Overview

The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry.

My inclination is to take these games in a much more raunchy direction than the LSL series however. The games will be ripe with foul language, nudity, and sex, but hopefully be just as funny and engaging. There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.​


Updated: 2024-02-15
Release Date: 2024-02-15
Developer: Eek! Games Patreon – Website
Censored: Optional
Version: 1.3.1.12017v + DLCs + Doja Cat DLC + Liz Katz DLC
OS: Windows, Mac, Linux
Language: English
Genre:

3D Game, 3DCG, Adventure, Animated, Combat, Corruption, Dating sim, Drugs, Exhibitionism, Gay (avoidable), Groping, Humor, Male protagonist, Masturbation, Multiple endings, Oral sex, Point & click, Romance, Sandbox, Sexual harassment, Simulator, Stripping, Vaginal sex, Voiced, Voyeurism
Installation
1- Extract to desired location.
2- Click on “HouseParty” to start playing.
Changelog
v1.3.1.12017v
In preparation for this romantic day, Madison has spruced up the house party with some lovely holiday decorations! The decorations include:

  • A Dusky Sky (Well, Madison might not have made that part happen)
  • Heart decorations
  • Balloons
  • Rose Petals
  • Pretty Moths
  • A billion small candles
  • A Valentine’s Sheet and Pillow Set

Customizable Clothing Accessories
There are also a few new clothing options available in the customizer. You can now equip characters with the following items:

  • Angel Wings
  • A Valentine Halo
  • A Valentine Headband
  • Heart Glasses
  • Valentine’s Choker

 

  • Fixed an issue that sometimes caused guests to show up to the party without appropriate attire.
  • Added reminder text in the customizer to create or select a preset when the Default preset is selected.
  • Only one Holiday Pack can be active at a time now. This only affects decorations and story content. All Holiday Pack clothing items will always be available in the customizer as long as the DLC is installed.
  • Improved main menu lighting and shadows.
  • GBK undershirt is now available for Derek in the customizer if you have the Solar Flare achievement.
  • Optimized story and texture memory usage, which in most cases will result in less memory usage, especially on Potato graphics settings. In some cases memory usage is decreased by 1GB+.
  • Improved loading of characters on the main menu. They now only appear after clothing and textures have been applied.
  • Fixed a couple of issues that would sometimes cause swapping customizer group presets to not work correctly.

 

v1.3.0 RC22

(Beta Patreon Release 12/1/2023)

  • Improved lighting issues in the apartment, in the intro cutscene.
  • Clothing clipping fixes.
  • vSync turned on, on loading/credit scenes.
  • Text boxes added to the graphics UI so that players can enter a number in manually if they’d like for FPS caps.
  • Fixed Loading Screen and Customizer Group popup menu to scale correctly with resolution changes.
  • Fixed a bunch of bugs.
  • Updated V-Sync and Max Foreground FPS to be usable at the same time. If V-Sync is enabled, it will override a Max Foreground FPS cap.

v1.2.2.1

In the Original Story: Fixed a bug where players could become deadlocked when trying to open Liz Katz’s trunk and start Madison’s art show at the same time
In the Original Story: Fixed multiple bugs related to the tentacles not behaving correctly
In the Original Story: Fixed an issue where characters would talk over themselves during Blackout
In the Original Story: Fixed a bug where the player could get into a fight with Liz Katz and become stuck in a dialogue loop
In the Original Story: Adjusted requirements for opening Liz Katz’s trunk to give the player more freedom to pursue other content before continuing the story
In the Original Story: Fixed multiple instances of written dialogue not matching the voiced dialogue
In the Original Story: Fixed a bug that would occur during the laundry room portion of Liz Katz’s content if Madison and Ashley were both occupied
In the Original Story: Fixed a bug with Patrick not handling his Merlot correctly
In the Original Story: Fixed an issue where Liz Katz would comment on certain quests as if they were in progress, even if they were already failed
Fixed an issue that sometimes caused underwear and bra sections of characters to disappear
Fixed an issue that caused Patrick’s notebook to be unreadable on lower graphic settings
Fixed an issue that sometimes caused characters to float in the hot tub.

1.1.6
(Alpha and Beta Release 04/21/2023)

  • In the Liz Katz DLC: Started implementation for a new opportunity: “Smoke ‘Em and You Got ‘Em”
  • In the Original Story: Updated handling for when Stephanie loses her top during the party
  • The Chocolate Syrup Item…sorry, I meant “Choclate Syrup”, now auto-highlights when dropped in the grass
  • The Tablet Item now has a collision sound effect
  • Added an Airvent System, which can be used to do stuff with… well, Airvents
  • A certain digital device, one that was definitely not mentioned in prior release notes, can now be used to view the real-time status of the Airvent System
  • Added a new type of InteractiveItem that can take multiple forms/appearances, and can auto-adjust its Inventory Icon based on its current form. These behavior(s) persists through save/loads without the need for handling via the CSC
  • Various Items around the house are now of the type “Burnable”. The main ItemFunction-based behaviors of this new type persist through save/loads without the need for handling via the CSC
  • Additional Items can be mounted to the Broom. This behavior for these Items persists through save/loads without the need for handling via the CSC
  • The Chicken will now be highlighted if it falls into the outside grass
  • The FoamFinger now has access to ItemFunctions
  • The FoamFinger now has a collision sound
  • Added new and improved chocolate syrup model
  • Added models for some mysterious clues
  • Fixed the dent on the fridge door by moving it to the freezer door
  • Added a burnt version of the penguin
  • Added a splishy splashy cutscene for an AC unit interaction

v1.0.7 XMas
(Stable Release 12/16/2022)

  • In the Doja Cat DLC: Fixed issues with Derek’s departure from the roof after talking with Amala that could result in various bugs, ranging from game breaking to cosmetic
  • In the Christmas Content: Added a new opportunity to help spread some Christmas cheer called “Deck the Balls”
  • In the Christmas Content: Added a snowball bucket which can be used to throw snowballs at the other house guests
  • In the Christmas Content: Added two new achievements, “Deck the Balls” and “The Most Wonderful Time of the Year”
  • Added three additional MoveTargets just outside the Gazebo, and one inside
  • Added a Stepstool Interactive Item, which is a physical item that also includes a Chair and StandSpot
  • Added a GazeboFuseBox Interactive Item
  • Added a Character Function for disabling some of the Default Gazebo lighting (real-time and “party lights”)
  • Wired in Cheer2 and Cheer3 as valid SendEvents for all Characters to use
  • Fixed a bug that could cause GetsHitWithProjectile detection to fall through in certain cases
  • Fixed an issue that would cause pictures taken by the Digital Camera item to always be blurry
  • Added CoverGenitals and GiveSpeechArmsOut animations to the project. These are now available as Poses for all Characters to use
  • Added EdgeSlip animation. This is available as a SendEvent for all Characters to use
  • Added Fuse Box model
  • Added many holiday house decoration models
  • Added snow, but at room temperature
  • Added a conspiracy theory about the snow
  • Added a cloudy sky
  • Added an extra layer of fog
  • Added a holiday miracle
  • Added a very special decoration model
  • Added snowball model
  • Added Bucket of snowballs model
  • Added Christmas Hat for Frank
  • Added Elf Hats for Derek and Katherine
  • Added Chistmas Sweater for Amy, Leah, Madison, Patrick and Vickie
  • Added Reindeer Hats to Amy, Ashley, Madison and Stephanie

v1.0.1
(Stable Release 9/01/2022)

  • Major optimizations to draw calls, shadow caster counts, and culling behavior(s) while the Player is in the back yard, and to a lesser degree, in the house. This should result in a noticeable performance gain for most users
  • Significantly decreased the amount of VRAM the game uses by cleaning up numerous scene objects, fine tuning the light bake, and combining HQ light map compression + HQ light map encoding
  • Very minor optimizations of certain game load code
  • Per their request Arin and Dan (Game Grumps) will not be available for use in Custom Stories
  • Greatly mitigated the chance that a Character can inadvertently get warped off of the NavMesh if they were warped to another Character that was in certain corners of the yard, against fences, walls, etc. This fix also cuts down on the chance that Characters can get warped into a room where the target Character cannot see them, or behind a door dividing the two Characters
  • Fixed the Eek! Games intro being stretched awkwardly when using ultrawide resolutions
  • Prevented a NullRef Exception that could occur if a CSC user tried to use certain Item-related GameEvents without adding an entry for that Item to the Main Story script/file
  • NonPlayerCharacters will no longer instantiate anywhere other than in the LoadingDock. Any Custom Stories that relied on NPCs starting at their Default Locations somewhere in the house/outside will need a WarpTo added in order to position them as intended. This incidentally fixes an NPC placement issue with our Vickie Vixen Valentine story
  • Fixed an issue that could cause some NullRef spam if an NPC was disabled anywhere in LOS of the Player
  • Fixed a MissingReferenceException that could occur if an NPC was disabled shortly after an ActionItem StopAction was called
  • Refactored Audio system so that NPCs have the same mouth animations no matter how attenuated their volume it
  • Fixed a bug that would prevent the Mute DMCA Music option from working with the Female Player’s Intro Cut Scene
  • Fixed a bug that would prevent EntersZone Event Triggers from firing if a Character previously did not have a Zone assigned
  • Fixed an issue that was causing NPC Background Chatter outside of CutScenes to be too quiet
  • Enabled the Duct Tape, and more, as Interactive Items
  • Fixed an issue that prevented the Player from being able to open the Inventory UI while using the Player Action Radial or a Radial Menu for an item outside the Inventory
  • The Clothing Console Command will no longer attempt to remove Clothing from “Asexual” Characters. At this time this only affects the Game Grumps (who could not be nude anyway) and our future myster…oh, right. Mooooo. That one
  • Certain Console Commands that were already impacted by, or are newly impacted by, Asexual Character settings have had various pieces of feedback text updated
  • Certain NPCs will now have a Default Emotive Blendshape Configuration that they will use, should they be idle, not socializing with others, speaking, moving, etc.
  • CutScenes that do not include the Player will behave much more fluidly now. Automatic UI toggles, movement/input restrictions, and the removal of other misc. constraints should make them more easily enjoyable
  • Touched up the NavMesh to remove a number of gaps and slightly expand walkable areas where reasonably possible
  • Removed a number of duplicated bushes and small plants from the yard and garden area that were essentially invisible to the player, yet were still being rendered
  • After NavMesh and Yard object cleanup, refreshed Occlusion and Light Bakes
  • Various existing (and new) items are now grabbable by the Player
  • Added Debug Logging to track successful change of, loading, and unloading of scenes
  • Fixed an issue that was causing VA bundles for stories to erroneously duplicate themselves in asset folders for other stories
  • Cloth Components will start fading out their simulations at lower, more reasonable distances
  • Eliminated or mitigated several per-frame or frequently called sources of Garbage Allocation
  • Added a new ItemFunction to InteractiveItems that allows Disabling or Enabling of a ScriptObject referenced by appropriately configured InteractiveItems
  • Made a number of performance-related tweaks to Occlusion Culling-related settings and behaviors
  • Slightly increased crossfade time in default animations
  • Fixed an issue where converse animations would continue to play long after a character stops speaking
  • Tweaks to look at durations and timings to create more realistic lookat behavior, particularly in dialogues
  • Added Polish as an official entry to the Languages list on the Main Menu
  • Fixed a niche Nullref Exception that could affect intended auto-close behaviors of the Fridge and Pantry doors
  • Fixed a possible niche nullref that could occur on some transitional scenes like the Disclaimer screen
  • For RayCast/layering purposes, certain parts of the Front Door and the Garage Doors (more specifically, the big fucking parts that block stuff) will count as “Walls” instead of whatever the shit “Default” means. They just want to be like their other door brethren
  • The windows in the front of the house, facing out to the street, will now function as a “Wall”, similar to other suspiciously window-like objects
  • Added a MoveTarget near the windows in the DiningRoom that face the Front Yard (DiningRoomNearFrontWindow)
  • Added a MoveTarget (KitchenNearFruitAndMicrowave) in the Kitchen near the new pile of fruit. Fruit smorgasbord? Fruitapalooza?
  • Added a second MoveTarget outside near the Air Conditioner, daringly named OutsideNearAirConditioner2
  • Adjusting in-game font/font size now applies to InventoryUI item name, UseWith header, ResetCSCPrefs button, and FOV value in Graphics
  • Added translation functionality for DialogueUI social meters and Opportunity popup messages
  • Added translation functionality for Gender Tags in Load Game tooltips
  • Added translation functionality for default NPC “doesn’t want that right now” texts and item added-to-inventory text
  • Asexual NPCs will be prevented from being included in any sex cutscene that do not explicitly designate them as involved by default (as a default Star or NPC1, etc.). At this time this only applies to the Game Grumps, but additional Characters in the future may also be affected by this change
  • Fixed an issue that could allow “canceling out” of a Narration Pop-Up to inadvertently close UIs open behind said Narration
  • Added a very slight delay before allowing Player Input to progress through queued Narration. This should help curb any accidental skipping of Narration Pop-Ups
  • Fixed an issue that could cause NPC erections during CutScenes to, under certain circumstances, not behave as girthily as we would all hope for
  • Fixed an issue that was allowing an extra character into certain Custom Story Browser Story Titles
  • In the Combat Training Story: removed old references to “F1” for viewing keybinds/help
  • CSC: added PlayerTookCameraPhoto Event Trigger. This will fire after the Player successfully takes any picture with the Camera item and all “Photos”-related Player values are incremented

v1.0.0

(Stable Release 7/15/2022)

