the game speed by the number specified.

May 31st Test Release

as mentioned in the progress update earlier this month, a major goal since the Inner Circle release was to polish up the Chain Splicer H scene. We’ve added a ton of SFX, animation fixes, secondary motion (jiggles/hair), liquid FX for the outro, and a better viewing angle. We’ve also added a lot of new SFX to the Runt/Thug double team scene.
The Chain Splicer now has a much more performant chain weapon, so you should see some performance boost if you had lag issues with him before. We’ve also added a performance option to disable post processing. Continue to expect additional performance options in the future :D.
If you haven’t played the Inner Circle release from a couple weeks ago, you’ll be seeing the improved belly bulge on the Onyx vs Wraxe scenes, the new loading screen for the first time, and you may also appreciate that the Vioreapers no longer spam stingers :D.
Check below for additional changes/fixes!
Changelog

 

(** indicates items added since the April 17 Inner Circle test release):

  • ** Improved viewing angle for the Chain Splicer H Scene
  • ** Added secondary motion (jiggles, hair and clothing animation) and a ton of fixes to all Chain Splicer H scene animations
  • ** Added liquid FX finisher to the Chain Splicer H scene animation
  • ** Added many more detailed sound FX for Runt/Thug double team scene.
  • ** Added even more detailed sound FX for the new Chain Splicer scene.
  • ** Added oral, H insertion, and H pullout SFX.
  • ** Improved CPU/GPU performance for Chain Splicer during combat / grapple
  • ** Added Post Processing Disable/Enable option to the Options menu (good option for those looking to increase their performance).
  • ** Upgraded Unity version
  • ** Fixed issue where sorting inventory doesn’t update currently selected item (would cause incorrect item to be used directly after sorting)
  • ** Clean Rag item can now actually be used (woops)
  • Added Chain Splicer + Onyx H scene to the game and to the gallery.
  • New belly bulge for Onyx added to Street Lord Wraxe H scenes.
  • Onyx’s belly piercing no longer gets absorbed into her when her stomach bulges >_>.
  • Added the first version of the new loading screen.
  • Upgraded basic Hit FX graphics.
  • Wraxe can now summon Chain Splicers
  • Wraxe now summons more minions at once, but his summon skill has a longer cooldown.
  • Street Lord Wraxe should no longer get stuck in place when walking.
  • Vioreaper no longer spams stingers.
  • Onyx will no longer get a weird burst of speed when skidding to a stop after dashing.
  • Actor State Viewer (debug text above characters’ heads) will no longer appear backwards in the Sewer map.
  • Street Lord Wraxe now steps back properly after missing a grab instead of sliding across the ground
  • Removed stop-motion (“lag”) from Wraxe’s grab animation
  • Fixed glitchy liquid pooling on the Runt+Thug double team outro
  • Increased footstep volume

Known Issues

Here are the newest/most relevant known issues.

  • Still have a few fixes/improvements to make on the Chain Splicer H scene anims, especially to the second part of the intro. There are some minor issues with the chains due to having to use a slightly older rig for compatibility. Will be fixed in next update!
  • The Chain Splicer currently has no unique H attack animation. His windup animation will receive new FX soon to distinguish between an H attack and regular attack.
  • New loading screen may have issues with 3:2 aspect ratio. We’re working on a fix.
  • Charger’s hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
  • Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
  • Kanji on the Chain Splicer’s jacket is backwards when he faces left (will be fixed in next update).
  • Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won’t show on Onyx during the Thug’s solo H scene. This will be fixed soon.
  • The liquid spurt FX on one of the Thug’s H scene finishers sometimes doesn’t play. We’re aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
  • Street Lord Wraxe’s hitbox is not good, especially during his attack animations (Onyx’s hits will usually miss when it looks like they should land). He’s the first enemy to move a lot from his origin during animations, and this separates him from his collider.
  • Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he’s a bystander.

Console Commands

The game isn’t balanced that great yet, so some people have asked if there are ways to bypass bosses or get some help. You can use console commands for this while the game is still rough around the edges. Press the ` (backtick/tilde) key to open the console. Type any of the commands below and press enter. Press ` again to close the console.

