Overview
Incubus Realms v1.25 by Ghuraok, Incubus Realms Is a game about “Trapped in a cell you must find a way out and possibly help the people you find along the way. Many paths and options are given to the player right from the start, none of them are wrong. During your adventure, you face the reality that no one in this world is being held against their will. In fact, your own desires are the real enemy here. The Incubus awaits you, he knows you can’t resist his call…”
(Note: This is a Alpha, so a lot of content is missing.)
Updated: 2022-08-08
Release Date: 2022-08-08
Developer: Ghuraok Itch.io – Patreon
Censored: No
Version: v1.25
OS: Windows, Linux, Android, Mac
Language: English
Genre:
– Run.
Previous version saves will not be compatible, however some replays will carry on.
- Bugfixes
- Bug hunting
- Blur screen unresponsive
- Memories don’t crop side images
- FungusRohanScene—>No FungusPlayerDialogue Sprite
- Can’t “collect” from tap in CourtyardGate
- ??? on the bottles in inventory
- Human cum isn’t emptied
- Byzeff fuses with the tree regardless if you save him
- Fae king ??? remains
- Save before choosing how to save Cyril then Load
- Wrong EventLog for Rohan in Rat orgy
- Using guardian seed on hatch consumes flask
- Ask Cyril tie rope on bridge
- Anthony Cell says to be Empty but isn’t
- Rollbacks are blocked in several instances that would provoke crashes
- Important note
: Rollback at your own risk
- Important note
- Cocooned Victor Loop fixed
- Typing remove would cause a crash on clothes
- Improvements
- Some menus made snappier by removing dissolve transition
- Title screen visual updated
- Replays transition in and out
- Replays list up to 1.25
- Replays now give you options to set the context of a replay
- Replays now contextualise music, scenery, character data, etc.
- Some replays progress through several turns automatically.
- The Sundew plant now also gives you a vegetal refractory status
- Anthony has been converted to the new layering system
- Clothes can now be removed, the Wear action turns automatically into Unequip
- Exploration
- Goblins will now lead you into their lair
- Rock Prison
- Caveworm Roots
- 3 Thought corruption locations have been added
- Symbiosis Ceremony
- Wisteria’s Sport Hall Lockers
- Wisteria’s Police Station’s Custody Suite
- Goblins will now lead you into their lair
- Characters
- Victor (Sketch)
- Human (Naked, Police Office Uniform)
- Boar
- Daagün (Sketch)
- Human (Naked, Police Uniform(NV))
- Gnome (Naked)
- Hobgoblin (Naked)
- Baati (Sketch)
- Human (Police Uniform)
- Young Rohan (Sketch)
- Anthony (Full Colours)
- Human (Naked, separate elements)
- Ape Lvl 1 (Separate elements)
- Ape Lvl 2 (Full sprite)
- Ape Lvl 3 (Full sprite(NV))
- Harko (Sketch)
- Naked
- Feras (Sketch)
- Naked Forgotten
- Player (Sketch)
- Gnome (Naked)
- Goblin (Naked(NV))
- Victor (Sketch)
- Scenes
- Rohan’s Symbiosis Ceremony
- Cultivated Curiosity
- Daagün’s Goblin Gangbang
- Lucien’s Division
- A Goblin’s little Gnome
- A Hobgoblin’s little Gnome
- Anthony’s Ape Transition
- Cyril Cavewormed
- The Hobgoblin’s new interest
- Anthony showers with Daagün.
v1.195b
- Rodolphe (Rat king) now reacts to all companions and some items he’s presented with
- Rohan’s Cell fully drawn and coloured with Rohan physically in the background.
- Rodolphe has now new topics to ask him
- Spent a lot of time writing the scripts to have choices already visited being automatically struck through
- added a QuestLog
- 3D map & minecraft map of the dungeon
- Summoning switch (Inspect & Summon)
- Converted all tooltips to native system
- Input system : Added suggestions, Clearer input box, Lexical screen added
- Notification screen :Coding logic prepared, Coded & integrated to New companions, new status, FP addition, new quests,… Still need to add it to several things.