  • In the Original Story: added the following Achievements: “A Friend in Need”, “Love Conquers All”, “The Crush”, “The Crush(es)”, “Host Hijinks”, and “Hijinks Averted”
  • Fixed the neck seam of the female player
  • In the Original Story: Ashley will try to leave/roam out of her room after her Clean Clothes are given to her, in the event she was not Humiliated/made sick
  • In the Original Story: standardized the Social threshold for a few additional Derek dialogues that were meant to refer to him having a Friendship level of “Friends” with the Player, rather than “Acquaintances”
  • Fixed an issue that could cause the Story Selection Dropdown to misbehave if a Custom Story was built using an older version of the CSC. Instead, a Debug Warning will be logged
  • Fixed an issue that would prevent users who had DebugMode on and were playing a corrupted/broken story from exiting to the Main Menu, Restarting, or Loading a Game
  • Added additional Debug Logging in case of certain StoryData Load failures
  • Removed the MaxLights setting from the game’s Graphics UI, as this setting was deprecated some time ago and no longer exerted any control over the game’s graphics
  • Standardized controller/keyboard UI navigation loop behavior across several menus
  • Fixed an issue that was causing controller-based interactions with Items in the Inventory (that did not result in the Item being destroyed or removed from the Inventory) to immediately select the first Item in the Inventory, as opposed to trying to re-focus on that same item
  • Fixed an issue that would let the Player throw a punch while their UI Radial was open or in the midst of being closed, which could lead to inadvertent and extremely unfortunate (usually, for the Player) violent situations
  • Added a MoveTarget in front of the bushes outside/nearest the Living Room window
  • Implemented a minimum input deadzone. The amount of movement on a controller/gamepad needed before actually moving is otherwise unchanged. This will fix an issue that could cause controller/gamepad users to move backwards if they used very slight motions on their analog stick, or get very easily kicked out of a chair, bed, etc. with the slightest touch of the analog stick
  • Made the processing of motion and the setting of the Running state more consistent for the Player. This will prevent the Player from being considered as Running if they are standing still, etc.
  • The Female Player will now use the same movement mechanism as the Male Player, which should only slightly affect movement speed and prevent diagonal running from doing anything nice for you fucking cheaty cheats out there
  • When the Player picks up/grabs an item (via RightHand action or grabbing from inventory/Holding in Hand), hand collider size will be adjusted somewhat to better ensure that the Player can still Interact with that item while it is held
  • LookAt GameEvents that instruct a Character1 to look at another Character2 will no longer instruct Character1 to look at Character2’s scripted object, but rather Character2’s eyes, whenever possible
  • Minor optimization of Character instantiation time by removing old and now unused class members, initializations, transform searches, etc.
  • CPU usage optimization of various core game loops and method calls by removing calls to InteractiveStates.Alive, which is always True. CSC users should not be manually changing this State
  • Implemented several protective checks to limit the number of unintended LookAt behaviors that might fire during a CutScene, as well as if a Character is already near another Character they are looking at
  • LookAt behavior for all Characters entering a CutScene will be “reset” just prior to the CutScene Playing
  • Fixed a few minor issues with Player Character head/eye motion in niche situations
  • Fixed an issue that could prevent Player : LookAt : NPC CutScene GameEvents from targeting the correct Character if the CutScene Actors were customized via CSC/Custom Story
  • Enabled Steam Cloud Sync
  • The Pantry Doors in the Kitchen will now auto-close in a fashion very similar to the Fridge Door (if the Player is too far away after a number of seconds, or quickly upon detecting nearby combat)
  • Fixed an issue that would prevent NPCs from trying to immediately Evade in cases where that Evasion attempt is classified as VeryImportant. This should address situations where a speaking NPC without State DontMoveForOthers set to True would still not move out of the way for other Characters
  • Fixes for scrolling in inventory, load game, and dialogue menus
  • Minor garbage alloc and CPU optimizations to interaction (crosshair system) manager
  • Fix for radial menu highlighting and selecting incorrect option
  • Various input configuration fixes as a new menu layout was implemented
  • Fixed bug in inventory menu where player could still scroll when the inventory radial menu is open
  • Fixed bug in inventory menu where player could make an inventory item selection when holding inventory hotkey and another button
  • When a player makes a save, the Player Gender is automatically added to the end of the displayed save name
  • Fixed issue where the female player was see through
  • Changed female players hair tie UV’s to be a single color/fabric
  • Added hair physics to player female
  • Fixed issues with the player female’s head having no shadows, her hair material, skin material and clipping clothing
  • Improved Ashley’s hair physics to reduce clipping
  • Updated MainMenu’s Ashley and female player hair physics, also changed all characters their size to be the same as during gameplay
  • Improved the big gaps between Brittney’s teeth
  • Added female player threesome cutscenes for Vickie and Brittney’s content.
  • Added female player voyeur cutscene
  • Added female player variant of the intro cutscene
  • Added female player master bedroom (lesbian) scene
  • Added female player Vickie finale cutscene
  • Added female player garage (lesbian) scene
  • Fixed some minor cutscene related visibility bugs
  • Updated the company logo on the MainMenu
  • CSC: the Speakers no longer have a LoadOriginalTrack ItemFunction available to them, as it is no longer necessary
  • CSC: Global Responses will also be searched when inputting text into the Search Response Text field in a Character’s Dialogue Filter
  • CSC: added an ItemFunction to some doors that can be used to immediately “snap” them partially open
  • CSC: as forewarned in the update notes for 0.20.0, the IsAloneWithPlayer criteria has been deprecated from House Party. CSC users should now make use of IsOnlyInVisionOf as a replacement criteria, as it performs the same check and can be used between any two Characters. IsOnlyInVicinityOf and IsOnlyInVicinityAndVisionOf can be used to further supplement proximity/vision-based logic
  • CSC: several more GameEvent types will “self clean” erroneous data in case of copy-pasting, etc.
  • CSC: the selected Filter Character can now be searched for within CutScene GameEvents.

v0.22.0

  • The female player character can be selected in the Character Select UI (*in select releases)
  • Adjusted colors for most of the interactable UI elements to improve visibility
  • Updated cloth physics for Ashley, Katherine, Lety and Stephanie
  • Added garage cutscene
  • Added Frank mini oral scene in the yard (asset only at this time; not available in story)
  • Fixed an issue in Katherine’s cutscene that could cause it to get stuck
  • Also updated cloth on the Main Menu
  • Fixed an issue that was limiting what controller and mouse buttons could progress the user through transitional scenes like the Eek! Games logo and Disclaimer scenes
  • Fixed an issue that could cause a NullReferenceException and intermittent faulty behavior when trying to select a sorting option in the Inventory UI
  • Fixed an issue that could allow the UI Radial to either toggle on, or at least try to toggle on, at times it should not, which could cause it to display at unintended times or prevent expected Cancel/Escape/etc. behaviors by other UI canvases
  • The default controller button for crouching is now Left Stick/Left Analog (press), and the default controller button for running is now Left Trigger/LT
  • Player gender choice is retained in Character Select UI between sessions
  • Loading a saved game now takes into account the PlayerGender data within the save (fixes issues with gender swaps that can occur when loading saves)
  • Removed InteractiveState/State GivingBlowJob. It has now been replaced with InteractiveProperty/Property GivingBlowJob. There has been no change in functionality, but CSC users will need to be sure to refactor their stories to use the new Property instead of the InteractiveState
  • Two additional InteractiveProperties/Properties are now available and calculated depending on what oral act a Character is undertaking: GivingCunnilingus, and GivingOral
  • Fixed an issue that was preventing Characters receiving a Handjob in the Hot Tub from using any sexual sounds whatsoever (does not apply to the “M”/non-Explicit version of the game)
  • Player movement is now initially and exclusively tied to the WASD keys on PC, rather than having a “hidden” set of bindings assigned to the Arrow Keys
  • The Opportunities, Memories, and Inventory UIs for the controller no longer have default bindings and are now only accessible via the UI Radial, as intended. This frees up several D-Pad buttons for binding other Actions as well
  • On Gamepads/Controllers, Masturbate is now bound to “D-Pad Down” by default, as opposed to “D-Pad Up” which is used to delete bindings
  • The Command Console can now also use the PageUp/PageDown keys to cycle through old commands
  • Fixed an issue that would prevent the game from being paused while in the Game Main scene/game world while the Audio Settings were open
  • Fixed an issue that would allow the Player Action Menu/Player Radial to be opened while in Combat Mode, if the UI Radial had been opened first
  • If a Character is receiving Cunnilingus, and their genitals are not exposed (generally meaning that bottoms and/or underwear are still on), their Orgasm meter will no longer automatically increase
  • “One shot”/single Orgasm SFX will play again in CutScenes in the M-rated/non-explicit version of the game
  • Added a few more entries to the loading screen Hints
  • Fixed an issue that could cause End Intimacy game events to erroneously end an Intimacy session that was started after the Intimacy : End game event was called
  • Certain Console Commands that would allow actions prohibited in the “M”/non-explicit version of the game are now locked off if the user is playing the “M”/non-explicit version
  • Random CutScenes selection will now first look at CutScenes that are on the same “floor” as the Player/CutScene Star before searching more broadly for the closest valid randomizable CutScene
  • Input Config rebind overlay has been repositioned and recolored
  • Removed scrollbar in Input Config
  • Fixed controller duplicate detection when rebinding
  • Adjusted controller sensitivity sliders
  • Adjusted FOV and Gamma sliders
  • Fix for cutscene pausing
  • Added a bunch of fruits
  • Added a fast food
  • Minor tweaks and improvements to clothing handling, randomization settings, and misc. configuration settings in a handful of cutscenes
  • Improved dancing animation to reduce hair clipping
  • Created thumbnail for Brittney’s DNWB shirt
  • In the Original Story: Reworked the Muse Storyline for Madison and Derek to fit the female player character.
  • In the Original Story: Added alternate dialogue lines for the female player to all characters in the house.
  • In the Original Story: Updated the text for the Penguin when it is on the dresser to make it more gender neutral.
  • In the Original Story: Updated all poses and pose criteria situations where there would be a conflict between Male and Female poses. There are now separate Male and Female poses.
  • In the Original Story: Reworked the Sibling Warfare Storyline for Ashley to fit the female player character, especially when the player, Ashley, and Vickie are all in the closet spying on Madison and Derek.
  • In the Original Story: Updated the game introduction text for the female beta.
  • In the Original Story: Added a more robust solution for cutscenes and enabled multiple characters to randomly play a cutscene based on their location in the house.
  • In the Original Story: Updated all male characters so that they are able to fight back against the female player, with the exception of certain story situations.
  • In the Original Story: Updated all instances where characters gave the player a blowjob so that they now give cunnilingus if the player is female.
  • In the Original Story: Updated intimate content with all characters in the house to work with the female player character, including dialogue and context.
  • In the Original Story: Added a way to handle if the female player flashes other characters.
  • In the Original Story: Added a new introduction for Madison when playing as the female character.
  • In the Original Story: Updated Vickie’s endurance test to accommodate the female player.
  • In the Original Story: Added additional background chatter specific to the female player. Covers multiple situations, fluids, etc.
  • In the Original Story: Updated Rachael and Vickie’s dares to be more gender neutral in the way they are worded.
  • In the Original Story: fixed an issue that could cause Brittney not to follow Stephanie for prolonged periods of time, if the Player started Stephanie’s “Drunk and Disorderly” Opportunity and let her like…totes chill while sloshed for awhile
  • CSC: Properties (for Game Events and Criteria) will now be ordered alphabetically in relevant dropdown menus, similar to States, etc.
  • CSC: the Pose Game Event, when used with the Player as the selected Character, now allows for the selection of a specific gender in order to define an accurate selection of poses
  • CSC: the Posing Criteria, when used with the Player as the selected Character and CurrentPose as the PoseOption, now allows for the selection of a specific gender in order to define an accurate selection of poses
  • CSC: if assigning a Pose (true), the Pose Game Event will now show a bit more information about what Pose a Character is assuming
  • CSC: if checking for a CurrentPose, the Posing Criteria will now show a bit more information about what Pose the criteria is referencing/checking for
  • CSC: users can now search for where Dialogues are fired via Response “Next Dialogue” entries. To do this, set the Game Event Type to “Dialogue”, and enable Advanced Options. Ensure that an integer Dialogue ID was input into the Custom Event Filter Value field. Then, enable “Include ‘Next’ Dialogue Data, and Search away without having to open up those text files!
  • CSC: users can now search for Property Game Events and Criteria checks using the string equivalent of a Property instead of having to search by its integer ID.

v0.21.2
(Stable Release 3/24/2022)

  • Breasts will no longer be forcefully censored in the “M”-rated/non-Explicit version of the game. They will only be censored if the Censor Nudity option in the Pause Menu is set ON. This can be disabled at any time
  • Lety will no longer have special censors enforced upon her on any distribution/gaming platform
  • In A Vickie Vixen Valentine: cleanup of some miscategorized WalkTo and WarpTo targets
  • In A Vickie Vixen Valentine: fixed a couple references to Vickie wearing “shorts”
  • In A Vickie Vixen Valentine: the Player must now Talk with Vickie to proceed with eating the Chocolate Bar once it is obtained. The radial interaction on the Chocolate Bar has been removed
  • In the Original Story: removed combat bonuses from all booze items and the Painkillers. These bonuses have been shifted to other items in order to maintain balance, and certain story content-related boosts have been rebalanced or buffed as well
  • In the Original Story: made an adjustment to the PlayerExposed Tutorial specific to the non-Explicit version of the game
  • In the Original Story: made an adjustment to an Intimacy-related Tutorial specific to the non-Explicit version of the game
  • In the Original Story: made an adjustment to a New Game, bladder-related tutorial message specific to the non-Explicit version of the game
  • In the Original Story: Frank will now react…unfavorably, if he overhears Patrick admit he is drunk to the Player
  • In the Original Story: for those of you trying to use the Popcorn with the Microwave, well…you’re still gonna be disappointed. Nothing to see here. Move along
  • In the Original Story: fixed an issue that could cause Compubrah VR dialogue(s) for Frank to become unresponsive due to timing of ScreenFade vs. Dialogue Game Events
  • In the Original Story: fixed an issue that could cause Madison’s behavior to bug out if she climax’d during a CutScene with the Player
  • In the Original Story: general cleanup of the events surrounding going down on Stephanie for the $50, and additional tweaks specific to this content for the “M” rated/non-Explicit version of the game
  • In the Original Story: made adjustments to NewGame Tutorial in regards to default keybinds
  • In the Original Story: Katherine seeing the Player UseWith/combine the Laxatives with the Rum will now follow a ruleset similar to that of Frank/Leah/Derek etc. being able to see the Player doing something. Most notably this means she will not see the Player perform this UseWith from seemingly a football field away
  • In the Original Story: fixed an issue that could cause Leah to have incorrect Interactive States after certain endings of her “Broken Code” content
  • In the Original Story: fixed a minor VA-text mismatch in a Vickie DLG
  • In the Original Story: fixed a handful of typos
  • In the Original Story: removed a number of specific year/date references
  • In the Original Story: in the “M” rated/non-Explicit version of the game, Kat’s pegging sequence with the Player will be met with an extended fade out, negating the intimacy sequence and radial puzzle until Kat is all done with you
  • In the Original Story: the Player will now be able to use radial menu-based options for various Lety content sequences that formerly relied solely on being able to grope an NPC (Lety, Derek, Patrick)
  • In the Original Story: minor contextual changes to a handful of Patrick’s instructions about using the Vape and its origins
  • In the Original Story: in the “M” rated/non-Explicit version of the game, mid-oral dialogues used by NPCs will differ from those used in “AO”/explicit versions
  • All Eek! Stories: in the “M rated/non-Explicit version of the game, the vast majority of mid-intimacy radial and dialogue actions are no longer available
  • In the Original Story: in the “M” rated/non-Explicit version of the game, the Player can no longer opt to Inhale from Stephanie’s paint fumes-filled bag
  • In Date Night With Brittney: fixed a few bugs that could arise from the Player taking a Photo of Patrick passed out and hooking up with Brittney without uploading Patrick’s Photo
  • In Date Night With Brittney: fixed a buggy thought bubble that could mislead the Player as to what a good angle of Patrick was when taking a photo of him passed out
  • In Date Night With Brittney: some general event and behavior cleanup
  • In the Original Story: fixed an issue that could cause Ashley to permanently follow the Player after completing her “Smooth Operator” Opportunity, giving Madison her phone, and then Throwing Beer on Madison in a very specific way
  • In the Original Story: the Player will still be able to reap the benefits of Ashley’s praise for Throwing Beer on Madison, provided certain conditions are met and the Player has not done anything really terrible to Ashley
  • In the Original Story: the Player will receive some additional clarifying info after Madison mentions her idea to prank Ashley if prior content/choices already locked off Humiliate Ashley
  • In the Original Story: greatly mitigated an issue that could cause Lety’s behavior to break and also partially compromise Derek’s behavior if Madison’s “art show” was started around the time Lety reached Derek to grope him for “Hunt the Hunk”
  • In the Original Story: in the “M” rated/non-Explicit version of the game, certain content-appropriate tweaks were made to the two intimacy scenes where the Player goes down on Patrick during “Patty’s Striking Resemblance”
  • In the Original Story: fixed an issue that could result in Katherine continuously moaning throughout the rest of a playthrough if the Player canceled her pending intimacy scene by pulling off Stephanie’s “Drunk and Disorderly” content within a specific time window
  • In the Original Story: sprinkled various emotive behavior polish throughout the story
  • In the Original Story: fixed an issue that could result in Katherine not wearing her leggings if her pending intimacy with the Player was interrupted by Stephanie’s “Drunk and Disorderly” content
  • In the Original Story: in the “M” rated/non-Explicit version of the game, the Player will not automatically expose themselves if “evil” Leah attempts to initiate intimacy with them after the completion of “Broken Code”
  • In the Original Story: in the “M” rated/non-Explicit version of the game, removed a number of pre-threesome clothing “prep” game events
  • Added the DebugMode Console Command. Using this will allow automatic Debug Log saving
  • Added automatic Debug Log saving functionality. This will only occur if the user enables it by using the DebugMode Console Command. When this is set to “1”, a Debug Log will be saved automatically every time the user ends a game session, or loads into a game session. Other than being automatic, this functionality is identical to manually saving a Debug Log via the Debug Window. The information contained pertains only to House Party data and events, is stored locally on your system, and is never automatically shared/distributed
  • The Debug Log will not bother running any of its save/File IO code if it determines it cannot find, access, or write to the local \DebugLogs folder
  • Added the IsFlashingShirt InteractiveProperty that can be used to check if a Character is flashing their Shirt
  • In the “M rated/non-Explicit version of the game, penises will no longer automatically change their arousal state/appearance based on nearby Character behavior, nudity levels, etc.
  • The Custom Story Browser upload instructions text is now translatable
  • Users can now Uninstall Custom Stories via the Custom Story Browser
  • Updating a Custom Story via the Custom Story Browser will now fully uninstall and then update the story. This will fix an issue that could cause .character files that the story no longer needed to be leftover during the Update process
  • An additional attempt to update the Installation Status of Custom Stories in the Custom Story Browser will be made each time the user swaps between different sorting filters/filter tabs, as well as when the user initially successfully logs into the Custom Story Browser
  • Added “Mute DMCA Music” checkbox setting which will disable all copyright music
  • The “giver” in a Cunnilingus Intimacy Act will no longer use their default looped sex sound effect at all times. Instead, they will use their oral sound effect at a modified volume IF their partner’s genitals are exposed
  • Certain censored CutScenes will no longer erroneously play TriggerBGC events for Characters not currently in the CutScene
  • Fixed an issue that could cause the Enter/Return button to registered twice upon Saving a game, which would prevent the Overwrite Save confirmation window from becoming interactable by the user and therefore lead to an automatic overwrite of a saved game
  • POV/Legacy sequences in game versions without Adult Only/Explicit Content DLC installed will by default end more quickly
    Regardless of purchase/download platform, if Adult Only/Explicit Content DLC is not detected then Character texture modding functionality will be disabled
  • Texture modding on Steam will still require the Explicit Content DLC but will no longer require a Steam login/DLC-verification
  • Fixed an issue that could cause Dialogues to display as “empty” and break game progress if a translation entry was missing for that Dialogue
  • Fixed a number of minor labeling issues in the UI
  • In the “M” rated/non-Explicit version of the game, the Censor Nudity option will default to On. It can still be turned off within the game’s Settings UIs and in the “Pre-Session”/first time playing options
  • In the “M” rated/non-Explicit version of the game, the Player will no longer be able to grope NPCs at will. The “M” version will have content-specific radial options to make up for this change in functionality
  • Tweaked the Steam/platform Achievement Description of the Ice Bath achievement to more closely match the in-game requirements and text
  • During “POV”/Legacy intimacy acts, no form of looped moaning or oral SFX will play in the “M” rated/non-Explicit version of the game. In the “M” version, only climax or one-off SFX will play
  • Fixed additional minor typos and text issues in the Custom Story Browser
  • Users can now Report Custom Stories within the Custom Story Browser. Only one Report per story can be submitted
  • Characters will now base their “Get Dressed” behavior when exiting a Hot Tub seat on their position relative to the center of the Hot Tub, rather than the specific seat they were previously using
  • Added a handful of clothing-related events into censored CutScenes
  • Fixed a nullref spam issue that could occur if the Player was groping an NPC’s ass as a CutScene started
  • Various fixes for controller sensitivity options
  • Fixed nullref spam on disclaimer screen
  • Fixed various key rebinding errors
  • Restricted rebinding of problematic keybindings
  • Fixed various dropdowns that caused nullrefs
  • Various menu navigation fixes
  • Fixed issue where radial menu could not be opened after a cutscene
  • CSC: Global Goodbye Responses will now be sorted by their Display Order, matching the existing sorting functionality for Dialogue Responses, Game Events, Criteria, etc.
  • CSC: Responses can now be Collapsed and Expanded in the same way that Game Events and Criteria can be
  • CSC: Very minor formatting tweaks to presentation of blocks/collections of Responses
  • CSC: Responses can now be inserted prior to other Responses, in the same way that Event Triggers, Item Actions, etc. can be
  • CSC: Responses can now re-ordered via up and down arrows in a similar fashion to Game Events, Event Triggers, Criteria, etc.
  • CSC: Added the CutScene criteria, which at this time will allow users to check if any CutScene is playing, if a sex CutScene is playing, and/or if a censored sex CutScene is playing
  • The Custom Story Browser UI is now slightly larger, with more spacing between certain text elements and buttons, as well as more spacing between the Story Selection dropdown area and the Story Preview area
  • The Custom Story Browser UI no longer uses elastic/”bouncy” scroll view behavior
  • The Custom Story Browser now includes a standard “Content Unrated” message pertaining to user-generated content and online interactions
  • Changes to cutscene consistency Fixed some cutscene bugs
  • Added Eek intro Updated HP logo on the main menu
  • Added some fruits to the kitchen
  • Changes to camera angles in Lety’s easter egg scene to reflect censorship changes on Steam
  • Fixed Amy see-through issue Re-added nipples back to all default textures Fixed Frank texture issue in his neck.

