Noemi’s Toscana Rebirth v0.14 by beWilder, Noemi’s Toscana Rebirth Game Our heroine Noemi (call her Noe, everyone else does) is the only child of an Italian (Florentine) immigrant to the USA, who is also a self made entrepreneur and chef. She runs her own restaurant in a small neighbourhood in suburban Philadelphia with her fiancé Brad and her long-term waitresses, who are like sisters to her.
Life has been good to her… too good. It all comes crashing down around her when her father is sent to an early grave and his secret debts come to light. As his only heir, they become Noe’s and just like that she is under a burden of a 6-figure payment. That’s not her only problem however as the biggest chain restaurant in town opens its dozenth location just across the street. She learns first hand how cut throat the food business can be at the hands of Mr. Baines and his chain “Salvatore’s Deli”.
Noe shows us just how hard it is to fight off crushing debt and a lecherous, treacherous rival restaurateur all while trying to keep her dream shop open. She’s by no means alone however as her eternally optimistic fiancé, a trio of trainee waitresses (Kriem, Frankie and Kelsey), and her last remaining regular, the grizzled ex-cop ‘Old Roy’ all back her up in the head-to-head with the world. Will she make it to her long awaited wedding day? And will she be the same person as she was when all this began? That’s up to you now, isn’t it!? C’mon by ‘Little Toscana’ and see what we’re serving up!”
Release Date: 2021-03-07
Developer/Publisher: beWilder Patreon
OS: Windows, Linux, Mac
Other Game: NTR Origins: Kelsey and the City
Genre: Female protagonist, Adventure, Corruption, Age, Lesbian, Milfing, Voyeurism, NTR, Cuckoldry, Hotwifing (All avoidable)
– 4 New Scenes, 1 of them x-rated, all of them for Asana. Almost 20% increases CG count to cover the last half-content version too.
– No new gameplay additions, instead a focus on balancing and extending scenes.
– Largely reduced image compression for Scene CGs, with the intention of a higher quality art experience.
“This release, dubbed “A Whole Lot to See Here” marks the twelfth full game release in the NTR branch of the beWilderverse. It’s the third specific character release for Damon, this time split with Asana in a half-content, half-tech build. Damon’s arc reaches a its pause point with a bang and a twist, setting up what’s to come in the future for the Noe and her young beau. Meanwhile Asana is getting in on the game again, also setting herself up as a friend and ear for Noemi to lean on. She’s got her special ways to make Noe’s world a sexier place! Gameplay wise, it’s a big expansion too, from the full feature gallery, the dozen added Downtime activity outcomes, and the new Endless mode for casual players… v0.12 is indeed, a whole lot to see! So…”
… Enjoy our main course of Noemi’s Toscana Rebirth!”
Heads Up! By player request and to keep in line with our other game’s (Agents of Heels) practices, we’ve moved the Save Files location to the AppData folder instead of the root folder! You will have to move your saves to:
(Windows) or the equivalent for Mac/Linux in order for them to be recognized. From now on however, saves in this folder will persist automatically between newly downloaded versions so this should be the last move you need to make..
Noemi’s Toscana Rebirth v0.12 – “A Whole Lot to See Here”
This update adds True and Endless modes to the game, and at the same time increases the former’s time by a whole new 21 days. Three weeks more with Noe? Yes please! That’s up to 192 days with the finest woman we know! This version adds another pair of scenes to the Damon arc, putting the heat on Easy Street before her world comes crashing down… or does it? The Asana arc has a scene added as well, putting her up to 2 for now, and getting her pump primed for the best yet to come for two girls! That’s 3 new scenes, plus 12 gameplay outcomes, for this half-content build. The other half is our tech additions, including a sparkling new Gallery to replay all the scenes, and Endless Mode for players who want to play non-stop, and a completely rebuilt Progress Tracker too. All in all, we’ve added a lot to the experience.
– Technical information
⦁ Version: 0.12 (“A Whole Lot to See Here” Release)
⦁ Weight: 1.26 GB
⦁ Weight Packed: 742 MB
⦁ 3 Full Scenes (for 56 Total).
⦁ 38 New Scene Rendered CGs (for 723 Total)
⦁ 12 New Gameplay Rendered CGs (for 159 Total)
– 12 New Downtime Activities Outcome CGs.