- Inventory screen : Items can now be sorted , Multiple pages of items can be viewed, New buttons and design, Compatible with trading sequence, Stacks for multiple items
- Character screen: Dynamic bubbles for character thumbnails, Compatible with trading sequence, Dynamic character view (same sprite for all views, allows for changes to be seen everywhere), New buttons and layout, Relationship stats viewer, Animated bars, relationship levels
- Conversation Tools (Experimental): Added physical compliment generator for all character based on their traits (Rats,Satyrs,Beard, Short, Tall, Tail, Horns, Anthropomorphic, Chubby,Lean, Muscular, Hairy, Young, Old, PointyEars, Muzzle, XL, L, M), Also you can slap people’s butt, Personalised reactions for compliments currently work for Rohan & Rodolphe, Randomised transition in and out for an organic feel to the conversation.
- Rohan in cell interactions: “Fuck” added
- Milking Pods interactions : Player actions (Inspect, Touch, Smell, Ride), Rohan (Summon + Inspect), Anthony (Summon + Inspect), Guardian (Summon + Inspect)
- Yuvee neutral sprite (Done & integrated)
- Poisoning status of Anthony rendered permanent until fixed so it doesn’t cure itself after a couple of turns.
- While giving guardian seed to Rodolphe : Fixed a typo in the reaction tags.
- More responsive tooltips
- Fixed Player Overview not showing Rat Player
- Realigned Summon/Inspect cursor for companions
- Fixed Reaction commands during Rat companion conversations
Fixes:
- Fixed Anthony crashing when curing him from Companion menu
- Fixed Double team Cyril showing human player
- Items work again on Anthony
- Fixed CyrilSlimeScene not being added to the memories
- Fixed relationship status not working
- Fixed Notification screen showing old notifications in loop
- Fixed Jerking off during the orgy always branching to Rohan.
- Fixed double frame on stat creation
- RatHole.PlayfulRats fixed, must have erased it by mistake.
- Fixed instance where RatRohan should have been given instead of Rohan.
- Fixed being able to talk to RatRohan causing a brief appearance of Rohan in his regular form.
- Fixed Tooltip doubling on the top left of the screen
v1.113
It’s mainly a system update preparing the arrival of new content.
- Fixed “Use” suggested action not working for Sleepy Guardian
- Fixed Reaction not suiting the possessed Amaïr
- Fix Memories UI : more visible button & Hints added when memory locked
- Curse filter has been removed due to unreliability
- Revamped better status framework, now status will also affect stats/success rates, can stack and will be given their own list where you can check all your status effects with a neat description.
- All items updated to the new framework
- Better Companions bonuses/maluses (now using the status framework)
- Letting Rohan Go in the Guards’ quarters has been fixed
- Being defiled by rat and being a rat are now integrated in the new status framework
- QuickStart added
- Reworked the Interaction Framework with contextual menus giving their own input and suggested actions (if activated)
- Reworked the status Framework to implement a timer(if there’s one) for each status and remove status at the end of it
- Integrated diceroller on the cell door but then realised it was broken af so
- REPAIRED the damn dice roller
- Entire revision of the script, cleaned all the useless variables, applied all the new more efficient systems everywhere. This is now 100% future proof
- All Fungus pods can now be used to cure characters from lvl 1 physical afflictions
- All Characters can now have multiple statuses
- Generic Answers : Draws from a pool of random contextual answers (item, action) for uncaught player input
- Character Locations added
- Anthony Rat Cell Encounter added
- Rat Cell Encounter will still apply Defiled(Rat) to the characters you leave in their cells with the rope attached to the pipe. (regardless if you’re there to witness it)
- A couple of new memories, but still working on that
- Simplified Stats UI, now displays the effective value aside of the base value
- The rats can now tell if you’re part of the clan and will ask you politely in all situations
2020-09-15 v1.113
2020-06-16 Alpha v1.101
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Keywords: Download Incubus Realms Game.