v0.21.1
(Stable Release 1/19/2022)

  • In the Original Story: In the Original Story: integrated an absolutely ludicrous Lety CutScene
  • Controller Support Update:
    • Improved navigation and selection issues in menus including Inventory, Dialogue, Inventory, and GameMenu
    • Fixed issues where navigation could be broken when exiting or switching between menus
    • Can now skip through NPC dialogue using Button South
    • Player can rotate using Right Stick and run with Left Stick down
    • Left Bumper has been assigned to UI Radial and Right Bumper to Player Action Radial
    • Removed option to hide all UI with controller
  • In the Original Story: Katherine will not periodically attempt to inform the Player that the Microwave was fixed, rather than treat is as a one-off event
  • In the Original Story: fixed an issue where the Player could miss out on Inspector Achievement progress if they Used items with the Microwave before actually Inspecting it
  • In the Original Story: tweaks to Rachael’s initial confrontation with Patrick to prevent any casual Background Chatter or other unwanted backend behaviors from occurring just before she accosts him
  • In the Original Story: fixed an issue within a reactionary DLG between Derek and Stephanie that could cause inadvertent MetByPlayer and SpeakingToTarget behavior(s)
  • In the Original Story: added a…a um, some fucking pinchy stingy boi. What the fuck even is this? (a secret)
  • In the Original Story: fixed an issue with Derek DLG 303 where extra audio was being played
  • In the Original Story: changed the in-game description for “Ice Bath” to be more appropriate for male OR female Player Characters
  • In the Original Story: fixed an issue that could cause Derek to not strip down fully if asked to enter the Hot Tub after completing “Memory Lane”, if he was forced to wear the Goodbye Kitty underwear
  • In the Original Story: the Player will receive additional warnings/preventative checks before being intimacy with Ashley for the first time, if they are RechargingOrgasm
  • In the Original Story: fixed an issue that could prevent the Player from getting credit for flashing Derek during their Pissing Contest on the roof
  • CSC: added the ChangeBodyScale Game Event, which can be used to change the size of a Character over a specified number of seconds
  • CSC: added the PlayRandomSceneFromCurrentLocation option for CutScenes, which will play a random scene based on the first/primary NPC’s zone, if an NPC was provided. If no NPC is provided, it will select a random scene based on the Player’s zone
  • Graphics: Fixed Lety’s breasts jiggle not working
  • Graphics: Added Lety’s special ending cutscene
  • Graphics: Added little secret
  • Additional details regarding the execution/playing of Important and VeryImportant Background Chatters will now be logged in the Debug Log
  • NPCs can no longer reach a target (fire a ReachesTarget EventTrigger) if they are Knocked Out/Passed Out, or just started getting up from having been KO’d. These behaviors will resume processing roughly 1.5 seconds after the NPC is issued a Combat WakeUp event, as they are getting to their feet
  • Lower importance Background Chatter being pulled from the queue or fired via TriggerBGC Game Event while a Character has a higher importance Background Chatter set as their Next/Response Chatter will no longer prevent the higher importance Background Chatter from playing as intended
  • Fixed an issue that could allow a nullref exception to occur if the user did not put in a valid Character for the SendEvent Console Command
  • Minor improvements to feedback text within the SendEvent Console Command
  • Fixed an issue that could cause genital and breast areas on the body to appear featureless/blank/smooth in appearance if an alternate body texture was swapped to via Character Function and then the original body texture was later restored in the same session
  • The EnableNPC Console Command can now make use of the ‘all’ subcommand
  • Minor tweaks to CutScene Console Command to make use of PlayRandomSceneFromCurrentLocation functionality
  • Fixed an issue that could cause NPCs to audibly…enjoy themselves at slightly unintended times during the Threesome in the MasterBedroom
  • Lapdances/Stripteasing on the LawnChairs will no longer result in a dance that starts behind the LawnChair. Other issues will still present themselves until this system is worked on further.

v0.20.0
(Alpha Re-deploy 9/16/2021)

  • In the Original Story: fixed an issue that could lead to Derek acting embarrassed about his cute little sundress under certain circumstances after being intimate with him during “Memory Lane”
  • In the Original Story: tweaked the motion events surrounding the untying of Ashley’s Top and Madison seeing it, to make it more likely that both sisters will behave as expected and decrease the likelihood that Madison could accidentally wander away
  • In the Original Story: additional minor tweaks and consistency alignment to the criteria that determine when certain NPCs can be sent to check on/talk to other NPCs
  • In the Original Story: fixed an issue that could cause the intimacy finale weirdness of Lety and Rachael’s Easter Egg to not occur as intended
  • In the Original Story: added some additional preventative measures against NPCs being in the Art Room/Spare Room 2 during “Like A French Girl”
  • Improved consistency of the results of an AddForce Game Event so that differing frame rates exhibit less of an impact
  • Fixed an issue that could cause Characters to not have AddForce…erm, Force, applied to them if they were not visible to the main camera
  • The effects of an AddForce Game Event will now apply equally to NPCs and the Player when said Character is moving. Previously, only the Player could have Force applied to them while moving around
  • Reduced the frequency and severity of delays that can occur when an NPC that is Navigating off-camera or is occluded suddenly finds themselves stuck for a few moments
  • Narrator text no longer animates for each message/hint (only the first and last). This also prevents NPC dialogue from being spoken between messages.
  • Fixed an issue that could prevent the ClosedEyes Emote from working on demand
  • Fixed an issue that could permanently lead to the ScreenFade FadeIn/Out functionality to transition at a noticeably higher speed after taking at least one picture with the Camera item.

v0.19.4


(Stable Release 5/26/2021)
  • Added Turkish localization to to the animated UI button
  • In the Original Story: sneaky Players who have made good use of the Keys and various lockable rooms in the House will no longer be considered to have “Pending Combat” for the purposes of many story sequences. Of course…WHO you locked away might still matter. To someone. Probably
  • In the Original Story: Madison will no longer obsess over where her Phone might be if she was very recently hit in the face by the Chili Peppers as part of Lety’s “Queen in the North” Opportunity
  • In the Original Story: fixed an issue that could cause the Player to get Stephanie’s “comfort bag”…or whatever the shit it is, if they moved too quickly through a Dialogue during her “Meltdown” content
  • In the Original Story: fixed an issue where Stephanie could voice an out of place Dialogue after falling down on the way to meet up with Katherine while high during a failure path of her “Meltdown” content
  • In the Original Story: added Item Interactions for the Paper Bag Crunched. It’s just the Paper Bag…but now with more Crunch!
  • In the Original Story: fixed an issue that could allow devious Players who decided to punch the Game Grumps in the face instead of wave goodbye to get their “Do Not Burn” Achievement and get away with the act as the Game Grumps disappear
  • In the Original Story: when attacked at the wrong times, the Game Grumps will cancel movement toward certain targets that would cause them to leave the party, instead of wailing away on you with their +3 Iron Fists of Fistitude
  • In the Original Story: fixed an issue that could cause the Game Grumps to float around aimlessly after saving and loading while on the Flamingos. The Flamingos too will no longer float around forever
  • In the Original Story: additional fix for Throwing the Dildo at the Closed Briefcase not updating certain Opportunities for “The Muse”
  • In the Original Story: fixed an issue that could cause Rachael’s CurrentDare to reset on Game Load even if she was on the way to the Master Bedroom (or on the bed), about to get nasty with the Player
  • In the Original Story: fixed an issue that could result in NPCs getting shoo’d out of the study as a result of certain events of Lety, Brittney, and the Player’s sexual romp in the study, even if that romp had already ended
  • In the Original Story: Ashley reacting to Patrick getting attacked will no longer happen incessantly…and repeatedly…every…time…Patrick…is attacked. There is also a Distance criteria on this now because let’s face it, she isn’t scanning the horizon for that idiot at all times
  • In the Original Story: Dan will no longer move to Arin during certain “casual” Background Chatter exchanges that the Game Grumps get involved in
  • In the Original Story: When certain Game Grumps scenarios start, a minimum roaming timer will be reapplied to relevant NPCs to increase the chances that they do not try to move away before the exchange is finished
  • In the Original Story: Dan will more reliably face the Player when making fun of him for playing Beer Pong all alone
  • In the Original Story: tweaked timing related to Katherine and the Game Grumps’ “fan” exchange to try and prevent a Katherine Background Chatter from cutting itself off
  • In the Original Story: fixes for various VA-text mismatches
  • In the Original Story: minor tweaks to prevent Dan from making minor, unnecessary movements to Arin
  • In the Original Story: fix for Dan getting stuck in the Master Bedroom Closet under certain conditions that would abandon the Game Grumps’ Master Bedroom “COATS!” scenario
  • In the Original Story: the Player will now have to be In Vision of the Game Grumps to initiate the intro and follow-up/finale portions of their “DClub” content
  • In the Original Story: NPCs will be less likely to attempt to get to Frank during the Laundry Room antics of the Game Grumps’ “DClub” content
  • In the Original Story: fixed an issue where Patrick could fail to roam normally after being given the Laxatives
  • In the Original Story: tweaked the events of the Game Grumps jumping out of their balloon so that they will no longer appear to just fall out of the air like boring boyz. Now they’re the ones who fall! …Unfortunately?
  • In the Original Story: minor tweaks to improve the chances Lety and Madison’s “bonding” Background Chatter will play reliably after completing “Queen in the North”
  • In the Original Story: minor clarifying tweaks to a handful of hint thoughtbubbles
  • In the Original Story: the Player can no longer ask Madison for her phone back if the phone is not held or in their inventory, but is otherwise Active/Enabled (i.e. the Player dropped it somewhere)
  • In the Original Story: performed a fair amount of cleanup on the Lety-Derek conversation that unfolds during “Hunt the Hunk”. This should start more reliably and progress more smoothly, with less awkward bumping around and weird movements
  • In the Original Story: minor cleanup of some events associated with Leah and Frank’s exchange during the first part of her “evil”/”crazy” finale for “Broken Code”
  • In the Original Story: cleaned up issues with currently used Target Types in a number of Turn Game Events in order to reduce current issues and future proof
  • In the Original Story: cleaned up and tweaked events related to the “Hunt the Hunk” failure sequence where Derek gets fixated on…treats
  • In the Original Story: fixed an issue that could compromise Derek’s behavior and responsiveness under certain conditions if “Hunt the Hunk” was failed and he became fixated on…victuals
  • In the Original Story: cleaned up some response-related Criteria and options related to the Player’s possession of Madison’s Phone just before starting “Family Time” with Ashley, if the Player had at some point lost possession of said cellular device
  • In the Original Story: giving Patrick the Laxatives will now correctly result in lowered social meters with him
  • In the Original Story: tweaked the criteria used to determine when/if Sleazy Sancho will whisper sweet, sweet nothings into the Player’s ear orifices. Orificii? …Head vaginas.
  • In the Original Story: fixed a possible duplicate thought bubble that could appear if the Player beat up Leah during her “evil”/”crazy” “Broken Code” path before talking to her once she returns to the party in the corner of the yard
  • In the Original Story: made some improvements to other situations in which the Player could KO Leah, albeit with some difficulty, during the finale stages of “Broken Code”
  • In the Original Story: added protections to a number of periodic WalkTo : Player-based Event Triggers and ReachTargets to ensure that these did not try to fire if the Player is Falling, temporarily KnockedOut, etc.
  • In the Original Story: additional fixes for Leah following the Player around instead of attacking if she is Peed On or catches the Player making…unwise booze decisions during certain sections of “Snake in the Grass” and “Broken Code”
  • Characters emoting will no longer ‘break’ them out of a Crouching state. They will instead perform only the facial and sound effect portions of the emote, and remain crouched
  • Randomized roaming behavior and certain other automated roaming-related behaviors will no longer attempt to process while a game session is “fading in” after being started from the Title Screen or Load Game menu
  • Fixed an issue from a previous 0.19.x update that could allow various Character Interactive Status and Reaction loops/checks to not process if only 1-2 NPCs had been enabled in a game session
  • Cleaned up a couple of old VA lines for Lety that had leading and trailing noise
  • Configured additional non-static items with AdditionalRenderers so that they will be compatible with the Item : IsVisibleTo Criteria. These include the Scorpion Tequila, TalkingFish, and more
  • Fixed an issue that could occasionally allow Attacks of certain types to “hit twice”
  • Characters will be slightly less aggressive when re-attempting movement to Inaccessible Mandatory Targets
  • PeesOnMe and StartedPeeing Reactions/Event Triggers will no longer overlap as easily. Characters will delay processing of StartedPeeing Reactions very briefly to check for pee impacts, and in addition, each collision between pee and a Character will briefly delay the StartedPeeing Reaction between two Characters
  • Fixed an issue that could cause a Character incorrectly fail a CanSee check specifically when a certain type of Object was supposed to be excluded. This addresses a small number of issues related to swapping to WallSex intimacy positions and when calculating IsRunning if the RunWhenFarAwayFromTarget was Added/True
  • Fixed an issue that the Player could pee and masturbate at the same time.
  • While crouching and trigger running the player does not move at full run-speed anymore.
  • AutoSave doesn’t trigger within a few seconds after loading a save game anymore.
  • Various optimisations to reduce garbage allocation and free up CPU cycles.
  • If multiple BGCs are playing of the same importance around the player, the audio system now prioritizes the one the player is currently looking at
  • Various tweaks to the BGC system to prevent overlap and awkward continuation of unimportant conversations
  • Re-EQ’d various existing and new audio files, and corrected minor volume issues
  • CSC: added back in PlayerBeingSpokenTo Criteria so that Story Creators will not have to manually remove this from their stories. NOTE: this Criteria will be deprecated at a later point in time in favor of using IsBeingSpokenTo, once we make back-end changes to allow this to occur more gracefully
  • Smoothed knees bending sharply while bending legs for Amy, Ashley, Brittney, Frank, Patrick, Stephanie and Vickie
  • Fixed Amy and Ashley strap-on skinning and extended bounding boxes so strap-on’s don’t disappear
  • Improved Stephanie underwear transparency issues
  • Re-positioned pee particle to flaccid penis tip for Derek, Frank and Patrick
  • Tweaked Male SixtyNine animation and character sixty nine hotspots
  • Improved nether region skinning/shader and textures issues for multiple characters
  • Tweaked the shadows on characters with dresses in Main Menu
  • Changed PlayerMale hand offsets during laying down pose to lean on his knee
  • Improved skinning Rachael bikini top straps
  • Tweaks to cutscenes