  • godmode on/off – Makes Onyx indestructible.
  • onepunchmode on/off – Gives Onyx the ability to kill anything with one attack.
  • setwave # – Sets the enemy wave to the number specified. Changes will not be reflected in enemies until the current wave is wiped out. If you want to fight Street Lord Wraxe, who spawns on Wave 20, then set the wave to 19 and wipe out the remaining enemies.
  • setgamespeed # – Multiplies the game speed by the number specified.

April 29th Test release

The big change since the April 17 Inner Circle release is that we’ve added the Chain Splicer for combat testing. We’ve also added a consumable to the shop that can clean Onyx up once she gets sloppy, and added a function to do the same to the gallery. This release also contains the biggest number of bug fixes I think we’ve ever had in a single release o_o.
If you haven’t checked out the April 17 release yet, then you’ll also be seeing the second Splicer Boss vs FemCop gallery H scene (with bodysuit variants) and Brum’s character/object reflection FX system for the first time. Here’s the whole changelog!
Changelog

 

(** indicates items added since the April 17 Inner Circle test release):

  • ** Added Chain Splicer enemy for combat testing.
  • ** Added the Clean Rag consumable item to the shop for cleaning up Onyx >_>.
  • ** Added ability to clean characters off in Gallery Mode.
  • ** Female characters are now visible as a preview before initiating a scene in Gallery Mode.
  • ** Facing direction of H scenes can now be changed in Gallery Mode.
  • ** Characters no longer improperly collide with item pickups.
  • ** Enemies no longer get pushed up off the ground by tiny amounts when hit.
  • ** Knocked down enemies will no longer slide around on the ground in weird directions.
  • ** Enemies will no longer “airwalk” while they are being knocked down.
  • ** H scene bystanders will no longer stand on top of each other.
  • ** Backwards-facing Runt during H scene is really really fixed this time.
  • ** Charger will no longer go to sleep right in the middle of an H scene.
  • ** The Charger will no longer snap from Idle to Asleep after being a bystander to an H scene.
  • ** Onyx will no longer slide for infinity upon K.O. (0 HP) at low FPS.
  • ** Turning Debug View (F1 key) on/off will no longer result in crazy white sparkles all over the screen.
  • ** Fixed an item randomization issue with the shop’s restock function.
  • ** Improved physics/combat collision masking yields a CPU performance boost.
  • ** Revamped AI combat zones system. Instead of constructing AI zones of engagement via code, they now use collider shapes similar to hitboxes.
  • ** Enemies now properly use their internal “reaction time” parameter, and now have a “post-nudge wait timer” (causes them to wait to make a decision — important for difficulty / balancing)
  • ** Fixed scaling issue with most enemy attack FX where they’d appear larger when the enemy is facing left.
  • ** Gallery Mode scene now utilizes reflection FX system
    ** Fixed out of sync SFX in new FemCop vs Wraxe H scene
  • ** Enemies now spawn playing their idle animation instead of T-pose.
  • Added Femcop vs Street Lord Wraxe “Lift” H scene to the gallery.
  • Added bodysuit variants of FemCop H scenes to the gallery.
  • Added Brum’s character/object reflection FX system.
  • Added Reflection FX on/off toggle and quality settings to Options menu.
  • Splicer Thug + Runt double team scene now adds liquid to Onyx’s head zone (it’s complete overkill and will be split up later :D)
  • Improved FemCop booty/genitals textures
  • Improved FemCop’s genitals rigging / more fixes to rig in general
  • The game no longer lags when enemies spawn.
  • Fixed an issue where pressing “skip animation” at the last phase of a scene in Gallery Mode (during fade to black) would instead loop the animation.
  • Actors’ debug information no longer appears above them in Gallery Mode, and it’s been disabled so it can’t be accidentally toggled.
  • Fixed reversed camera zoom input in Gallery Mode
  • Gallery camera zoom speed is now the same as in stage.
  • Improved processing for Gallery scene activation/deactivation and handling for stage UI toggling.
  • Skeleton swap is now properly concealed behind the white flash when grapple scenes / H scenes begin.
  • H animation desync issues have been resolved.
  • Runt will no longer face the opposite direction during H scenes (we think; we haven’t seen it in testing and APL’s revamp should have fixed it)
  • It’s now possible to play multiple H scenes simultaneously (there are no events set up for this to happen yet, just flexing >_>)
  • Animations in H scenes can now loop independently of the main scene (will be very useful for upcoming multi-team scenes).

