Overview

Monster Girl Dreams is a text based BFRPG made in Ren’Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained withing is primarily vanilla, M/F, femdom, and of course monster girls.

In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.

At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.


Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you’ll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.

You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.


Updated: 2020-11-28
Release Date: 2020-11-28
Developer/PublisherThreshold | Twitter
Censorship: No
Version: Alpha v23.5b
OS: Windows, Mac, Linux
Language: English
Genre: Text Based, Male Protagonist, RPG, Monster Girls, Femdom, Turn Based Combat, Rape

Installation
1- Extract to desired location.
2- Click on “MonGirlDreams.exe” to start playing.
Changelog
v23.5b Change Log

Remember to update your save in town.

For pre v23 saves – Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

Content

-There’s now a new scene option when Venefica catches you involving nursing.

Changes

-Losing to Rosaura or having fun with her will now fast track your pent up status substantially.
-Added music calls to Venefica’s house explore segment that I should have added beforehand but spaced.

Art
-Selena now has art by kenshinx187.

Balancing

-Revised the equation for sleep duration once you pass out from it, in response to the effect properly ticking down now, as well as the base wake up struggle amount.
-Made Sofia’s earlier fights have a greater weakness to sleep effects.
-Charm no longer lowers the escape chance of escape skills by a flat 25%, it now halves the chances of escaping.
-Lowered Teleport and Distracts base chance to escape to 70% down from 75%.
-Feng’s special attack chain now ends after 3 attacks instead of going on forever once she’s worked up or you’re doing her harder fight.
-The overlimit drawback perk is now removed at the end of combat to make it a bit less debilitating to use.
-Oni sake now increases your power by 20, down from 25.

Quality of life

-Added an option to rest until dusk.

Modding

-The end of monster calls for adventure files has been renamed from EndEncounter to EndLoop for the sake of consistency.
-Added {MonsterOrgasmLine} text function, acts the exact same as {PlayerOrgasmLine} but for the focused monster.
-The MonsterGroups feild in Adventures and locations now uses the term ‘Group’ instead of ‘Monsters’ in its sub field to hopefully alleviate some confusion with new modders.
-Added the StartOfCombat and StartOfTurn card types that get called every combat. Good for player functions.
-All call scene then return type function can now be nested endlessly. Just be careful and be sure to exit them before continuing when using them or the player will get stuck in a ‘time’ loop.

Fixes

-Fixed going to the guild at night the first time without seeing Venefica and Elly asks you what you thought of her despite you never meeting her.
-Fixed being unable to go into the guild at night if Elly gave you permission via affection. Which is actually near impossible without the Venefica quest at this time anyways, but it’s still fixed!
-Fixed free holy power being given out in large amounts when going to pray at the stature due to a left over testing thingy. Oops.
-Fixed bowing the mountain in Shizu’s fight mentioning the clones and dealing extra damage even if there weren’t clones for it.
-Fixed an issue where menus would tell you you’re missing the wrong required item, perk, or w/e.
-Fixed consumable items being able to be bought even if they were not yet unlocked via game progress.
-Venefica now takes the raw candy samples from you if she catches you like she’s supposed to.
-Fixed Jora’s menus being old jank and not letting you get to her bathe option sometimes.
-When the game tells you you’re afflicted by an aphrodisiac out of combat, it should no longer add a name plate to it from a prior combat in some instances.
-Fixed monsters still using the outdated sleep wake up mechanic, and sleep duration increasing instead of decreasing meaning they, (and you) never could wake up from sleep in any sane way other than orgasm.
-Stopped enemies from burning through their sleep only energy when they’re not supposed to do that.
-Fixed issue where the sleep icon could vanish even if the target was still sleeping.
-Vili’s glory hole trap now properly uses a temptation check.
-Losing to Mika’s combat event when sparring no longer game overs you, it now sends you to her room like it’s supposed to.
-Fixed a crash with the blue slime when using Disarming Appeal.
-Fixed some weird visual and character display bits in some parts of Jora’s questline.
-Stances when struggled out of are now removed before playing the dialogue line, instead of after. This also prevents a potential crash with using some functions during stance removal.
-The DefeatMonster function now uses the exact same call as defeating a monster in combat so all exp and item drop effectors will now apply properly.
-Fixed an issue when respeccing that caused you to get your energy and max arousal negatively affected by your prior bonus energy and arousal gained by your stats such as willpower.
-Mika’s sex stance escape lines are no longer Kaia’s stance escape lines.
-Fixed a music related crash in the initial mountain adventure’s first event.
-Fixed end of turn calls, end of combat calls, orgasm calls, and much more from breaking when a call scene then return is used. Many time calls and such that weren’t working before now work again.
-The Lust Rune event now directly states the stat used for its checks like other stat checks in the game.
-Fixed Overlimit yelling that it gave you the overlimit drawback perk.
-Disarming Appeal’s effect is no longer incorrectly tagged as ‘Enfeeble’.
-Oni Sake’s effect is no longer incorrectly tagged as ‘Moxie’.
-Oni Sake now uses it’s outcome line and proper drawback as intended.
-When selecting an item in the character menu you can no longer select another item until you’ve picked yes or no to using it, this is to stop instances where selecting areas on the confirm screen would allow you to accidentally pick an item behind it to change the item you’re selecting.