– 5 New Relax Outcomes: 2 Park (#3-4), Car Washing (#4), TV Binging (#3-4)
– 4 New Self Improvement Outcomes: Yoga (#3), TV Binging (#2-3), Poker (#3)
– 3 New Team Bonding Outcomes: Poker with Kriem (#2), TV with Frankie (#2) and Car Washing with Kelsey (#2).
⦁ Added 21 new days to the playable game time for True Mode (now up until the start of Day 192 / Month 7 Day 13 – Thursday)
⦁ Continuation of the Damon arc, giving the second majorly developed character arc to 13 scenes total now.
⦁ Revival of the Asana arc, adding a scene to her thread making her content 2 scenes long for now.
⦁ Expanded the Downtown Gameplay section with a dozen new repeatable downtown activities outcomes, including interactions with Damon, Asana and Beck, team training with Kriem, Frankie and Kelsey, as well as new training outcomes for all of Noe’s stats (excluding Nerve) rewarding players for totalling up to 6 points for each stat.
⦁ Added an option for an Endless mode, which will allow the player to have an unlimited amount of days to unlock any and all content without restriction. This is by popular fan demand, as we wish to cater to as many game playing styles as is reasonable. True mode will still be the focus of our development and will keep the challenge / less grindy feel to experience should all go to plan, but support for Endless mode is also included.
⦁ A brand new Gallery Mode to replay unlocked scenes. The game will now track when you have unlocked scenes, including scenes unlocked previously when loading old saves and between playthroughs. It’ll also remember between game sessions. The Gallery can be accessed from the Main Menu.
⦁ Reworked and improved Progress Tracker integrated to Day Menu for real now. Not only is it graphically improved, it now gives all the information for unlocking the next scene in each arc (as it only did for the main story before) by hovering over the individual character portrait. It also includes the path info and a flavour text / hint for each individual scene. A quick view of the required main stat, or cash in the case of the waitresses, can also be seen at a glance.
Please Note: While Endless Mode, the Gallery and the new Progress Tracker have all been tested extensively by the team, all are distinct and large new features on their own, let alone to have 3added in a single version. It is possible that some unforeseen / minor bugs may yet be found, so please bear with us and do report any unusual activity or problems.
⦁ Massive rework and overhaul on UI pieces on almost every menu. Most of these include small changes to enforce alignments better, fix overlaps, adjust for preserving aspect ratio etc, but also includes a number of improved UI screens overall
– The Day Menu (first screen of the day) has received an updated look, including a new background featuring Little Toscana and Easy Street.
– Included with the Day Menu, an improved New Game Intro window as been introduced, as well as the selection of True or Endless game modes.
– The Restaurant Manager gameplay screen has been given several small but noticeable improvements to the sprites layout, in particular the images of the girls when selected for tasks.
– The VN Scene’s Keyboard Info Board has been updated.
⦁ Updated the Downtime section of the game to account for the longer times available to play per playthrough, as well as the unfinished incremental nature of the gameplay. Now when a player maxes out a Stat for Noe or the other girls, the menu will no longer block the activity from use.
– This was originally done to stop players wasting days building stats that were maxed out, however as an unintended consequence it would lock them out of seeing future outcomes in that same activity.
– Now the game will leave these activities open so you can see new scenes as they are added, and the game will tell the player that the stats are already maxed instead (via the scene text itself and the Stat Up icons disappearing from the UI).
⦁ Fixed a bug that would allow Damon scene that are cued to the Home Activity play if you picked Park while they were open to play. Now the Damon scenes play on the correction option instead of both.
– Community Feedback
⦁ As per request after our Endless Mode announcement as part of one of our teaser posts, we’ve added a pop-up UI that will allow each save from pre-v0.12 versions of the game to be converted to an Endless mode playthrough at no cost to the player, or they can keep it as True mode instead (by default, all previous saves are True mode). This option will only be given once per save file. Once overwritten, this option selection will be permanent. This will allow players to keep their main playthroughs up to this point and still be able to enjoy Endless mode without a restart, if they so choose. Thanks to mh03 for this suggestion.
⦁ As per fan request also, and to stay consistent across both NTR and AoH, we’ve moved the save file location to the AppData folder (Windows) and it’s equivalent on Mac and Linux. Check Unity’s site for its default save locations on these platforms. This change over will mean that this version should be the last time you need to hold on to and manually move your saves. Instead they will be persistent across downloaded versions by default. Thanks to all who requested and laid out a case for this change.