Known Issues

Here are the newest/most relevant known issues.

  • Charger’s hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
  • Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
  • Kanji on the Chain Splicer’s jacket is backwards when he faces left (will be fixed in next update).
  • Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won’t show on Onyx during the Thug’s solo H scene. This will be fixed soon.
  • The liquid spurt FX on one of the Thug’s H scene finishers sometimes doesn’t play. We’re aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
  • Street Lord Wraxe’s hitbox is not good, especially during his attack animations (Onyx’s hits will usually miss when it looks like they should land). He’s the first enemy to move a lot from his origin during animations, and this separates him from his collider.
  • Street Lord Wraxe may become stuck while walking. He can be knocked out of it however. (May be fixed, let us know if you see this one!)
  • Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he’s a bystander.

April 29th Test release

The big change since the April 17 Inner Circle release is that we’ve added the Chain Splicer for combat testing. We’ve also added a consumable to the shop that can clean Onyx up once she gets sloppy, and added a function to do the same to the gallery. This release also contains the biggest number of bug fixes I think we’ve ever had in a single release o_o.
If you haven’t checked out the April 17 release yet, then you’ll also be seeing the second Splicer Boss vs FemCop gallery H scene (with bodysuit variants) and Brum’s character/object reflection FX system for the first time. Here’s the whole changelog!
Changelog

 

(** indicates items added since the April 17 Inner Circle test release):

  • ** Added Chain Splicer enemy for combat testing.
  • ** Added the Clean Rag consumable item to the shop for cleaning up Onyx >_>.
  • ** Added ability to clean characters off in Gallery Mode.
  • ** Female characters are now visible as a preview before initiating a scene in Gallery Mode.
  • ** Facing direction of H scenes can now be changed in Gallery Mode.
  • ** Characters no longer improperly collide with item pickups.
  • ** Enemies no longer get pushed up off the ground by tiny amounts when hit.
  • ** Knocked down enemies will no longer slide around on the ground in weird directions.
  • ** Enemies will no longer “airwalk” while they are being knocked down.
  • ** H scene bystanders will no longer stand on top of each other.
  • ** Backwards-facing Runt during H scene is really really fixed this time.
  • ** Charger will no longer go to sleep right in the middle of an H scene.
  • ** The Charger will no longer snap from Idle to Asleep after being a bystander to an H scene.
  • ** Onyx will no longer slide for infinity upon K.O. (0 HP) at low FPS.
  • ** Turning Debug View (F1 key) on/off will no longer result in crazy white sparkles all over the screen.
  • ** Fixed an item randomization issue with the shop’s restock function.
  • ** Improved physics/combat collision masking yields a CPU performance boost.
  • ** Revamped AI combat zones system. Instead of constructing AI zones of engagement via code, they now use collider shapes similar to hitboxes.
  • ** Enemies now properly use their internal “reaction time” parameter, and now have a “post-nudge wait timer” (causes them to wait to make a decision — important for difficulty / balancing)
  • ** Fixed scaling issue with most enemy attack FX where they’d appear larger when the enemy is facing left.
  • ** Gallery Mode scene now utilizes reflection FX system
    ** Fixed out of sync SFX in new FemCop vs Wraxe H scene
  • ** Enemies now spawn playing their idle animation instead of T-pose.
  • Added Femcop vs Street Lord Wraxe “Lift” H scene to the gallery.
  • Added bodysuit variants of FemCop H scenes to the gallery.
  • Added Brum’s character/object reflection FX system.
  • Added Reflection FX on/off toggle and quality settings to Options menu.
  • Splicer Thug + Runt double team scene now adds liquid to Onyx’s head zone (it’s complete overkill and will be split up later :D)
  • Improved FemCop booty/genitals textures
  • Improved FemCop’s genitals rigging / more fixes to rig in general
  • The game no longer lags when enemies spawn.
  • Fixed an issue where pressing “skip animation” at the last phase of a scene in Gallery Mode (during fade to black) would instead loop the animation.
  • Actors’ debug information no longer appears above them in Gallery Mode, and it’s been disabled so it can’t be accidentally toggled.
  • Fixed reversed camera zoom input in Gallery Mode
  • Gallery camera zoom speed is now the same as in stage.
  • Improved processing for Gallery scene activation/deactivation and handling for stage UI toggling.
  • Skeleton swap is now properly concealed behind the white flash when grapple scenes / H scenes begin.
  • H animation desync issues have been resolved.
  • Runt will no longer face the opposite direction during H scenes (we think; we haven’t seen it in testing and APL’s revamp should have fixed it)
  • It’s now possible to play multiple H scenes simultaneously (there are no events set up for this to happen yet, just flexing >_>)
  • Animations in H scenes can now loop independently of the main scene (will be very useful for upcoming multi-team scenes).