-Assorted editing and typo fixes.V23.4 Change Log

Remember to update your save in town.

For pre v23 saves – Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.
-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.

Content

-You can now report back on your time at Venefica’s to Elly at night. (The Venefica/Elly Quest is still incomplete, with a new notice in a convo that hints at what you should do next.)
-You can now unlock helping Elly with experiments at night with enough affection, this also unlock night visiting. The amount needed will be increased later when it’s possible to actually reach the intended affection level.
-You can now also talk to Elly at night if you have access to the guild at night.
-There is one new conversation with Venefica that is unlocked after you report back to Elly at night the first time.

Art

-The town now has a proper main background art, by Jiffic.

Modding

-MonsterHasPerk, is now IfMonsterHasPerk for consistency.
-MonsterHasSkill is now IfMonsterHasSkill for consistency.

Fixes

-Fixed the Oni phase 2 status effect resistances, they are no longer immune to restraints, and one can be stunned while the other can be put to sleep. As per their phase 1.
-High chance I fixed the issue where immunity perk timers would get stuck at 0.
-Fixed a break with the MonsterHasPerk, MonsterHasSkill and IfHasSkill functions.
-Removed the notification in the respec menu saying you dont have a respec ticket.
-The percentile boost to damage via allure is now correct in the player menu display.
-The perks that affect the percentage damage increase from Allure are now properly added to the percentage part of the equation instead of the flat damage.
-Core skill damage will now properly display on the character menu, and no longer gets the entirely incorrect numbers.
-Fixed a crash in awakend sofia’s fight due to an incorrect audio call.
-Fixed a small event break in venefica’s choco honeymoon scene where she would ask you about it after every time instead of just once.
-Assorted typo fixes and editing.

V23.3 Change Log

Remember to update your save in town.

For pre v23 saves – Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

Content

-Added a new event to the mountain called Fizzy Spring, that includes a new enemy to fight. This event is now also part of the first mountain run.
-Amy’s fight now has a new combat event where you basically play predator and prey. Or you catch your breath.
-Added a simple event to the forest dungeon that allows you to fight Ancilla in a run. Similar to the ones for the temple with the oni’s.

Balancing

-Post status effect immunities are now handled entirely different on the inside via perks. The important thing is you can now actually tell when someone is immune to something like charm after clearing the affect. Including yourself. I’m currently not sure if these are overly obtrusive/noisy or not at this time? So feedback would be appreciated.