⦁ We’ve added new keypress keyboard controls to the VN section of the game. Now you can use the 1 / 2 / 3 keys above the keyboard to select the options in the decision menu when active. This means that in the very rare cases that the decision screen is part out of frame or unresponsive, you have the option of selection through the keyboard instead. Any resolution issues with this menu are still under investigation, but this workaround will help in any case. Thanks to titouille313 for inspiring this idea
⦁ We’ve updated the Name Text beside the portraits in the VN sections of the game to allow for better visibility and cleared reading. We’ve also made Noe’s colour a brighter shade of teal for the same reasons. Thanks to the few who pointed this issue out.
– Known Issues
⦁ There is an issue with Mac OS’s Catalina which is not addressable by us on the developer side, but can be worked around on the user’s end. “Problem is specifically with the guardian system that won’t let un-noterized applications run on Catalina. The solution is to chmod -R 777 “/appdirectory/” from the terminal as the application did not have the executable flag set. (Example: chmod -R 777 ~/Desktop/AoH_017_Mac). After this guardian catches it and control clicking on the app lets it be opened.” Repeat: Then you’ve got to CONTROL+Click (not double click like normal). That should allow the app package to run, if not, please tell us!
⦁ Upon using the Gallery to view a scene for the first time, expect a lag in loading the scene, especially if you have yet to play the main game on this session. This is due to the game needing to load all the VN scene art assets as well, which would normally happen when you are playing the game but may not have had a chance if you are only just using the gallery. We will look into making this loading more efficient in future if we are able, but for now this warning should be enough to set expectations.
⦁ We’ve altered the way in which Repeat scenes are found and loaded in the Downtime section, as we eliminated a bug that allowed the game to skip over the next outcome in the activity chain if you already met the conditions for later ones. This means now players will see them in order as they should, however it may also mean that occasionally you will see the current repeatable 1 extra time more than needed if you increase the corresponding stats via scenes. It is a minor nuisance, but one we will look to correct in the future. For now, you may see a handful of repeatable 2-3 times instead of 1-2, rather than skip any.
We are thrilled to report that there are no other known issues at this time. Please do inform us via message or our Discord server if you do come across any, we sincerely mean that.
Heads Up! We’ve found and fixed a bug with unlocking Frankie and by extension Kelsey too. For those who got accidently locked out of the main story early, the game should auto resolve the issue for you and allow you to play on any save properly now. However, it is our recommendation that you restart from the beginning for the best experience and pacing of the story, especially now that the gameplay has more rebalancing. It is up to you however; it should work either way.
Noemi’s Toscana Rebirth v0.9 – “Beck in Business”
This update added another 19 new days to Noe’s life and times at Little Toscana, putting her up to 111, which is almost a full 4 Months her calendar! This version adds another batch to the Beck arc as we get more x-rated action there before turning to a new character focus. That’s 3 new scenes along his arc, and in addition there is 1 Main Story and 1 Kriem arc scene too. The gameplay has also gotten another sizable rebalance, plus the last major expansion with the Entertain task now online, giving each girl a Lv1 outcome for each potential scenario, and a few new UI updates to help out too. The full list of additions and improvements is below!
– Technical information
⦁ Version: 0.9 (“Beck Again” Release)
⦁ Weight: 1.02 GB
⦁ Weight Packed: 582 MB
⦁ Updated Windows builds of the game to a 64-bit build and both Mac and Linux to Universal (32+64 bit), which will now allow Mac players to keep playing after a recent iOS update that blocked 32-bit builds (as far as we are aware).
⦁ 5 Full Scenes (for 44 Total).
⦁ 66 New Scene Rendered CGs (for 540 Total)
⦁ 24 New Gameplay Rendered CGs (for 123 Total)
– 24 New Restaurant Management Outcome CGs Total.
– Added a Lv1 Outcome to the Entertain Task for each girl, 1 for each scenario (Good result, Bad result, Proactive Success, Trap Hit, Trap Reversal and Reactive Caution). That’s 6 Outcomes per girl, for 24 Total
⦁ Added 19 new days to the playable game time (now up until the end of Day 111 / Month 4 Day 21 – Sunday)
⦁ Added 1 new Permanent Outfit to the game: Kelsey’s Dragons Cheerleading Outfit. Also added 1 new Temporary Outfit to the game: Noe’s mixed Tank Top and Pyjama Shorts.