v0.19.1

  • Added inventory image for the sunglasses
  • Added cutscene for master bedroom sex
  • Added cutscene for Frank’s finale
  • Added cutscene for Katherine’s finale
  • Added Frank story achievements
  • Added penis alignment for all cutscenes
  • Added sountracks for all cutscenes
  • Added cucumber model
  • Improved the male and female drunk walk
  • Updated Ashley’s clothing
  • Added OpenLabia blendshape to all female characters
  • Added blendshapes to male characters to open their anuses
  • Updated inventory image for Derek’s shirt, Ashley’s top and her panty
  • Updated Amy and Ashley avatar images
  • Added a pop up to indicate changes in social status between the player and other characters
  • CSC: Added the ability to set reactions/event triggers for the player in story data
  • The opportunities window and popup in game will now show “missed opportunities” when you fail an opportunity that hasn’t been started yet instead of showing the opportunity name and details
  • The opportunities window will now sort a character’s quests by in progress, then completed, then failed
  • In the Original Story: Frank and Leah’s ability to tell if the Player is doing something with alcohol now has a more forgiving distance check to it. If the distance between the Player and
  • Frank/Leah is greater than the distance between “Frank’s Chair” and the threshold to the LivingRoom (where Stephanie dances; a distance of 10), then they will not react to the Player taking booze-related actions
  • In the Original Story: as Frank promised there is now at least one meaningful reward to NOT beating him up during the “evil”/Ronin ending of Leah’s “Broken Code” content
  • In the Original Story: continuing to improve your Friendship with Frank after it already appears to be maxed will now also reward a Romance boost
  • In the Original Story: slight changes to the final pre-intimacy choice during Rachael’s “Dare Interference” content. Pay close attention!
  • In the Original Story: Katherine will need a different item in order to “tend to herself” just before her intimacy reward
  • In the Original Story: initiating Katherine’s first Intimacy reward and her follow-up rewards now have slightly different requirements in terms of Player positioning.
  • In the Original Story: implemented additional protections to prevent niche occurrences of the Game Grumps duplicating their initial “Fell to the Ground” reactions, BGC, and follow-up events
  • In the Original Story: the Fireplace is now…active. Careful what you throw around near it!
  • In the Original Story: minor tweaks to how some of Frank’s intro dialogue is handled and what other Global Responses of his rely on said dialogue
  • In the Original Story: the Player Character has learned how to grasp more things from the endless void known as their “inventory” and hold said things in their hand(s)…but not all the things.
  • Is it even possible to learn this power?!
  • In the Original Story: the Fireplace can now be used to maximize the dankness of gettin’ tight with…ah fuck it I’m old. Light the joint with the Fireplace if you want to
  • In the Original Story: standardized the distance at which certain NPCs will/will not use certain Background Chatters if they do not want another NPC to “hear” them use said Background Chatter
  • In the Original Story: the Player can no longer ask Frank about Thermos-related questions/responses once they are already holding or have inventoried the Thermos
  • In the Original Story: loosened some restrictions on when the Player can tell Brittney when Stephanie is dancing topless
  • In the Original Story: Stephanie will no longer attempt to return to a playing music source if she is being spoken to or displaying dialogue. To compensate, the frequency with which she will try to return to a playing music source has been slightly increased
  • In the Original Story: removed certain restrictions from a handful of global Vickie responses related to “Derek Smash!”
  • In the Original Story: tweaked certain restrictions in a handful of global Vickie responses as related to Ashley’s “Sibling Warfare” content
  • In the Original Story: fixed an issue that could cause two of Leah’s booze-related actions towards the Player to flag her as having “met” the Player, which could compromise some initial Social meter gains with her
  • In the Original Story: fixed a number of VA-text mismatches
  • In the Original Story: fixed an issue that could cause the Player or Derek to get stuck with the HoldingADrink state after some Derek content sequences
  • In the Original Story: the Player can no longer ask Derek about the Whipped Cream or Condom if the Player has already managed to take possession of them
  • In the Original Story: minor tweaks to when certain bathrooms are considered “available”
  • In the Original Story: the Game Grumps will no longer magically take part in scenes in Madison’s bedroom or bathroom if Madison’s bedroom/the Master bedroom door is locked
  • In the Original Story: tweaked a variety of restrictions related to the Master Bedroom being “available” and/or being in use due to progression of “The Muse” and its related Opportunities
  • In the Original Story: throwing the Dildo at the Closed Briefcase will now fail “Artsy Fartsy”. Officially this time. Not just cause you hucked the dildo away
  • In the Original Story: better aligned Madison’s “On Groped” reactions with the social meters
  • In the Original Story: cleaned up some old Roaming behavior issues for Derek in regards to his motion in or around the Gazebo just before the finale of “Sibling Warfare”
  • In the Original Story: the Motor Oil can now be Taken into the Player’s inventory
  • In the Original Story: fixed an issue that could allow the Player to get an extra point of Friendship with Patrick if they pursued giving him the Painkillers in a very specific way
  • In the Original Story: expressing concern about Frank towards Patrick will earn a point of Friendship with Patrick
  • In the Original Story: improved some helpful Thought Bubbles related to progression through “The Muse”
  • In the Original Story: the Player can now ask Vickie about the photos on Madison’s Phone even if Madison is nearby. Watch out!
  • In the Original Story: moving ahead with the prank against Madison for “Sibling Warfare” can be temporarily put on hold if the bedroom is being used just before sending Derek off to talk to Madison
  • In the Original Story: fixed an issue that could cause Leah to attack the Player when giving her booze without taking into account her socials with the Player first
  • In the Original Story: Derek will no longer blatantly tell the Player not to mention some of his personal business to Stephanie while in sight of and in proximity to…yeah
  • In the Original Story: the calculation used to determine whether or not Frank will confront the Player amicably or aggressively after the Player takes multiple booze items from the liquor cabinet now takes into account romance points with Frank and other new factors, and is in general more lenient
  • In the Original Story: the informative thought bubble that hints towards Frank’s “liquor cabinet confrontation” mechanic now offers a bit more detail into how the Player can save their own ass
  • In the Original Story: fixed an issue that could let Frank attack the Player after groping Leah even if Frank could not see the Player doing so
  • In the Original Story: minor tweaks to a handful of Patrick dialogues that Frank could overhear that could cause Frank to attack Patrick even if Frank could not see him at all, if Frank was concussed, etc.
  • In the Original Story: Patrick now has a reaction to being given the Scorpion Tequila outside of Lety’s content
  • In the Original Story: made a wide variety of small bug fixes and tweaks to instances in which Frank or Leah overhear the Player to ensure consistency between when the Player is attacked based on Frank being concussed, prevent overhears through walls, and in general standardize such behaviors
  • In the Original Story: fixed a handful of additional bugs regarding Frank/Leah overhears that would in fact entirely override the dialogue for the NPC that was supposed to speak, rather than allow Frank/Leah to interject afterward
  • In the Original Story: Frank overhearing an NPC accusing you of being drunk will no longer agro him if he is concussed, aligning these reactions with his own behavior of not giving a shit if he is concussed
  • In the Original Story: standardized the checks made while Kat and the Player are or are not drinking rum as part of her early content in the Game Grumps’ storyline that are responsible for Frank and Leah getting all kinds of mad
  • In the Original Story: tweaks to the Derek behaviors related to him confronting Frank about his little brother and the meth. These exchanges can no longer happen at times when Frank is occupied with other story-critical content that could cause awkward event overlap(s)
  • In the Original Story: cleaned up some old scripting that could cause odd feedback text/dialogues if the Player was trying to get into the downstairs bathroom just as Katherine made it inside after getting sick for “Meltdown”
  • In the Original Story: telling Frank that you are wasted/had shots will now emotionally displease him via his social meter, in addition to the displeasure he already exhibits into or around your facial area
  • In the Original Story: the Player will have a bit more warning before using the Dildo with a certain risky, roof-mounted object
  • In the Original Story: losing the Dildo will now also more informatively fail out of an Opportunity for Madison that required it to not be lost
  • In the Original Story: added some mitigating events to cut down on the likelihood that Dan and/or Arin will get stuck on other NPCs or each other while on their way from the Fire Pit to their majestic steeds
  • In the Original Story: added additional protections to Characters like Ashley and Leah to ensure they don’t erroneously get mad at the Player for “climaxing” on them during intimacy scenes
  • In the Original Story: standardized Derek’s intimacy scene and added remaining WallSex positions for use with him
  • In the Original Story: cleaned up KO-related events for Leah that can take place during her “Evil”/Ronin ending for “Broken Code”. It is no longer possible to have her get KO’d without being able to wake up
  • In the Original Story: cleanup of events and Frank and Leah’s behaviors leading up to the Player’s choice to fight Frank or Leah during the “Evil”/Roning ending for “Broken Code”
  • In the Original Story: it should be harder to seemingly arbitrarily fail out of the “Evil”/Ronin route “Broken Code” due to not being naked during the pre-intimacy finale
  • In the Original Story: added a number of new lines and behaviors related to Leah going all the way through “Broken Code” and deciding to be “Evil” after Frank’s defeat
  • In the Original Story: the Player can no longer give the Chocolate Bar to Leah after a certain point in “Broken Code”
  • In the Original Story: Leah will actually take and eat the Chocolate Bar from the Player when she’s given it
  • In the Original Story: cleaned up the aesthetics of Frank’s jump to the roof during the “Evil” ending of “Broken Code”; it is now similar to Derek’s jump to the roof for “Memory Lane”
  • In the Original Story: cleaned up some scripting for Frank and Derek’s jumps to the roof so that it’s not possible for them to continue jumping and taking certain actions if relevant content had been failed just before their jumps, and it should no longer be possible for them to be stuck reaching for an IKTarget in similar circumstances
  • In the Original Story: giving Katherine the UN-tampered Rum will fail the “Meltdown” Opportunity as it always should have
  • In the Original Story: modified Pat and Ashley’s behavior when starting the finale of Madison’s “Smooth Operator” finale to prevent them from being able to continue moving toward any roaming target they had previously chosen
  • In the Original Story: fixed a long-standing plot inconsistency regarding the nature and duration of Ashley and Brittney’s relationship
  • In the Original Story: made a number of changes to Madison’s behaviors after having caught the Player stealing, looking through her phone, etc.
  • In the Original Story: cleaned up some Leah behavior prior to her initial talk with Frank at the Fire Pit just before “Guiding Light”. She will be less likely to walk right by him while looking for him
  • In the Original Story: fixed an issue that could cause Lety to block Leah’s escape from “the Carnies” after Leah is Poppered during “Just in the KICK of Time”
  • In the Original Story: cleaned up a couple potential Stephanie Dialogue inconsistencies
  • In the Original Story: if the Player did not actually give the camera with Katherine’s nudes on it to Frank, then Katherine will not comment on this pre-intimacy if the Master Bedroom door is unlocked
  • In the Original Story: Leah will not get involved in any “guard the booze” shenanigans while she is following the Player/Frank around the house and yard just before the “evil” finale of “Broken Code”
  • In the Original Story: Frank will no longer warn the Player about opening the Liquor Cabinet if he gave the Player permission to sniff the Thermos
  • In the Original Story: Rachael won’t lock the Player out of conversation options quite as quickly due to lowered Socials. It will take another mistake or two to get her to completely shut you out of her life
  • In the Original Story: Leah will cancel any pending SpareRoom2 and UpstairsHallway motion before warping out to confront Frank on the roof during one ending of “Broken Code”. This should alleviate some niche odd behaviors observed once she takes her place outside the art room window
  • In the Original Story: minor event cleanup for the events that start Rachael and Pat’s initial “Patty’s Striking Resemblance” confrontation
  • In the Original Story: fixed that could cause the Player to get credit towards the “Running” speed stat increase while KO’d
  • In the Original Story: fixed an issue that could cause Leah to Always Block for the rest of a playthrough if the Player failed her “Punch Training” in the Garage by running out of the room
  • In the Original Story: fixed an issue that could cause Vickie to not “stay and watch” after catching the Player having sex
  • In the Original Story: fixed an issue that could cause various hot tub-related bugs to occur if the Player “climaxed” on Brittney while in the middle of the hot tub finale of Amy’s “Scavenger Hunt”