-Many enemies have had their status effect resistances change, generally to lower their resistance to stun and restraint effects. Though in a few cases it was increased.
-Stun now has a cool down period before someone can be stunned again. (3 turns generally. But monsters can have different delays.)
-Restraint now has an immunity once escaped for all now, 3 turns. Also gives a bonus 100% to escaping restraints in case an enemy is using stat checks to get you into them.
-Sleep immunity now lasts for 5 turns up from 4 after waking up from sleep.
-Charm immunity now lasts 2 turns, down from 3.
-Toned down Amy’s oral restraint move a bit. Also her pre-existing stat checks were lowered to 15s from 20s. Her Tech was also lowered from 35 to 30. Base damage of her 3 main sex attacks were decreased to 40 from 45.
-Amy’s max arousal has been lowered to 500 from 700, and she no longer has the ‘Nerves of Steel’ perk lowering all damage she takes by 5%.
-Reworked Amy’s aphrodisiac to incentivise getting out of her oral stance by having it wear off very fast.
-You can now use Enamor, Seduce, and Smoldering Seduction while in the make out stance.
-Restraint durability is no longer increased by status effect duration via perks or Int.
-Lowered Enfeebles stat scaling with int from 35% to 25%.
-Magical Binding and Bondage Net now only require 10 of their related stat to learn, down from 20, and both now cost 500 eros, down from 1000.
-Schemer and thoughtful Schemer now only give 5% increase to status effect chance, down from 10%.
-Tricky now requires Schemer.

Art

-The Black Knight now has new art by ADOPOLICH.
-Nova now has art by Jiffic.
-Elly is now a bit shorter in game.
-Made Galvi’s steam layer more transparent.

QoL

-There is now a loading screen/presplash when opening the game on PC and Mac to inform you the game is opening while it loads database stuff. Special thanks to feltcutemightcleanlater.
-The options settings for on and off have been changed to match with the other buttons in that menu. Special thanks to feltcutemightcleanlater.

Modding

-Updated how perks are given to enemies to work similar to the player. Meaning some perk types that didn’t work before now do.
-Added the StunDelay perk type to mostly change the delay rates for monsters. (eg shizu’s is short, sofia’s is longer.)

Fixes

-Fixed RequiresFetishLevelEqualOrLess and RequiresFetishLevelEqualOrGreater menu requirements not using the correct variables causing weirdness
-Fixed Lumiren cave event checking an addiction the wrong way. This was making the check to move on from her cave WAY harder in some cases than intended.
-Fixed menus in combat gaining quotations when they shouldn’t have quotations.
-Fixed some instances where the speaker wasn’t getting cleared. Like after location enter events in town.
-Fixed ChangeEnergyByPercent setting energy instead of adding or subtracting.
-Lizard gals and Kyra now have Huntress’ Pin instead of Pin to stop causing weirdness with the actual player’s pin skill, such as giving it to you for free once you break out.
-Stopped extra s’ getting added to plural item drops in some cases.
-Fixed some errant Willpower checks not being temptation checks in trisha’s fight.
-Turn Timed perks now work correctly on enemies.
-Fixed ChangePerkDuration not affecting turn based perks and only longer time based ones.
-Fixed Aiko fight having some broken menus that led to an unintentional and janky instant loss.
-Belles sex scenes now remove backed up perks.
-Fixed an out of date fetish check in Minoni’s content.
-Ordering a drink and lacking the money no longer breaks the event and kicks you out of the bar.
-The android loading screen presplash image thingy now works again.
-Assorted typo fixes and editing.

V23.2a Change Log
Remember to update your save in town.
For pre v23 saves – Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

Modding

-Menu requirements can now properly check for multiple different item, perk, and skill requirements before letting the option be available.

Fixes

-The specialty menu burger now actually has its effect description when picking through the menus.
-Reconsidering your drink choice or ordering elven wine no longer bugs out the event and tosses you out of the bar.
-Fixed Belle’s recipes only checking the last item instead of ALL the items needed. This led to people potentially losing items they shouldn’t.
-Assorted typo fixes and editing.

 

V23.1 Change Log

Remember to update your save in town.

For pre v23 saves – Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.
-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.