Known Issues

Here are the newest/most relevant known issues.

  • Charger’s hitbox shifts slightly after he charges. If he charges repeatedly this shift can add up to be significant. It will soon correct itself however.
  • Chain Splicer can immediately hit Onyx after an H scene if he had wound up to attack before the H scene began.
  • Kanji on the Chain Splicer’s jacket is backwards when he faces left (will be fixed in next update).
  • Street Lord Wraxe can dash backwards if he begins his dash at the far right side of the map.
  • Enemies can appear floating above the shop characters after an H scene, but should fix themselves quickly.
  • Liquid won’t show on Onyx during the Thug’s solo H scene. This will be fixed soon.
  • The liquid spurt FX on one of the Thug’s H scene finishers sometimes doesn’t play. We’re aware of the cause and seeing if it pops up anywhere else before fixing it.
  • Spamming attack/jump while Onyx is knocked down can sometimes produce a glitchy animation just before she gets back up, which can affect her next combo.
  • Street Lord Wraxe’s hitbox is not good, especially during his attack animations (Onyx’s hits will usually miss when it looks like they should land). He’s the first enemy to move a lot from his origin during animations, and this separates him from his collider.
  • Street Lord Wraxe may become stuck while walking. He can be knocked out of it however. (May be fixed, let us know if you see this one!)
  • Infinite jabs are way overpowered against bosses right now. Jab spam will be changed to a standing combo soon-ish (among other combat improvements).
  • Street Lord Wraxe sometimes blocks the view of H scenes with his big fat wraxe when he’s a bystander.

April 12
N/A

PURE ONYX – February 24 2021 Test Release.

Changelog

SPOILER: changelog
** Added outro animations to the Splicer Thug + Runt H scene.
[*]** H scenes should no longer break by pressing jump just as a grapple starts or during transition into an H scene.
[*]** Fixed an issue where liquid graphics on Onyx could display improperly during Street Lord Wraxe’s H scenes.
[*]** Made a heap of back-end updates to the game database and preparations for saving/loading game data
[*]Fixed an issue where none of the controls worked for some players due to the Settings.ini file not being properly generated.
[*]Added the first double team H scene for the Splicer Thug and Runt.
[*]Fixed consumable item price not taking used charges into consideration
[*]Added an option to specify gamepad type for display purposes – input indicators, controls sheet, etc.
[*]Some additional functional and accessibility changes semi-related to the above
[*]Changed what happens when error occurs during ini loading – instead of breaking the game, it now correctly aborts ini loading, leaving default values for all options
[*]Added enforced encoding to ini saving/loading just in case
[*]Added inventory autosort functionality
[*]Added Item Sorting Order options to the Options screen
[*]Added sorting shop inventory on restock
[*]Overrode item/shop screen’s reorder mode toggle input to auto-sort all containers instead
[*]Split Shop window into Shop and Repair
[*]Repair window now only shows damaged equipment
[*]Added gamepad key binding for Equipment Compare input action
[*]Fixed issue with stage menu navbar vanishing when resolution is changed in Options screen (still one artifact left to fix)
[*]Added redesigned/improved FPS counter
[*]Added debug key [F4] allowing switching minimum framerate between default 30 and 10, which should allow us to better gauge the performance on some user configurations
[*]Runts will panic less now.
[*]Fixed an issue that could cause an actor to face the wrong direction during an H scene involving Runts
[*]Added layer override functionality during H scenes for removing unwanted shadows on characters.
[*]Gameplay time clock is now functional (bottom left of status menu)
[*]New Babylon (in-game time) clock now functional (top right of status menu)