  • In the Original Story: fixed an inconsistency in an Ashley dialogue response regarding her closet and the Tiny Key
  • In the Original Story: fixed an issue that could cause Madison to Roam repeatedly to Vickie
  • In the Original Story: the Player can now quickly get fully dressed or undressed via their Radial action menu instead of being forced to individually remove clothing items one at a time. Existing options to remove individual items remain unchanged
  • In the Original Story: at various points during the Story where the Player is expected to have Madison’s Phone or Patrick’s Phone, either having said Phone inventoried OR held in hand will count as “having” the Phone
  • In the Original Story: minor increase in the “reward” for eating the Chocolate Bar
  • In the Original Story: fixed an issue that could cause Frank to become effectively broken if the Player failed the “good” path for Leah’s “Broken Code” content, then defeated Leah in a possible fight that could ensue, and then tried to wake up Frank
  • In the Original Story: Derek and Madison noticing the Player stealing an item is more in line with Frank/Leah’s behavior regarding the booze. In general, Derek and Madison will not catch the Player stealing if they are too far away, out of vision, the Player is not in front of them, or are occupied by a very specific number of story-content restrictions.
  • In the Original Story: fixed a consistency issue between two instances where Madison would react to the Player talking about a stolen item with Amy
  • In the Original Story: another sugary treat can now be eaten…
  • In the Original Story: Madison and Ashley will be less likely to talk about Ashley’s hidden “toy” via Background Chatter while other NPCs are around
  • In the Original Story: some minor cleanup of behaviors in the sequence of events leading up to Frank’s untimely demise during the “Lety-Rachael Easter Egg”
  • In the Original Story: some tweaks to mitigate an issue that could prevent Frank and Lety’s final confrontation near the Firepit if either of them had managed to get distanced from each other/the Firepit before the Player stepped into view
  • In the Original Story: improvements to Brittney’s behavior(s) if the Player…”finishes” on her at very inappropriate times
  • In the Original Story: tweaks to certain behaviors during the “Tampered Rum”/”Poisoned Player” ending of the game to prevent a certain feisty someone from going overboard with voiced lines. Calm it the fuck down, okay?
  • In the Original Story: Madison won’t stop her bonding session with Lety just because the Player wants Vickie’s number…or if she’s…ummm…nipples deep in important story content. You want to make these worth reading? Thought not.
  • In the Original Story: some of Patrick’s “fluffier” moments when reaching the Player will no longer occur/interrupt the Player if the Player is already in the middle of other Dialogue, in combat/about to be in combat, or in the middle of certain content that triggers temporary global lockouts. To compensate for this, Patrick will try to WalkTo the Player a bit more frequently to deliver these silly, silly lines
  • In the Original Story: when repeating Intimacy with Katherine, she will now also remove her clothing if the Player merely turns their back on her to give her a moment to change; you no longer need to run in and out of another room, although that is still an option
  • In the Original Story: the text descriptions/hints for the Oppportunity: Katherine’s “D”-Mands have been updated
  • In the Original Story: added some Roaming-related controls that should make it much less likely for NPCs to continually stream into the Master Bedroom to say hello or whatever to Katherine while she and the Player are just about ready to get intimate
  • In the Original Story: Frank will no longer magically exit out of his Concussed state in the middle of being talked to or while talking to another Character
  • In the Original Story: fixed an issue that could cause Leah to attack the Player for taking Booze-related actions if Frank was not around but was concussed, even if Frank had given his slurred permission for the Player to do what they want with the Booze
  • In the Original Story: fixed an issue that could cause Leah to consume her Booze warning towards the Player slightly unpredictably/when not intended
  • In the Original Story: fixed an issue that could cause Brittney to permanently be an exhibitionist if Amy’s “Scavenger Hunt” was failed in a specific way, at a specific time during the finale of the Opportunity
  • In the Original Story: Katherine will now be considered temporarily “Occupied” for certain cross-content lockouts while she is running to the Hot Tub to get her phone back from Stephanie during the finale of Stephanie’s “Drunk and Disorderly” Opportunity
  • In the Original Story: cleaned up some behaviors related to Stephanie being high or drunk after some of her content, as well as in-game feedback related to what effects these behaviors have on her
  • In the Original Story: addressed issues with Stephanie’s selection of reaction to the Player exposing themselves
  • In the Original Story: added some additional mitigating controls to prevent Patrick from wandering away from the “flamingo corner”/area in niche situations while the Player was working on “Patty’s Striking Resemblance”
  • In the Original Story: addressed a minor plot inconsistency in a Derek Dialogue related to when the Player/Derek may or may not have found out about what happened with Derek’s brother, just before involving Derek in the “Sibling Warfare” Opportunity
  • In the Original Story: initiating the fight between Derek and Patrick vs. Frank now requires Derek to be free of a number of other…story-occupying limitations
  • In the Original Story: certain Achievements that relied on Periodic events in order to trigger will now wait until the Player is no longer being spoken to, to better ensure that the Player is able to conveniently observe the Achievement pop-up. To compensate, these Achievement Periodic events will “tick” slightly faster
  • In the Original Story: combat-related Achievements should pop-up/fire slightly more quickly
  • In the Original Story: Brittney is now disabled if for some reason she leaves the party
  • In the Original Story: Amy is now disabled if for some reason she leaves the party
  • In the Original Story: a number of Opportunities that were missing various Status Texts have been given some love
  • In the Original Story: the Player will now receive some feedback if the Upstairs Bathroom Door is locked while Amy is attempting to go inside to change into the Goodbye Kitty underwear
  • In the Original Story: Ashley will not walk out to greet Vickie upon her arrival if the Player has not progressed far enough into “Military Precision” and/or “Sibling Warfare” to justify doing so
  • In the Original Story: minor cleanup and tightening-up of some Opportunity-related events specific to “Patty’s Striking Resemblance” and “Story Time with Patrick”
  • In the Original Story: if Katherine kicks the Player out of the Downstairs Bathroom during the events of “Meltdown”, the Fade Out and In will not take nine years to complete. Instead, it will take about as long as you’ve spent reading this note
  • In the Original Story: Stephanie will now wait for the Game Grumps to finish their discussion of “Power Hours” with her before she attempts to return to a music area
  • In the Original Story: fixed an issue that could allow Stephanie to occasionally get too far away from a music area
  • In the Original Story: Stephanie will only start automatically wandering out to dance at the Speaker in the back yard after the Player directly tells her it is set up and on
  • The front door will now make a sound when successfully opened or closed
  • Fixed issues that could prevent the Popper and Starbomb from correctly triggering GetsHitWithProjectile events
  • Set the Fireplace up to explode when various items are thrown into it. This automatic explosion mechanic will trigger one of two sound effects depending on whether or not an appropriate glass/not-glass item is thrown in, trigger the ItemFunction for the explosion itself, and for certain items, also automatically flag Player values so that CSC users may easily track their destruction. The explosion can also be manually triggered via the CSC, which will result in a non-glass explosion sound effect being played, but no automatic events being fired
  • OnItemFunction Event Triggers work now. Sorry we like, put them there and did nothing with them and stuff
  • Fixed a bug that could prevent the NoLoitering system from working as intended due to niche Dialogue open/close behaviors
  • Fixed a bug that could prevent the NoLoitering system from working as intended in the event that multiple Characters took up the same NoLoiter area under certain conditions
  • Very slightly sped up the NoLoitering system check to account for the delay in ChangeLocation caused by it
  • Characters will no longer regenerate health while the game is Paused
  • PokedByVibrator Event Triggers/Reactions will no longer be able to fire while the game is Paused
  • PhoneBlindedMe Event Triggers/Reactions will no longer be able to fire while the game is Paused
  • Characters who were on fire will no longer be super rude and burn to death while the game is Paused
  • The default position of the Sunglasses has been ever, ever so slightly adjusted
  • Minor typo fix for one of the hard-coded text pop-ups that Madison’s Phone can produce
  • Added dancing camera mechanics
  • The Upstairs Bathroom now counts as a valid sex spot. Intimacy started in this spot will manually align itself to prevent clipping or position issues rather than use Character position and rotation
  • The Upstairs Bathroom now has a spot to engage in WallSex positions
  • Added CutScene support to game and CSC.
  • Fixed an issue with Character Zone sizing that could cause Characters that spawned in specific areas at the corners of the yard to not have a Zone assigned to them until they changed position
  • Tweaks to several sex spots to prevent warping through walls near the stairs into the garage, or from the Art Room closet into Madison’s bathroom
  • Fixed an issue that could cause the following Roaming Options for the Roaming Game Event to behave unexpectedly due to choosing the wrong game object: AllowLocation, ProhibitLocation,
  • StopAllCurrentRoamingMotionTo
  • The Salami can now use ItemFunctions
  • The Salami will now be highlighted in the grass if dropped
  • The LockFPS console command can now set the FPS as low as 10, instead of 15
  • Fixed an issue that was causing the IntimacyState criteria check to evaluate incorrectly if checking for IntimacyState – None on a Disabled Character
  • Fixed a typo in a Custom Story Browser error text
  • Various performance tweaks and optimizations
  • CSC: the ItemFromItemGroup category of Game Events now includes the option to GrabFromPlayerInventory
  • CSC: certain body part-modifying CharacterFunctions that were formerly limited for use with specific Characters are now available for all NPCs. Think big brah, real big
  • CSC: NPCs who are currently on fire/have a flame effect visible can now speed up the rate at which the flame visibly ignites/grows or extinguishes by using the SpeedUpFireProgress
  • CharacterFunction. Upon reaching maximum “burn” or when an NPC is fully extinguished, the behavior of the flame effect is set back to its defaults. So, use this when you need a faster, one-off change. This does not increase the amount or rate at which fire damage is taken by the Character
  • CSC: added the IsZoneEmpty criteria, which will check to see if any Characters are CURRENTLY in a zone (Characters walking or being warped over time will need their own logic/criteria set up). This can be used to replace certain repetitive distance and/or InZone checks
  • CSC: “OnRelationshipEventWith” Event Trigger split into different Triggers specific to increases and decreases of Friendship and Romance to allow more convenience when fine-tuning social behaviors. The “Scared” social value is no longer tied automatically into any Event Triggers
  • CSC: improved formatting when Exporting Player Responses
  • Fixed UI placements
  • Fixed Amy nipples poking trough top
  • Added IKOffsets for all characters to improve animation clipping
  • Fixed issue with Derek wearing Sundress/GoodbyeKitty underwear in Main Menu
  • Improved Stephanie’s dress cloth physics and tweaked her hands positions during lap-dance
  • Updated animation settings to stop characters from sliding backwards during conversations
  • Tweaked Brittney specular on cloth material
  • Fixed Madison hard edges on her butt
  • Removed lines/folds under female butts as they stretched during sex scenes
  • Fixed Derek skinning issue which caused a polygon to spike from his neck
  • Tweaked gazebo seating positions to be a bit lower
  • Adjusted ejaculation particle position for male characters
  • Changed player idle animation
  • Added alternate clothing textures for Ashley and Madison when they get beer thrown on them
  • The player will now stop dancing when entering combat
  • Prevented the player from crouching while dancing
  • Characters will now pause or stop what they’re doing to move for another character more often
  • Prevented some arbitrary errors from being logged to the debug console
  • Made improvements to precision when characters are navigating to crowded areas so they will get closer to their desired move target
  • Added console commands to play cutscenes
  • Updated discord links in the main menu
  • Save/Load/Autosave no longer resets a character’s clothing when they’re using a hot tub seat
  • Prevented autosaves from being performed when in the process of loading the main menu and/or being knocked ouut
  • Female characters are now able to dance badly
  • Added additional THGOAO texture slot for a character’s alternate textures
  • CSC Registration in game will now warn the player if their password isn’t using any special characters or capital letters
  • CSC: Accessible player prefs are now segregated by a prefix from normal player prefs to avoid any potential conflicts
  • CSC: Improvements to include faster and better results for advanced regex searches in CSC searches
  • CSC: Improvements to filtering criteria/events in search display results
  • CSC: The RandomizeIntValue option now logs the result of the operation
  • CSC: Performance improvements for sarching with filters
  • CSC: custom filter values are now preserved in search when switching to different characters
  • CSC: IsNaked can now be used for reactions/event triggers
  •  