Content

-Kotone now has a foot focused scene in the will masturbation trial that can be requested if you have a foot fetish.
-Kotone now has a tail job scene in her room you can get once you’re done her challenge.
-Kotone now has a ‘get pampered scene’ in her room that gets a second part to it once you’ve finished her romance path and had lovey dovey sex with her.
-Revisions to Kotone’s first love backstory scene, with editing by Valentin Cognito.
-That first love back story now also has 2 new options, one of which you can use to end your relationship then and there the first time you see the scene. (there used to only be 2 options, now there 4.)
-Revised the first time result of Kotone’s final hypnosis session and added some actual player options to it.
-Revised some time frames involving the kunoichi’s moving into the temple, Kotone’s aquisition of the temple, and some stuff to do with Feng’s age being incorrect in Kotone’s file. Also the soul eating law implemntation, and the set up of the wilpower trials.
-If you opt out of one of Kotone’s hypnosis sessions mid session you can now mention you think she’s suspicious. This menu option disappears after completing her trial, or if you’re already too deep.
-Added a smol bit to the end of the Kotone dream if Kotone’s romance path is done. It’s like 2 lines, it’s smol.
-Descriptions for eating all the foods in the bar, by Valentine Cognito.
-Some new random facts from Ancilla by Valentin Cognito

Art
-The Caverns now have a new background with special thanks to ADOPOLICH for making them.
-The Lumiren now has art by ADOPOLICH.
-Kotone now has art by ADOPOLICH.

QOL

-Added smol pre-empts to the two will trials post Kotone challenge completion saying she’s still going to toy with you.
-DatabaseLoader and internal perk re-ordering was streamlined and updated with thanks to Feltcutemightcleanlater. This means the game should load faster.

Balancing

-Accuracy and evasion calculations have been changed from stat*0.5 + stat2*0.25 to (stat-5)*0.3 + (stat2-5)*0.15. Evasion also has 3 less base evade starting off.

Modding

-Added the Afflict skillType to let the game know when to apply a status effect when using an item out of combat instead of curing it.
-Added ImageSetDontCarryOver so sets can be used as alternate CGs without needing to be the exact same as the other sets.
-Added CustomBarrage2 and EndCustomBarrage2
-Added EndAllVisualEffects function.
-Added RequiresLessProgress and RequiresLessProgressFromEvent to menu option requirements.

Fixes

-Setting text colors past the first now actually works correctly.
-Fixed an issue where working brothel events set to occur in two jobs, only occured in one.
-Feng’s thighjob loss scene now properly gives leg fetish.
-Fixed Alarune nectar not applying its debuff.
-The manual/custom BlackOut visual effect for visualEffect 1->3 now no longer reactivates every screen advancement, and instead stays dark like the PlayBlackOut function.
-Fixed Breast Bounce crashing the game if it missed.
-Fixed text adding extra spaces in menus when it isn’t needed.
-Removed the .exe custom icon cause it was making some antivirus’ spaz out over nothing.
-May have fixed a rare crash related to a depreciated variable.
-Fixed feng’s art not showing up in one scene.
-The ClearStanceFromMonsterAndPlayer function now properly clears all stances from monsters if All is called. This was causing issues with Vili’s fight for example.
-Assorted typo fixes and editing.

V23 Changelog
Pastebin

V22.5 Change Log

Remember to update your save in town.

-Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky.
-Additionally all mods will be broken at the launch of this game version, and will need to be updated. I’m very sorry for this.

Content

-Galvi now has a Titfuck scene, written by Subject Alpha. It will always trigger on your second time with her (or next in the case of save file that have met with her prior), and after wards you’ll get given a menu on subsequent meetings with her on which scene you want.
-Ive gone through and updated all of the camper trio’s erotic scenes. Some more than others.
-The succubi campers now have a shortcut to their location once you’ve completed the quest.
-After completing Jora’s quest you can easily visit her.

Art

-The camper trio, Jennifer, Heather, and Catherine now has art by Otani.

Balancing

-Simplified the ChangeProgressBasedOnVirility function to be a base line Virility x 0.1 before the multiplier set by the user. This is to make the function less confusing and easier to understand how fast it will act.
-I’ve revised the pent up perks build up via Virility, and it should ramp up slower later, but faster earlier on in Virility amount, overall it should be less punishing until you get past the 500 and 800 marks.
-Recoil damage can now make you and enemies orgasm.
-Increased the Alarune and Nicci’s resistance to sex and anal by 10%, as well as their resistance to recoil damage by giving them the Pacing Perk.
-The wait command now restores 5% of your energy.