PURE ONYX – February 24 2021 Test Release.

** Added outro animations to the Splicer Thug + Runt H scene.
[*]** H scenes should no longer break by pressing jump just as a grapple starts or during transition into an H scene.
[*]** Fixed an issue where liquid graphics on Onyx could display improperly during Street Lord Wraxe’s H scenes.
[*]** Made a heap of back-end updates to the game database and preparations for saving/loading game data
[*]Fixed an issue where none of the controls worked for some players due to the Settings.ini file not being properly generated.
[*]Added the first double team H scene for the Splicer Thug and Runt.
[*]Fixed consumable item price not taking used charges into consideration
[*]Added an option to specify gamepad type for display purposes – input indicators, controls sheet, etc.
[*]Some additional functional and accessibility changes semi-related to the above
[*]Changed what happens when error occurs during ini loading – instead of breaking the game, it now correctly aborts ini loading, leaving default values for all options
[*]Added enforced encoding to ini saving/loading just in case
[*]Added inventory autosort functionality
[*]Added Item Sorting Order options to the Options screen
[*]Added sorting shop inventory on restock
[*]Overrode item/shop screen’s reorder mode toggle input to auto-sort all containers instead
[*]Split Shop window into Shop and Repair
[*]Repair window now only shows damaged equipment
[*]Added gamepad key binding for Equipment Compare input action
[*]Fixed issue with stage menu navbar vanishing when resolution is changed in Options screen (still one artifact left to fix)
[*]Added redesigned/improved FPS counter
[*]Added debug key [F4] allowing switching minimum framerate between default 30 and 10, which should allow us to better gauge the performance on some user configurations
[*]Runts will panic less now.
[*]Fixed an issue that could cause an actor to face the wrong direction during an H scene involving Runts
[*]Added layer override functionality during H scenes for removing unwanted shadows on characters.
[*]Gameplay time clock is now functional (bottom left of status menu)
[*]New Babylon (in-game time) clock now functional (top right of status menu)

 

August 31
N/A

CHANGELOG / FIXED BUGS (since May 7 test release)

  • Added basic versions of the Chain Splicer enemy and the first boss. They currently have limited move sets and are not yet rigged for full animation.
  • Added a new H scene for the Splicer Thug (this is an updated version of the animation released in the May 11 Inner Circle release).
  • Onyx’s real skeleton has been added, allowing for Spine animations during regular gameplay. There’s still work to do to get animation blending behaving properly on her though, so we’ve disabled it for now.
  • Added Onyx’s Idle animation and updated the Walk animation.
  • Updated Onyx’s move set artwork.
  • Now that Onyx has a shadow, we’ve removed the colored markers from below the characters.
  • Redid the services that reset game data when the level loads, and re-enabled ‘Return to Main Menu’ in the pause menu.
  • Resolved some of the AI hang-up issues.
  • Draw order for characters engaged in an H scene is now correct
  • Input now works for keyboards on the Game Over screen
  • Added various sound effects
  • Improved the code for spawning enemies to accommodate the new variety, and for enemy reinforcements mid-wave.
  • Added code for updating enemy portrait
  • The camera now centers on the action during H scenes.
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