v0.18.2

House Party Stable Release 0.18.2 is live!
We’ve ironed out a bunch of bugs and added a lot of polish in this update. We hope you all enjoy the extra smooth gameplay experience!
Two of the biggest changes we introduced are Brittney and Katherine’s outfit reworks. Brittney has an updated patriotic bathing suit, a cute new top for Date Night With Brittney, and her regular in-game shirt has also been reworked with a sexy new look! Katherine’s outfit rework includes a black tee, red skirt, choker, and fishnets! If you haven’t checked out any of the social media screenshots we’ve shared of those two yet, go take a look at them in-game and let us know what you think!
In addition to the usual load of bug fixes, this update also brings some great visual/UI changes such as a brand new radial menu for player choices. Now, when you click on an NPC in the game, it’ll have a new look when selecting your interactions. We also reworked and updated intimacy rewards for several characters, updated the House Party loading screen, and improved our save and load system.
The changes included with this release greatly improve the look, feel, and quality of life of House Party. We’ll catch up on unvoiced lines and translations in our next content update sometime soon after the new year.
There is so much more exciting stuff we’re working on that we can’t wait to share with all of you. For now, enjoy the polish release, check out the hot new Brittney and Katherine outfits, enjoy those new repeatable intimacy rewards, and get hyped for our upcoming updates!
Reminder Note: Though we try our best to preserve them, sometimes it’s inevitable that we have to make changes to the save system, so old saves are not compatible with this update
Thanks!
-Eek Team
0.18.2 (Stable Release)
11/24/2020
  • In the Original Story: Katherine’s intimacy reward has been ‘modernized’ and can now make use of all available intimacy positions
  • In the Original Story: Rachael’s intimacy rewards have been ‘modernized’ and can now make use of all available intimacy positions
  • In the Original Story: Madison’s intimacy reward from “The Muse” has been ‘modernized’ and can now make use of all available intimacy positions
  • In the Original Story: Leah’s intimacy reward from “Broken Code” has been ‘modernized’ and can now make use of all available intimacy positions
  • In the Original Story: Stephanie’s intimacy reward from “Special Tutoring” has been ‘modernized’ and can now make use of all available intimacy positions
  • In the Original Story: Leah’s Hellion/”evil” intimacy reward is now repeatable…but the Player won’t exactly be in control of such fortuitous second, third, fourth, or seventieth rounds…
  • In the Original Story: Katherine’s photo shoot (part of “Look at this Photograph!”) has been ‘modernized’ with the option to use a radial menu to control her poses, and expanded upon to include many more pose options
  • In Date Night With Brittney: Brittney has selected a slightly different outfit for her date with the Player…
  • In the Original Story: * BEEP BOOP * Compubrah can now scan Katherine…
  • In the Original Story: * BEEP BOOP * Compubrah can now scan Rachael outside of her involvement in “Patty’s Striking Resemblance” and “Benedict Brahrnold”…
  • In the Original Story: Lety’s (solo) intimacy reward has had a little additional polish and modernization added to it, and can now make use of the Wall Sex positions
  • The Intimacy Console Command will now let you know you are wasting your time if you try to make a Character that is Asexual be sexual. It won’t go as far as to make you feel bad, per se. It will leave that to you
  • Updated Brittney’s clothing
  • Updated Katherine’s clothing
  • Added new model for frank’s popcorn
  • Frank’s Popcorn can now be thrown around. You know where you’re gonna throw it first
  • Updated combat and orgasm UI
  • Added loading tooltip UI
  • Added tool tips to the load window to show recent memories and opportunities in progress for the save file under the mouse. Will only work with newer save files.
  • Added new radial menu UI
  • Updated the radial for the main menu to use a new visual style and support up to 12 elements on screen at one time.
  • Updated memories window and save data to differentiate between narrations and thought bubbles.
  • Updated the loading screen to support cycling randomly through a list of background image.s
  • Updated the orgasm status bar to support use of a different icon for charging vs depleting.
  • Added a continue game button which is enabled when there is a valid auto save to recall.
  • Updated auto save conditions to perform an auto save whenever you return to the main menu.
  • Synchronized time across all clocks in the universe
  • In the Original Story: Stephanie will not interrupt the Player nearly getting their teeth kicked in or while other events of “global” importance are occurring just to help Katherine with her wittle bitty tummy ache
  • In the Original Story: cleanup of events that can fail out of the “Meltdown” Opportunity while Katherine is still in the downstairs bathroom
  • In the Original Story: general cleanup of events related to Stephanie’s intimacy sequences
  • In the Original Story: fixed a Derek Alternate Dialogue setting so that it will not show up if Derek is mad at the Player
  • In the Original Story: fixed a handful of confusing or unnecessary behaviors and restrictions that had been caused by the tying together of Ashley changing in her room as part of “Change of Heart/Humiliate Ashley” Opportunities and the Player having upset Ashley by untying her top or groping her
  • In the Original Story: cleanup of some of Derek’s behaviors related to him divulging his “girl-friend” problems to the Player at various times
  • In the Original Story: fixed an issue that let the Player ask Katherine to start her Photo Shoot even after Katherine had gotten what she wanted (the Rum)
  • In the Original Story: fixed an issue that would prevent the initial Derek Smash!-related response option for Derek from showing up again if the Player had initially asked for Derek’s help when Derek was pissed off at them. Still gotta earn your way back into buddy-ship, though!
  • In the Original Story: tweaked Ashley’s behavior so that she’s not as talkative immediately after being humiliated by the Player and Madison
  • In the Original Story: Madison’s Phone will now only use one set of Radial Menu options
  • In the Original Story: fixed an issue that could cause redundant thought bubbles to appear when selecting a Vickie response while pursuing “The Muse” and “Sibling Warfare” at roughly the same time
  • In the Original Story: tweaked Lety’s behavior so that she won’t be remain visibly plastered for the remainder of the party after her core content is Completed or Failed
  • In the Original Story: minor cleanup of events related to getting several Characters into Compubrah VR Land A.K.A DongVR A.K.A Patrick’s Fuckbox
  • In the Original Story: added additional temporary position transition protections for many of the intimacy scenes in the game that should help mitigate situations in which a Character the Player was hooking up with could be rendered briefly unable to Orgasm, potentially for the remainder of an entire intimacy scene
  • In the Original Story: fixed an issue that could cause Lety to use her generic reaction to the Player exposing themselves just as they were getting intimate together
  • In the Original Story: fixed an issue that could prevent the Player from being able to send Lety to Derek just before the main events of “Hunt the Hunk” if Derek was occupied when the Player first tells Lety about Derek and Madison
  • In the Original Story: fixed an issue that could prevent certain story-critical events from various NPCs from unfolding during some of the more “idle” moments of the Game Grumps’ “painting scene”
  • In the Original Story: slightly loosened restrictions on two Patrick responses related to sending him to Brittney to ask about his phone so that they would not be locked out for the entirety of Madison’s “art show”, even if the Player takes their sweet time getting to it
  • In the Original Story: refusing to be Stephanie’s prostitute is now a permanent decision. Fixed a repeat response issue related to this as well
  • In the Original Story: fixed an issue that would allow the Player to try and be intimate with Stephanie even if their Orgasm meter was recharging just before her intimacy reward for “Special Tutoring” was started
  • In the Original Story: fixed an issue that would allow duplicate pre-“Special Tutoring” intimacy dialogues for Stephanie to appear
  • In the Original Story: fixed an issue that could cause a confusing shift in dialogue and tone when giving Ashley her 2nd beer for her “Drunk and Disorderly” Opportunity, if the Player was close to recovering from negative social values with her
  • In the Original Story: tweaked Derek’s alternate lines for his default greeting/Dialogue 0 to be a bit more reliant on social meters, in the case that the Player completed “The Muse” and slept with Madison
  • In the Original Story: Frank can now be looted for this marijuana, provided your not-omniscient avatar has need of such a thing
  • In the Original Story: Stephanie can now be looted for her moneys, provided your not-omniscient avatar has need of such a thing
  • In the Original Story: minor miscellaneous improvements to a couple looting mechanics
  • In the Original Story: slightly loosened criteria restrictions on an Ashley response regarding her best bud, Julius Squeezer
  • In the Original Story: fixed an issue that could allow Vickie to walk to a hot tub seat just after she invited the Player to take her Panties off in the hot tub
  • In the Original Story: the Player can no longer start a game of beer pong if they are being intimate with another Character or in combat
  • In the Original Story: fixed an issue with Russian translations that could prevent Background Chatter for Amy, Ashley, and Derek from translating properly
  • In the Original Story: slightly tweaked the restrictions on telling Stephanie about Katherine being sick, if “High and Dry” was in progress, and also add a thought bubble response in case a restriction still applies
  • In the Original Story: fixed an issue that could cause Derek to get stuck on the roof after his “Memory Lane” scene with the Player, if the Player had previously reminded him to go to the roof in addition to the original request to do roof stuff
  • In the Original Story: fixed an issue that could inexplicably lock out the finale of Ashley’s “Smooth Operator – Ashley” Opportunity if a specific pre-“Sibling Warfare” line was seen
  • In the Original Story: minor tweaks to the availability of a couple Derek default greeting responses
  • In the Original Story: fixed an issue that could allow Patrick to potentially be erroneously flagged as Not Occupied during niche moments during the Derek and Pat vs. Frank fight in “Derek Smash!”
  • In the Original Story: the Player can no longer “Blaze” with the Vape if they are currently giving a Blowjob
  • In the Original Story: fixed an issue that could allow Frank to be sent after Patrick while he is still soothing his own ego just before spars with the Player for the “good” finale of “Broken Code”
  • In the Original Story: minor event cleanup, niche bug vector fixes, and emotive tweaks during Pat’s “Cloud of Mystery” and “Genie in a Brahttle” Opportunities
  • In the Original Story: added extra protection against Frank being able to be sent after Patrick just as Patrick was needed for some rather intimate moments during the finale of “Patty’s Striking Resemblance”, which could cause…complications
  • In the Original Story: Pat and Rachael won’t aimlessly stand around, fully clothed, in the hot tub after Patrick nearly dies and gets soaking wet during the finale of “Palectrick Feel”. That’s just silly
  • In the Original Story: fixed an issue that caused the “Got Vaped” lines from most Characters to count as having met them, which could lead to some awkward and/or unintended introductions and behaviors
  • In the Original Story: added extra protections against Madison being able to be sent after Patrick at several points in the game that would be…unfortunate
  • In the Original Story: fixed an issue that caused Frank’s dialogue re: getting mad at Patrick for talking about hiding booze from him as having “met” the Player
  • In the Original Story: additional cleanup of Madison and Frank “GO GET PATRICK!” responses in order to provide somewhat consistent feedback as to why these may be unavailable
  • In the Original Story: fixed a handful of issues that allowed Compubrah VR/Dong VR-enabled Characters to react to certain Player actions as if they were their normal selves. Which they aren’t…
  • In the Original Story: spiced up Rachael’s grope reaction with an emote and…more interesting effects if she isn’t attracted to the Player and in the middle of Lety and Rachael’s “Easter Egg” ending
  • In the Original Story: fixed an issue where Rachael could call for Frank’s help after being groped by the Player, but if Frank was technically unavailable…uh oh, Spaghetti-Os
  • In the Original Story: fixed an issue that would allow the Player to ask other Characters about Derek’s “Memory Lane” stories if the Player had Failed the Opportunity before Discovering it
  • In A Vickie Vixen Valentine: fixed an issue that could prevent Vickie from properly turning AND stepping back to let the Player by if it was requested via a dialogue response
  • In A Vickie Vixen Valentine: fixed an issue that could allow Vickie to get prematurely mad at the Player for not meeting up with her quickly enough at the beginning of the story
  • In A Vickie Vixen Valentine: cleaned up miscellaneous and old scripting issues that would cause problems with certain Action Items and Doors used in the story
  • In A Vickie Vixen Valentine: cleaned up the Actions on the box. Oooohhhh yeah, THAT box
  • In the Original Story: tweaks and polish to a number of aspects of the “Patty’s Striking Resemblance” and “Benedict Brahrnold” finales, including a bug fix for an issue that could cause “Benedict Brahrnold” to “stall out” just as Rachael asked for you to give her Patrick’s “key” due to certain Opportunity dependencies
  • In Date Night With Brittney: fixed an issue that could cause Brittney to awkwardly remain on her knees at one point in the story instead of starting oral fun with the Player
  • In Date Night With Brittney: Brittney will now react to the Player peeing anywhere near her. It won’t go so well
  • In Date Night With Brittney: adjusted the “Top Off” Action for Brittney based on her new clothing style and how her top might be removed in different positions
  • In the Original Story: slightly buffed Brittney’s combat stats to better reflect her long, storied history as a wrestler and her intense study of the techniques of Gina, the Gynecological Goddess, and complete shunning of that uppity orphan-burning bitch, Hymenia
  • In the Original Story: sprinkled in some additional emotive behaviors throughout Katherine’s story in dialogues where strictly engine-driven conversation behaviors might not reflect the seriousness/hopelessness/eternal melancholy/lulz of whatever is going on with her
  • In the Original Story: fixed an issue where a hint thoughtbubble about the Penguin would not appear after a certain Patrick line was used while the Player was working on “Artsy Fartsy”
  • In the Original Story: addressed a social meter inconsistency in Katherine’s reaction to the Player masturbating while waiting to be intimate as compared to her…other reactions during that period
  • In the Original Story: fixed an issue that could cause Lety (immediately after having been invited to the party) to follow Leah around during certain bits of content that notably occupy Leah
  • In the Original Story: fixed an issue that could cause Lety to get up from having sex with the Player just before crushing him during the intimate finale of the Lety-Rachael Easter Egg. Come Lety, that isn’t how you smush
  • Streamlined logging of automatically and periodically performed Event Triggers
  • Fixed an issue with the Vibrator item that could cause erroneous events to trigger on Characters that had nothing to do with the…vibrating
  • Fixed an issue that could cause duplicate and/or erroneous IsAttacked reactions/EventTriggers to fire when Characters were struck
  • Fixed an issue that could cause IsAttacked reactions/EventTriggers “owned” by a Character (the EventTrigger being in their story) to not fire if they were too far away from the an “Target” Character that was struck
  • Fixed an issue that could cause the Camera item to erroneously count certain Characters as having had a “Naked” Photo taken, when no portion of their body was fully exposed. Characters will count as “Naked” for the Camera item if they have the Topless, Bottomless, or Naked State(s), which are already dictated by Clothing item presence on a per-character level. CSC users can further customize this behavior by manually decrementing relevant Camera-generated Photo values in the CSC via Game Events
  • Added a few colliders around the currently used kitchen cabinet to ensure neither Frank’s precious popcorn nor other items can suddenly clip/fall out or into it from the sides or bottom
  • Fixed a few floating objects in the kitchen cabinet
  • NPCs will not randomly choose another NPC to roam to if they currently have the WantsToBeAlone state. However, if an NPC was manually added to their Roaming AllowedLocations via story scripting, they may still roam to that NPC
  • Fixed a minor feedback error in the Roaming Console Command
  • Added the StopMyCurrentRoamingMotion and StopAllCurrentRoamingMotionTo options to the Roaming Console Command
  • Fixed a bug in Console Commands that could cause an exception and display bug in the Console if a result was not found by the somewhat-kinda-intelligent-object interpretation flux nozzle…thing. Shut up
  • Fixed issue where characters were less likely to hit each other in combat when the frame rate was low
  • Fixed issue with translating radial menu options
  • Updated memory interface to use a new icon for narration events
  • Fixed issues with reachtarget events not being triggered when a character was told to move to, warp to, or otherwise interact with an interactive item that they were already using
  • Fixed issue preventing the event to force an end to sex from working when characters were very close to climaxing
  • Fixed issue where certain radial options did not work when the game was translated to certain languages
  • Updated radial menu to allow the target/cursor to be hidden when it is near the center
  • Updated how Katherine’s and Stephanie’s cloth components behave to avoid them getting stuck in strange positions after the characters warp or move very rapidly
  • Slight modifications to the Distance feedback provided by the Charinfo Console Command to better separate values used by House Party vs. generic Vector3 Distances
  • Fixed an issue that could cause erroneous additions to NPC AllowLocation and ProhibitLocation Roaming Lists upon loading a saved game
  • Fixed a minor text feedback issue in the Social Console Command
  • Slight tweak to the position of the InFrontOfEasel movetarget, which will allow NPCs walking to it from outside SpareRoom2/the art room to get clear of the door more reliably if it closes just after they reach the movetarget
  • Updated the save/load manager to support translations for static menu elements.
  • Updated the save file metadata to include translations for all languages for recent memories and quests that are now shown in the load manager when hovering over a save.
  • Fixed issue where memories being displayed when hovering over a save file in the load manager were not the most recent in the metadata for that save.
  • Update Madison’s phone pictures to support censoring/uncensoring.
  • Updated Katherine’s character script to remove her accessory clothing item by default whenever she is loaded in the OS and custom stories.
  • Removed a sitting pose from Katherine’s sitting pose list that was revealing her underwear when seated/fully clothed.
  • CSC: added Started and StoppedUsingActionItem event triggers that will fire whenever a given Character either sits/lays down on/uses a specified (or any) Action Item, or when they get up from/stop using an Action Item
  • CSC: Frank’s Popcorn now has Item Functions enabled
  • CSC: Interactive items now have a toggle to avoid using the default radial options
  • CSC: Added advanced options to search for specific events
  • CSC: Added advanced option to search for specific criteria
  • CSC: Added advanced options to control how filters are resolved
  • CSC: Added advanced options to determine which types of results should be included in the final filtered results
  • CSC: Added advanced option to control how many results can be displayed
  • CSC: Added a reset button to clear the search fields to defaults
  • CSC: Made specific event/criteria searches case insensitive
  • CSC: Added the ability to use semi colons to force line breaks for radial menu options (interactive item actions)
  • Fixed gap in the kitchen cabinet model
  • Fixed light bleeding from the garage into the master bedroom in baked lighting
  • Optimized lightmapped objects
  • Improved radial menu UI
  • Updated avatar images for characters that have new outfits
  • Updated loading tooltip to be static in the loading UI
  • Reduced brightness on a few interactive objects
  • Improved lighting on the erotic prickly vegetation
  • Fixed Brittney’s hands deforming during sex and clipping through drinks
  • Added censored versions of all character texture maps
  • Improved skinning for Brittney and Katherine
  • In the Original Story: minor cleanup of the events between Madison walking out of the Art Room/Spare Room 2 up to waiting for the Player to approach her for “Magnum Opus”
  • In the Original Story: fixed an issue that would allow the Player to offer Vickie Madison’s nudes even if the “Sibling Warfare” Opportunity had been failed
  • In the Original Story: fixed an issue that prevented the “Military Precision” Opportunity from failing near the finale of Derek’s “Mission Impawsible” Opportunity
  • In the Original Story: fixed an issue that could allow Frank’s confrontation with the Player after stealing too much booze from his cabinet to offer two responses instead of one
  • In the Original Story: fixed an issue that could allow Frank and Derek to loop rather rapidly through their “I WANNA KILL THE PLAYER” and “I WANNA DEFEND THE PLAYER” lines if the Player is caught holding a booze item near Frank while Derek is able to use his Combat Perk to defend the Player from Frank