⦁ Expanded the Restaurant Gameplay section to include the Entertainment Task for all girls, once unlocked via the main story. By sending a girl to Entertain, she will increase base (before bonuses) tips for that day’s waitresses and reduce the amount of stress gained for all girls expect themselves and those resting. Both bonuses are included in the amount shown for the day in their section of the results. A bonus to tips earned / stress burned is added based on the girls’ Open Mind stat as well. For every 2 points of Open Mind, and extra $1 is added (up to +$10 bonus), and every 4 points relieves an added point of stress (up to -5 gained stress bonus).
⦁ Continuation of the Beck arc, giving this first majorly developed character arc to 9 scenes total now, and including 3 x-rating scenes (2 new ones). Also, the continuation of both the Main Story and Kriem’s personal arc as well.
⦁ We’ve added a new toggleable heads up UI to the VN sections of the game that will display the Keyboard shortcuts listed in the accompanying files in the game now too, so you don’t have to go looking for them.
⦁ Vastly rebalanced the Gameplay section including tips earnings, Rep gains / losses, and most importantly Stress gain. The full list of changes includes:
– Reduced the cost of doing Yoga on down time days to 0, now making it so nothing adds to Noe’s debt anymore and meaning you can’t go backwards on your debt progress. At the same time, Yoga’s stress release is now nerfed back down to the same level as the other activities, now reducing 60 points at a time.
– Now that Yoga doesn’t have a greater bonus and cost, we’ve flattened the tier of stress relieving activities. Park and TV scenes now also reduce stress by 60 points each. Poker, Car Wash and training scenes (which all give you money or points as well as stress relief) reduce by 35 points.
– Increased upper limits for Good outcomes and increased lower limits for Bad outcomes for Waitressing, Cooking and Promotion. This means you can now attain Good outcomes at slightly higher stress levels than before, and at the same time Bad outcomes don’t kick in until a higher stress level is met. This means if you keep stress to low-to-mid levels, you should mostly only get Good Outcomes (trap situations not included so watch out for them).
– Reduced the amount of Rep gained and lost using the Promote task, making the Competitive Stat bonus more effective in the process. Lv1 outcomes now gain Little Toscana Rep / lose Sal’s Deli rep by 3-5, instead of 3-7. Lv2 results are now 4-7 instead of 4-9.
– Increased Tips earned when using the Proactive attitude on Waitressing by 100%. Now girls will earn a guaranteed $50-60 before bonuses and multipliers on success. There is no additional cost to reputation. (Thanks to Always Absent for this suggestion).
– Reduced stress gained across all Promote outcomes. Also levelled out the amount of Rep Gain and Loss for both Good and Bad Outcomes between the girls (Competitive Skill bonus not included, girls with higher Competitive skill will still get bigger bonuses).
– Also reduced the amount of Sal rep lost on successful Trap Reversals, now down to 2-5 from 3-8 per reversal. Conversely, Waitress traps that land will have a weaker hit to your rep, now down 10-13 from 12-15.
– Community Feedback
⦁ Found and seemingly fixed a bug that locked out players from advancing the Main Story and unlocking Frankie during the game. This bug should auto fix itself and continue on with a simple save data load (check the Heads Up! above about this please.) Thanks to several people for flagging this, Alfius for the detailed feedback and BoyGeorge for the save files for testing!
⦁ Found and fixed a bug that reset Sal’s rep to the default of 80 or the last held value upon restarting the game programme. Thanks to Alfius for alerting us to this one!
⦁ Updated the Restaurant Manager Tutorial Board to now reveal information in a tiered style, opening new pages when new relevant gameplay sections are unlocked. This should help new players avoid being overwhelmed with unneeded playing info right from the start. Thanks to Alfius for this tip too!
⦁ Increased the size of the button to open the Progress Tracker on the Day Menu so it is now more visually prominent. We also increased the size of the Progress Tracker and especially made the primary stat icons for each character arc bigger/more visible.
⦁ Found and fixed a bug that would allow players who rejected, and thus ended Beck’s arc early, to see follow up scenes. Now this should be sorted and by telling Beck to fuck off, he’ll stay fucked off.
⦁ Found and fixed a bug that was stopping the Proactive Cooking bonus from affecting all other girls outcomes on occasion, instead it would trigger and help girls down the line only. Now all waitresses should get the double tips bonus regardless of who does it. (Thanks to Always Absent for flagging and confirming this existed).
⦁ Found and fixed another bug that meant that Car Wash outcomes on down time days override Poker when selecting Poker activities. Now poker should play properly.
⦁ Fixed a small UI issue that told players they had 1 day left on the last day. Now the days remaining count is properly aligned to the actual playable days.
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