Systems and Modding New Stuff

-Added the HoldCurrentVirility function, which grabs the current virility of the player and uses it for all checks until HoldCurrentVirilityEnd is called.
-There’s now a .json file in the perk folder with a list of all perk types and their effects, neatly organized, with special thanks to feltcutemightcleanlater.
-When using DisplayCharacters, you can now use the names of the characters instead of the number they are in the speaker list. eg: “DisplayCharacters”, “Belle”, “Nara”, “Vivian”, “EndLoop”,
-Added ‘Speak’ Function that allows you to put in any name and have it be used as a speaker, even if not listed at the top. eg “Speak”, “Vili and Nara”, “Give us hugs!” or “Speak”, “Trisha”, “Hi”, and it will use the given line as a speaker and then the following line as a line of dialogue similar to the speaks function, just keep in mind speaks always gets the first speaker from the supplied list in the file, while speak needs you to give it a name to use. Speak will also be handy when handling multiple characters talking given it can be a little hectic with 3 people talking.
-You can now use ‘EventJump’ in menus to jump right to the event you want without needing to make a scene for it. eg “EventJump”, “‘Bon Bon Bun'”, “MenuOptionName”. I have also added the ability to specifiy a scene to jump to. Eg. “EventJump”, “‘Bon Bon Bun'”, “ThenJumpToScene”, “StoreMenuReal”, “MenuOptionName”. These can also be used with the “FinalOption”, function if desired.
-Added the CallSceneThenReturn Function which allows you to jump into a scene then return to where it was called initally. These can be called inside eachother as well. Exiting one of these calls is the same as ending an event, leaving it with no jump. Be sure to end a call or weird shit will happen, like rewinding time. Check TimePassed.json or EndOfDay.json for examples of its use.
-Added CallNextSceneJumpThenReturn which turns the next scene jump into a call and returns to where it was called from, works the same as CAllSceneThenReturn, but you can put a check with it, eg: “CallNextSceneJumpThenReturn”, “IfFetishLevelEqualOrGreater”, “Breasts”, “3”, “quickTiddyCheck”, – This is NOT to be used with event jumps. The jump must be called directly after this is called or it will fizzle.
-Added CallEventAndSceneThenReturn which funtions the same as CallSceneThenReturn, but allows you to call a new event. ed: “CallEventAndSceneThenReturn”, “Enter ‘Amber’s Adventuring Shop'”, “AmberEventCallTest”,
-Putting “ShuffleMenu” before any option in a menu will randomly shuffle the entire menu every time it’s seen.