  • In the Original Story: fixed issues that prevented the Player from Grabbing a booze item in front of Frank if Frank was concussed or the Player had a “booze pass”
  • In the Original Story: fixed an issue that would allow the Player to sneak more than one beer away from Frank if they had a “booze pass” via a super sneaky grab and hold technique
  • In the Original Story: fixed an issue that could allow Frank to loop through some of his concussed reactions to the Player holding booze
  • In the Original Story: tweaked some events and dialogue around the time when the Player might want to listen to the voicemail from Hugo Hugehole during post-“Sibling Warfare” with Ashley. These tweaks should prevent higher “sensitivity” from making listening to the voicemail extremely hard to do
  • In the Original Story: once you listen to the Hugo Hugehole Voicemail, it’s kaput! No new voicemail!
  • In the Original Story: aesthetic improvements to Patrick’s little jump to retrieve his briefcase near the end of “Patty’s Striking Resemblance”
  • In the Original Story: there is now a short window of a couple minutes after the “Derek Smash!” fight ends during which Leah will not magically sense that the alcohol in the liquor cabinet might be in danger when the Player Takes it into their inventory, and come waltzing over to guard it. This should make it easier to capitalize on Frank being KOd after “Derek Smash!” concludes
  • In the Original Story: fixed an issue that could allow Rachael to forcibly Change Location away from the Player if she caught the Player having sex during some rather sensitive points in her content
  • In the Original Story: fixed an issue that could cause Leah and the Player to encounter…sexual issues if the Player had recently pleasured themselves and then immediately tried to launch into the finale intimacy reward in the “Hellion”/evil path of Leah’s “Broken Code” content
  • In the Original Story: fixed a minor inconsistency in flagging a Frank “Booze Warning” in one of Leah’s dialogues
  • In the Original Story: Giving Ashley’s clothes back to her after humiliating her will slightly boost her socials with the Player if the Player did not tell her to stay naked or request her Panties in return for the key
  • In the Original Story: after humiliating Ashley, the Player can choose to give her the key without asking for “more” in return, or back out entirely
  • In the Original Story: fixed an issue that could cause a highly skilled, ultra bad-ass, Navy Seal-level Player to not successfully make it through the sparring session at the end of the “good” route of “Broken Code” after getting a confirmed kill on Frank
  • In the Original Story: it should be moderately more difficult for NPCs to interrupt Amy and the Player mid-intimacy now, as they will totes hear any throes of passion and generally avoid roaming to her. They can still roam around to places that may make them visible to Amy, causing her to get all bashful and stuffs
  • In the Original Story: fixed an issue that would allow Players to exploit around Frank’s social mechanic after sneaking a booze item(s) from his liquor cabinet
  • In the Original Story: standardized Eat/Drink functionality for food items in the fridge and the soda to match those of other existing non-alcoholic items that can be consumed
  • In the Original Story: tweaked some Dialogue values for a few Characters that could lead to their formal introductions being skipped
  • In the Original Story: Derek will not congratulate the Player for getting in good with Ashley if the Player sufficiently lowered their friendship with Derek
  • In the Original Story: fixed an issue that allowed the Game Grumps to potentially perform their bathtub scene while KOd
  • In the Original Story: Improved the accuracy of the checks used to determine whether or not Stephanie actually witnesses someone get knocked out via combat
  • In the Original Story: cleaned up and slightly loosened the criteria that control whether or not Steph may check on Katherine of her own accord while Katherine is sick prior to Meltdown
  • In the Original Story: reduced the frequency at which Amy will stub her toe near Stephanie
  • In the Original Story: spruced up the process of getting dressed for a few Characters. This and undressing will continue to be worked on over time
  • In the Original Story: fixed an issue that would cause Katherine’s negative reaction to being “finished on” trigger a mismatching voice line and Dialogue Close reaction
  • In the Original Story: fixed an issue that could cause Katherine to remain in “photo shoot” mode after the Player…did things to her, when she should not
  • In the Original Story: a little clean-up added to Rachael’s post-dare intimacy behavior
  • In the Original Story: cleaned up additional events related to Stephanie and Amy behaviors that precede the beginning of the “Meltdown” Opportunity
  • Added a new wallsex spot in the master bedroom, near the standing lamp
  • Fixed an issue that could cause Ping Pong balls to magically levitate if held by the Player while Starting a game of forever-alone-pong. SPOOPY!
  • Beer pong cups will now reposition themselves whenever a new Practice session of beer pong is started
  • Fixed an issue that was causing the Painkillers and Scorpion Tequila to initialize already flagged as being Held/Grabbed by the Player
  • Fixed some issues with the new radial menu
  • Fixed some issues with the new tool tips in the load manager
  • Various performance fixes related to the storing/retrieving character values, combat, and more
  • Updated the radial menu to support text renderers with higher fidelity
  • Updated tool tips in load manager to sort opportunities by those most recently updated or acquired
  • Fixed resolution based rendering issues in UI
  • Made the new radial menu center the cursor/target whenever it is activated
  • CSC: fixed an issue that was preventing the Practice Point for beer pong from appearing as an Item in the CSC
  • CSC: added an Item Function that can be used to manually reset beer pong cup and ball positions
  • CSC: Added ability to search by game event type and criteria type simultaneously in the CSC
  • Fixed weird specific reflection in the laundry room cabinet
  • Added an icon for narrator text in the memory log
  • Updated dialog UI to allow for slightly longer character names
  • Fixed issue where the “just chill” sign reflected into the house interior and reduced it’s brightness
  • Fixed issue with Patrick so he can take of his shoes again
  • Improved clipping of male idle animations in the hottub
  • Added censorship disclaimer to menu (if no dlc is installed)
  • Fixed visual bugs with translated UI
  • Fixed UI issues on non standard aspect ratios
  • Updated avatar images with new outfits
  • Optimized shadow casting for performance
  • Updated the control scheme UI
  • Improved loading screen
  • Reduced fuzzy text in input UI
  • Fixed an issue that was causing Charfunc Console Command issues for several characters
  • The Clothing Console Command’s “Change” clothing option can now be used without specifying a clothing set. When used in this way, the current Default Clothing Set for any affected Character(s) is used. In other words, you don’t need that extra ‘0’ in 99% of cases unless you or the game engine has been fucking with Default Clothing Sets
  • Fixed an issue that could cause Characters to consider another Character target “reached” even if they were on uneven ground on the stairs, with the stair bannister between them, etc. This should help mitigate crowd control issues on or around the stairs
  • Fixed an issue that could cause Characters to try and fight each other through the stairway bannister, which is a pretty hit or miss strategy. Literally. Now they will run all the way up the stairs to murder you. Greet you. You know what I mean
  • Fixed an issue that would allow Characters to struggle to fight through the immovable object that is the Refrigerator door. The door will now, in its wisdom, sense the martial showdown that’s set to occur, and close itself out of respect
  • Fixed an issue that could cause the Player to enter into combat with a previously engaged combatant if the Player had successfully attacked that combatant, and then combat had been canceled via game event or Console Command, and then the Player had thrown a punch into the air without hitting another NPC directly in front of them
  • Fixed an issue that would occasionally allow Characters to attack each other through doors
  • Fixed an issue that could allow the Player Property IsBlocking to very briefly register as true if an NPC attacked the Player, even if the Player was not currently blocking
  • Fixed an issue that could cause the Interaction Text to occasionally disappear/rapidly flash on and off if the Player was in combat and pointing their cursor at an item or Character. This also fixes an issue that could cause a backup method of calculating an attack hit to execute instead of attempting to attack the Character the Player’s cursor was on
  • Fixed an issue that prevented consistent selection of exact EventTrigger/Reaction matches when using the Events Console Command
  • Optimized Criteria handling and Periodic Event logging in order to reduce CPU usage and garbage allocation
  • Fixed an issue that could often prevent transitions to a Wall Sex intimacy act and even end intimacy entirely when two Characters were already on a Bed and making use of certain positions that could compromise their vision of a Wall Sex spot
  • Slightly adjusted the position of the two wallsex spots in Compubrah-world
  • Fixed the positioning and component values for a movement and navigation blocker inside the garage, to the left of the door, that was a bit oversized and clipped into the kitchen. This change also prevents players from placing items on top of the invisible collider. Sorry, no more floating penguin
  • Fixed an issue that could lead to the Player being able to set their Crosshair focus on or even interact with NPCs through certain environmental layers or in unintended circumstances
  • Slightly increased the distance at which the Popper item can trigger Poppered reactions by Characters
  • Very slightly increased the distance at which the StarBomb will trigger Poppered reactions by Characters when it hits the FirePit
  • Fixed an issue that could cause the Property Console Command to not apply Property changes to All Characters when the All subcommand was used
  • Improved Player auto-targeting of NPCs for attacks in situations where the Player did not have an NPC target focused with their crosshair. This will reduce the frequency with with a further-away NPC is hit instead of one closer to the “center” of an attack, and will prevent an attack from auto-targeting a KOd NPC if a non-KO’d NPC is within range
  • Characters in the LoadingDock cannot roam, cannot be roamed to, and cannot be invited to perform any roaming-initiated “hangouts” with NPCs they might have developed a relationship with
  • Cleaned up restrictions on “hangout”-based motion initiated by Change Locations and added a handful of additional safeguards
  • Simplified the Sociable personality trait-based modifier that affects the random Change Location roaming timer
  • Fixed an issue that could cause certain items to retain their “Highlight in Grass” texture even when they were mounted and/or no longer touching a grass surface
  • Added functionality to respect/enforce demo limitations and show feedback explaining them.
  • Updated main menu to exclude empty directories when determining language options for stories.
  • Fixed issue where switching languages after a game has already been saved and loaded didn’t translate some things.
  • Added support for the demo version to allow the player to play the game however they want for up to 10 minutes per play session, while restricting the ability to save/load games.
  • Added support for the graphics menu to be translated.
  • Improved performance for menu translations.
  • Updated status bar code to support new radial style.
  • Updated the radial menu to show default options for different types of interactions in the same positions/order, and disable them but still show them if they’re not enabled by the story.
  • Fixed issue where switching back to English didn’t re-translate the main menu if you already went into a game and returned to the main menu.
  • The hard coded behavior that opens up Madison’s Phone’s UI will now also work whenever the Player is holding the phone
  • In the Original Story: tweaked the “not sitting in hot tub” message the Player can receive so that it doesn’t appear if an NPC is already using that seat
  • In the Original Story: fixed a discrepancy in the Speed boost you get from scoring multiple times in Beer Pong; doing so will now give the intended, somewhat higher boost
  • In the Original Story: fixed an issue that could cause Rachael to get partially dressed again during the Lety-Rachael Easter Egg intimacy scene, if the Player had already done certain Rachael dares first
  • In the Original Story: fixed an issue that could cause Rachael to not be close-at-hand during the finale of “Palectrick Feel” if she is unoccupied
  • In the Original Story: fixed an issue that could cause the Player to not get FlashScore credit (for Katherine’s “Express Yourself” Opportunity) as a result of certain possibilities that could unfold during Lety and Leah’s “Just in the Kick of Time” conversation
  • In the Original Story: fixed an issue that could cause one or both Key items taken by Derek to reappear in front of the character when they had already been put back in the Player’s inventory
  • In the Original Story: fixed a number of VA-text mismatches
  • In the Original Story: added a couple Derek dialogues to make certain positioning possibilities when starting early “Memory Lane” content steps a bit less awkward
  • In the Original Story: fixed a couple confusing responses and thought bubbles that Ashley could generate that implied that her “prank was back on” even if the Player already failed “Sibling Warfare”
  • In the Original Story: fixed an issue that would cause Frank to warn the Player about taking booze from his cabinet, and Leah to come check on the safety of Frank’s liquor cabinet, even if the Player was given a “booze pass” by Frank
  • In the Original Story: it should be much harder for Patrick and Rachael to start their argument that starts “Patty’s Striking Resemblance” while Patrick is on/near the stairwell. That was just rude
  • In the Original Story: the Achievement credit/counter toward the “Duck and Weave” Achievement will not reset if the Upstairs Bathroom gets locked by Amy during her “Goodbye Kitty” selfie
  • In the Original Story: minor cleanup of some Compubrah/VR-entry-related events
  • In the Original Story: fixed an issue that could cause Katherine to prematurely walk away from a pending (repeatable) intimacy sequence
  • In the Original Story: if the Player is in the master bedroom zone (includes Madison’s closet and bathroom) but not in sight of Katherine when she reaches the bed for a repeatable intimacy reward, she will go ahead and strip down to wait for the Player
  • In the Original Story: fixed an issue that would temporarily prevent the Player from taking booze out of Frank’s cabinet if the Player first got Derek’s “Combat Perk” (where he can protect you from Frank), then pursued “Apply Pressure”/concussing Frank by locking the downstairs bathroom door and having him run into it, then tried to take said booze after Frank walked back to the Dining Room
  • In the Original Story: Amy’s intimacy reward from completing “Chasing Amy” has been ‘modernized’ and can now make use of all available intimacy positions. This includes the ‘full’ and ‘partial’ rewards
  • In the Original Story: pursuing Amy’s intimacy reward just before Madison’s “art show” for “The Muse” starts is now an option, but as expected that will prevent Amy from attending the art show
  • In the Original Story: fixed an issue that could cause the Money Maker’s Monthly magazine to not properly trigger Patrick’s dialogue about the rainforest and environment such if he was KO’d
  • In the Original Story: fixed an issue that could cause Ashley’s Top to become un-interactable after her initial “Sibling Warfare” intimacy reward
  • In the Original Story: fixed an issue that would allow a Player to Untie Ashley’s Top at unintended times just before an intimacy reward
  • In the Original Story: Ashley’s intimacy rewards from both “Smooth Operator: Ashley” and “Sibling Warfare” have been ‘modernized’ and can now make use of all available intimacy positions
  • In the Original Story: minor cleanup of aesthetic/emotive events before, during, and after Ashley’s intimacy rewards
  • In the Original Story: there is now a short window of a couple minutes after the “Derek Smash!” fight ends during which Leah will not instinctively come to take over Frank’s guard duties if the liquor cabinet doors are opened; this was making capitalizing on the Frank-less outcome of “Derek Smash!” a bit too difficult
  • In the Original Story: fixed an issue that could cause Leah to encounter some movement issues if she approached the Player to listen in on the Vickie conversation prior to starting “Screw Like a Bee”
  • In the Original Story: Leah will only start zealously judging the Player’s distance from her during the “follow Leah” intro portion of “Screw Like a Bee” the moment she starts running to the Garage
  • In the Original Story: there is now a small social penalty to Madison’s friendship and romance if she catches the Player and Ashley in the closet after the doors were supposed to be closed during the “Sibling Warfare” finale
  • In the Original Story: fixed an issue that could cause the left Master Bedroom Closet Door to be openable before it should be during the finale of “Sibling Warfare”. This could occur if the Player had closely followed Ashley into the closet instead of manually closing the closet themselves, and would lead to a confusing failure of the content if the Player did as instructed and opened “one door only”
  • In the Original Story: made several tweaks to Leah’s approach prior to starting “Screw like a Bee” that should help prevent situations where she was not close enough to overhear and start the Opportunity after the Player lies to Vickie
  • In the Original Story: fixed an issue that could lead to a confusing sex-related dialogue from Vickie just before “Runner Runner” begins
  • In the Original Story: the Player needs to be fully “recharged” in order to see the “Fuck” action with various characters immediately prior to their intimacy scenes
  • In the Original Story: increased the number of intimacy positions available during Vickie’s intimacy reward and ‘modernized’ her intimacy reward interactions
  • In the Original Story: miscellaneous cleanup of events and addition of some emotive behaviors related to Katherine’s photo shoot
  • In the Original Story: getting caught by Amy when having sex with another NPC can now put “Chasing Amy” and its repeatable rewards in jeopardy if the Opportunity is In Progress or has been Completed, and Amy’s social meters are still high enough to warrant, well…giving a shit
  • In the Original Story: if the Player completes Amy’s “Scavenger Hunt” Opportunity and remains friendly enough with her, she will be just as supportive of the Player’s desire to be nude as the Player was of hers. I.e., she won’t use her snarky nudity reaction
  • In the Original Story: handing the Goodbye Kitty underwear to Amy in front of Madison will result in Madison being…dissatisfied
  • In the Original Story: fixed an issue where Patrick would immediately enable his Merlot in front of Leah…despite being prone to otherwise hide it in front of her
  • In the Original Story: fixed an issue where Patrick could be betrayed by the Player for telling Frank to beat him up, when Patrick could not see the Player
  • In the Original Story: fixed an issue where Patrick could be betrayed by the Player for telling Madison to beat him up, when Patrick could not see the Player
  • In the Original Story: fixed an issue where Inspecting Madison’s phone after holding it to use as a light source or dropping it would do nothing
  • In the Original Story: fixed an issue that could cause unintended roaming and other behaviors right around the time that Leah goes to hide in the bushes during “Broken Code”
  • In the Original Story: cleaned up some behaviors related to the finale of the Game Grumps’ BWWAAAAOOOOOOOOOOOWWWAAAAOOOOO-sorry. Sorry. The Game Grumps’ paintBWWAAOO-FUCK. FIXED SOME PAINTING FUCKERY
  • In the Original Story: added a clarifying thought bubble for when the Player COULD ask Frank about what he did to Leah (after she leaves the party during “Broken Code”), but Frank is occupied
  • In the Original Story: fixed an issue that could lead to Leah or Frank becoming occupied seemingly forever and without explanation if the Player let the Game Grumps just stand around near the painting. For whatever reason
  • In the Original Story: miscellaneous cleanup of extraneous NPC actions during the Game Grumps’ painting thing
  • In the Original Story: minor cleanup of Leah’s behaviors after her betrayal by Frank near the firepit that could cause awkward moments with a few other Characters
  • In the Original Story: the healing food items have been buffed after a most unforgivable typo was discovered. They can now heal a maximum of 69 health, up from 68. Heavens to fucksy!
  • In the Original Story: Vickie may indicate to the Player that he is a fucking weirdo for standing around in the hot tub
  • In the Original Story: Patrick will now attempt to go find his Merlot if he dropped it during the Derek Smash! fight and this was the only fight he had been in during the playthrough
  • CSC: fixed an issue that was preventing Character Functions from being usable for several characters
  • CSC: added a RandomizeIntValue Game Event that will allow users to specify a minimum and maximum range (-100 to 100), and a Character Value which will have a random integer within that range assigned to it
  • CSC: fixed an issue that could prevent the Player from being a selectable Character for a Social Criteria check
  • CSC: added two new Roaming event Options that can be used to stop Roaming-only motion for one Character, or, Roaming-only motion for any Character moving toward a given target
  • CSC: Global Responses will now be sorted by their Display Order, matching the existing sorting functionality for Dialogue Responses, Game Events, Criteria, etc.