Systems and Modding Overhauls

-All game .json files have been moved out of the renpy folder and into the game folder, then reorganized to be easier to look through. Special thanks to feltcutemightcleanlater.
-IfDealyingNotifications is now properly named IfDelayingNotifications
-The “ApplyStatusEffectQuietly” function has been removed, and should be replaced with “ApplyStatusEffect”. It functions the same.
-“ApplyStatusEffect” no longer is able to display a line of text from the skill itself in outcomes, and has been made permanently queit, move and skill text you may have been using into the actual event. Note that this only occured out of combat, and in combat it never did this, because it was jank.
-EndRandom in JumpToRandomScene calls has been changed to EndLoop for consistency.
-EndStances in IfPlayerHasStances has been changed to EndLoop for consistency.
-loopEnd in PlayImagePulseLoopingList, PlayImagePulseLoopingList2, PlayImagePulseLoopingRandom, and PlayCustomBarrage has been chaned to EndLoop for consistency.
-endStoreMenu in SkillShoppingMenu and ShoppingMenu has been changed to EndLoop for consistency.
-endSwap in SwapLineIf has been changed to EndLoop for consistency.
-EndMenu in Menu has been changed to EndLoop for consistency.
-End for display characters has been changed to EndLoop for consistency.
-The “questComplete” function is now “QuestComplete”. For consistency.
-The following text functions have been capitilized for consistency (example: thePlayerName->ThePlayerName): thePlayerName, finalDamage, damageToPlayer, damageToEnemy, attackerName, attackerHeOrShe, attackerHisOrHer, attackerHimOrHer, targetName, targetHeOrShe, targetHisOrHer, targetHimOrHer, targetYouOrMonsterName, attackerYouOrMonsterName, attackerName2, attackerName3, attackerName4, attackerName5, sexWords, sexAdjective, displayPlayerChoice, displayMonsterChoice, playerOrgasmLine, progressDisplay, playerMoney, pink and colorEnd.
-The following perk types have had their spaces removed (example: “Foreplay Energy Regen” -> “ForeplayEnergyRegen”) for the sake of ease of use.: Foreplay Energy Regen, Foreplay Arousal Regen, Foreplay DefDown, Get Out Of Stance, Remove Restraints, Run Chance, Better Prices, Buy Prices, Sell Prices, Damage Reduction, Recoil Boost, Allure Recoil Boost, Recoil Damage Taken, Crit Chance Boost, Crit Damage Boost, Out Of Stance Evade, Loss Exp, Eros Boost, Item Drop Chance, Treasure Find Chance, Give Sensitivity Points, Gain Spirit, NonPen Magic Boost, Breast Boost, Seduction Boost, Kiss Boost, Sex Boost, NonPen Sex Boost, Ass Boost, NonPen Ass Boost, Pain Boost, Penetration Boost, Baseline Allure Flat Buff, Baseline Allure Flat Percent Boost, Virility Boost, Trance Stun Chance, Orgasm Energy Drain, Aphrodisiac Turn Cure, Stance Stuck, Crit Chance Boost Self, Crit Damage Boost Self, Aphrodisiac Amp, Initiative Bonus, Sleep Amp, Status Chance Boost, Paralysis Amp, Exp Boost, Status Icon, Multiply Spirit, Removed on Orgasm, Gain Energy, Gain Arousal, Stun Res, Charm Res, Aphrodisiac Res, Restraints Res, Sleep Res, Trance Res, Paralysis Res, Sex Sensitivity, Ass Sensitivity, Breasts Sensitivity, Seduction Sensitivity, Magic Sensitivity, Pain Sensitivity, Holy Sensitivity, Unholy Sensitivity, Increase Fetish, Decrease Fetish, Oral Boost, Monstrous Boost, Feet Use Boost, Breast Use Boost, Ass Use Boost, Foreplay Boost, Indulgent Boost, Sex Toy Boost, Resist Final Orgasm, Semen Energy Drain, Semen Heal, Semen Attack Boost, No Anus, No Chest, No Mouth, No Pussy
-The perk type: Start Deeper in trance, is now StartDeeperInTrance, and Cant Break Free of Trance Without Items is now CantBreakFreeOfTranceWithoutItems
-The following line triggers in monster files have been capitilized for consitencey. eg: “hitWith” -> “HitWith” List of altered functions: hitWith, hitWithA, usesMove, escape, lowHealth, playerLowHealth, onSurrender, onPlayerOrgasm, stanceStruggle, stanceStruggleComment, stanceStruggleFree, stanceStruggleFreeComment.
-restraintStruggle, restraintStruggleCharmed, restraintEscaped, restraintEscapedFail have also been capitilized for line triggers, just be sure you dont accidently apply the capitilization to a skill file by accident.
-Removed the “CallEvent” function, trust me you weren’t using it.
-CallEventThenScene has been changed to CallCombatEventAndScene for the sake of clarity and sanity.

Fixes

-Fixed Elena and Elly’s normal intro scenes not displaying unless you got all their special intro scenes.
-Fixed a spacing issue in combat menus involving items (or skills) with very long names.
-Time now properly advances with Elena’s bar event if nothing lewd occurs.
-During the forest inn event if you win the combat it now properly returns to day if it was day when you got there.
-Fixed a song not playing when you touch Venefica’s ears.
-Fixed an issue that could cause a crash when timed perks wear off.
-The succubus glory hole event and Venefica’s milking job now properly check for the player’s Virility prior to the first orgasm, so pent up perks properly apply to the end result.
-Fixed Mara paying u even if u didn’t work for the bar in one specific instance.
-Ancilla’s service scenes, and the one imp bj during a cleaning event, now have proper orgasm calls.
-Assorted typo fixes and editing.

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