v0.17.3

  • In the Original Story: it is no longer possible to get intimate with Amy if you originally unlocked her intimacy rewards and then turned her off. That’s how the love works!
  • In the Original Story: Amy can now make out with the Player as part of her Chasing Amy rewards
  • In the Original Story: fixed an issue that could cause Rachael to be unable to move for her self-pleasuring dare after saving and loading within a small time frame just before/as Rachael starts to pleasure herself during “Dare Interference”
  • In the Original Story: fixed an issue that could allow other Characters to try and roam to Derek during the events of “High and Dry”
  • In the Original Story: Rachael will now wait to deal with her pending dare text from Vickie before violently confronting Patrick about…holes…or whatever he was saying
  • In the Original Story: Derek will no longer remain stuck on the roof if the Player…aggressively rejects Madison during the finale of “The Muse”
  • In the Original Story: Derek telling Amy that the Player is a racist (after deciding to not take his side at the end of “The Muse”) will now have slightly more of an effect on the Player’s relationship with Amy
  • In the Original Story: if the Player did not side with Derek during the finale of “The Muse”, Derek will be…a little more motivated to reach the Player in a timely fashion. To scream at him. Naturally
  • In the Original Story: fixed an issue that would allow a Player to pursue the rewards for “Chasing Amy” even if they had already failed the Opportunity
  • In the Original Story: fixed an issue that could prevent Amy from being sent to check on Derek at certain opportune times
  • In the Original Story: fixed an issue that could allow the Player to redirect Amy back to the hot tub for a skinny-dipping selfie even if they had already fulfilled that requirement for “Scavenger Hunt”
  • In the Original Story: mitigated an issue that could allow Lety to start forcing herself on an unconscious Patrick
  • In the Original Story: fixed an issue that could cause Lety, Patrick, and anyone <COUGH DOOD COUGH> happening to attack Patrick to get locked in the study if the Player was very unlucky with certain “Disrupt the Disruptor” event/behavior timing
  • In the Original Story: fixed an issue that could cause Lety to become unable to socialize with others while she was free to roam around the party while waiting for the Player to make up their mind about sleeping with her or not
  • In Date Night With Brittney: fixed another issue that could cause Brittney to leave the Bathroom naked while changing, if the Player had Entered Vision while Exposed
  • In the Original Story: once the Paper is rubbed with the Pencil, it will always maintain its “written on” appearance, even after saving and loading a game
  • In the Original Story: minor tweaks to emotes and behaviors for Vickie and Ashley during the conversation between the Player, Vickie, and Ashley about Madison’s nudes
  • In the Original Story: minor cleanup of some behaviors for Vickie and Ashley as they are preparing to record Derek and Madison getting down towards the end of “Sibling Warfare”
  • In the Original Story: Amy can now catch the Player when he is very clearly about to hook up with Ashley. This can compromise her intimacy reward(s)
  • In the Original Story: loading into a game that was saved while Madison and Derek were frolicking on her bed during “Sibling Warfare” will no longer cause Vickie’s phone to appear invisible in her hand
  • In the Original Story: fixed an issue that could break Leah’s interaction radial if she caught the Player being intimacy with another NPC while she was already ready and waiting for the Player to hook up with her
  • In the Original Story: fixed an issue that could negatively affect Leah’s behavior/states if she caught the Player being intimacy with another NPC while she was already ready and waiting for the Player to hook up with her
  • In the Original Story: fixed an issue that could allow the Player to mix intimacy actions between Leah and another character. As Leah has stated…she’s all about 1v1 bouts
  • In the Original Story: fixed an issue that could cause Amy to get stuck trying to get to the Spare Room Sofa, if Ashley had made it there before her during certain mixes of content
  • In the Original Story: fixed an issue that could lead to an awkward, yet complimentary line during an automatic “de-clothing” of the Player prior to getting intimate with Amy
  • In the Original Story: added a cancel/”nevermind” option while being intimate with Amy so that the Player is not forced to choose a new position
  • In the Original Story: miscellaneous minor tweaks to certain fluff interactions and/or their availability while the Player is “setting up” or in the middle of Amy’s intimacy reward(s)
  • In the Original Story: fixed another possible issue that could Ashley’s pre-Sibling Warfare intimacy reward to break if the Player was speed running the game like an absolute madman
  • In the Original Story: additional cleanup of Patrick’s Merlot behavior, but THIS time addressing ‘legacy’ and new bugs that could cause Patrick to basically cast “Accio Vino!” and summon his wine to his side. We all know that Patrick’s wand is…just not up to the tas
  • In the Original Story: Derek will no longer socialize while he is trying to comfort Madison after the finale of Ashley’s “Sibling Warfare” prank in the Master Bedroom
  • In the Original Story: fixed some BGC criteria that could lead to odd exchanges between Ashley and Madison
  • In the Original Story: fixed a minor issue that could prevent Madison from exiting the master bathroom when intended after the finale of Ashley’s “Sibling Warfare” prank
  • In the Original Story: fixed an issue that could allow Leah to award the Player with multiple “Flash Scores” (for Katherine’s “Express Yourself” Opportunity) and duplicate credits toward the “First Impressions” Achievement
  • In the Original Story: made Leah’s reaction to being “outrun” by the Player during the…aggressive ending to “Just in the Kick of Time” a bit snappier, and she will also now abandon the chase if the Player is 10 units away or more OR if the player is 7 units away or more AND she cannot see the Player. This should help Players that ran inside the house to get away from her and were having trouble keeping track of her location
  • In the Original Story: fixed an issue that could allow Stephanie to award the Player with multiple “Flash Scores” (for Katherine’s “Express Yourself” Opportunity)
  • In the Original Story: fixed an issue that could allow Frank to award the Player with multiple “Flash Scores” (for Katherine’s “Express Yourself” Opportunity)
  • In the Original Story: fixed an issue that could allow Derek to award the Player with duplicate credits toward the “First Impressions” Achievement
  • In the Original Story: fixed an issue that could allow Derek to award the Player with multiple “Flash Scores” (for Katherine’s “Express Yourself” Opportunity)
  • In the Original Story: fixed an issue that could cause Ashley to comment on the Player’s distinct, albeit overall fortunate, lack of a shirt while they were separated by windows. Weirdo
  • In the Original Story: fixed an issue that could allow the Player to send Derek to talk to Madison about their ongoing romantic drama at certain times around Madison’s “art show” and just before the start of the “High and Dry” Opportunity that could cause notable continuity issues with Derek and Madison’s stories. And…possibly allow Patrick to watch his cousin get dicked. Ugh
  • In the Original Story: fixed an issue that could cause Stephanie to walk back to the Art Room/Spare Room 2 well after she needed to for her “Meltdown” Opportunity finale, and that could cause some minor erratic behaviors on her part for the remainder of a game session
  • In the Original Story: fixed an issue that could allow Arin and Dan to wander into the garage or study during certain unintended moments
  • Adjusted the colliders at the bottom of the beer pong cups so that they do not slightly sink into objects below them
  • Improved alignment for most phone items
  • Phone6 now has an inventory icon
  • Refactored phones to share a parent class, which results in all phones sharing more ItemFunctions (where possible; MadisonPhone is still unique in many ways), scaling behaviors, etc.
  • All phones can now properly align to the right hand of males. We just don’t want to give lefties any love
  • Slightly adjusted collider sizing on several InteractivePhone items to prevent them from sinking slightly into ground colliders
  • Fixed an issue that could prevent the door to the safe in Madison’s Closet from re-opening when a game was loaded, assuming that door was open when the game was saved
  • CSC: added a new criteria for Items and ItemGroups, “IsMountedTo”. This can be used to specifically check WHICH character an Item is mounted to
  • CSC: added two new ItemFunctions, “ResetToOriginalPosition” and “ResetToOriginalRotation”
  • Fixed issue where saved games while the player was engaged in an intimate act with another player wouldn’t load properly
  • Fixed exception that can be logged when starting a new game if the last loaded game has since been removed
  • Updated the position of the highway billboards in the main game scene
  • Updated custom story BGC to allow playing audio clips from the OS asset bundles in certain cases
  • Updated UI for character selection so the male player character will be selected by default (for now)
  • Fixed issue where zipper sound effects could interrupt voice overs/the audio for character dialogue
  • Made the “coming soon” text translatable for the female player character in the main menu
  • Updated character navigation to fire reachedtarget events in more cases, for instance when the character is told to go to a place they are already standing at/interacting with
  • Updated the game logic for custom stories predating HP version 0.17.X to load all characters in a story on start and set them to default locations around the house
  • Fixed issue where the idle animation for the player characters in the main menu could cause them to face the long direction if idle on the menu for a long time
  • Added prevention of manual saves when the player is engaged in intimacy or is currently knocked out/dead
  • Added support for custom main menu/pause menu translations as long as the selected story also has that language/translation present
  • Fixed display issue where custom translations displayed as “English” in the character selection menu where it shows a language confirmation
  • Fixed case where characters that were loaded into the game outside of the animator culling distance could not navigate until they became culled
  • Fixed overflowing for french translation on the main menu
  • Adjusted lighting and position of the billboards
  • Adjusted defaultbg voor billboards
  • Improved Derek skinning, had a little bit off clipping in the left side of his neck when MakingOut
  • Fixed Amy skinning issue with bra clipping through shirt on Main Menu
  • Updated Main Menu Spot Light and Neon Light to have less harsh shadows (which could look like clipping hair) and updated textures for Patrick’s and Vickie’s clothing material
  • Fixed Amy Goodbye Kitty top clipping through back when making selfie

v0.17.2 Beta

v0.16.5

  • Tweaked drinking animation for all characters
  • Changed cowgirl animation
  • Fixed all discoloration for drawers and cabinets
  • Added custom stories menu
  • Increased texture size for characters close to the player
  • Fixed green flickering near the firepit on low settings
  • The Vape item will now be properly aligned to the Player’s hand if picked up
  • Using the Vape will no longer close ALL UI elements when the Player Blazes with it, just the inventory UI
  • Grabbing an Item from your Inventory will now also close only the Inventory UI
  • Added extra protections to prevent the Command Console from breaking Unity’s text render limitations
  • Fixed an issue that could cause the Background Chatter onscreen text to not update if a Character was using casual/”non-important” BGC and then, while still speaking, fired a
  • TriggerBGC/”important” BGC
  • The Pose console command will no longer require that the user provide a pose ID in order to disable a Character’s pose
  • The Values console command will now only accept Keys (value names) that are already defined in the specified Character’s story data or that were populated into the Character’s value list by the engine, but is also no longer case sensitive. The second input for the command (the value string, integer, or float) itself is still case sensitive
  • Fixed an issue that could cause Characters to have an unintendedly long cooldown timer before dancing again if they were recently in combat, engaging in intimacy, or had been knocked out
  • Aligned certain Pause Socialize behaviors to be more granular in how random they are, but also conform to set ranges of randomness. I am using random words
  • NPCs will briefly Pause Socializing when they reach a motion/MoveTarget, which will prevent certain odd occurrences of NPCs rolling up on another NPC and talking before their movement animation stops
  • The Command Console will now be more forgiving towards using either commas or periods for floating number separators
  • Characters will no longer try to Change Location due to having the WantsToBeAlone state if they have a combat target or if they have been knocked out
  • Roaming – Change Locations triggered by a Game Event or the Command Console will now always fire after 1 second, instead a slightly random range between 2-3s
  • In the Original Story: added minor thought bubble assistance to clarify Stephanie’s request for a big ol’ cup of water for the “Meltdown” opportunity, for those players that actually believed us when we used words like ‘cup’. Silly you!
  • In the Original Story: Ashley will briefly be unable to socialize with other NPCs immediately after the Player unties her top
  • In the Original Story: changed Ashley’s “find a place to change” behavior after her top is untied to rely on a customized event trigger rather than a hard coded item function, which could have resulted in her going to places that were…temporarily inadvisable
  • In the Original Story: Kat will actually make use of the laptop when texting Vickie to come to the party, just like she does when the Player starts sending dares to Rachael. This may only be noticeable if the Player got Katherine out of the study prior to making the request
  • In the Original Story: fixed an issue that could cause Ashley to walk away from the Player and cause a number of issues with the ensuing conversation with Patrick, the Player, Ashley, and
  • Madison, if the Player gave Ashley the “Lit Joint” item and THEN asked her about Madison’s “sky animals”
  • In the Original Story: if Stephanie attempts to get to Madison but Madison is locked in the Master Bathroom for any reason, she will stop trying to get to Madison solely based upon the back-end motion control system
  • In the Original Story: Madison will not go with Stephanie to reset the downstairs music if Madison is occupied with important content
  • In the Original Story: Stephanie will also now put a few key pieces of content before her need to go to Madison to fix the music situation
  • In the Original Story: standardized formatting of “Continue”-type response texts across the game. Yeah I had time for this, fuck you
  • In the Original Story: fixed an issue that could cause Frank to become “un-lootable” when he ran into the downstairs bathroom door to let Katherine in; if he got nudged inside that bathroom, he’ll be “freed” shortly after
  • In the Original Story: fixed an issue that could cause Frank to attack the Player erroneously when giving Ashley one specific Natty Lite bottle
  • In the Original Story: fixed an issue that could prevent the Player from being able to obtain Madison’s “Smooth Operator” opportunity if Madison hadn’t met the Player yet and won the fight against Ashley during Ashley’s “Drunk and Disorderly”
  • In the Original Story: Fixed an issue that could prevent the Player from seeing an intended Leah reaction to Ashley and Madison’s fight during Ashley’s “Drunk and Disorderly” finale
  • In the Original Story: added some additional protections that should prevent the Ashley and Madison fight during Ashley’s “Drunk and Disorderly” from playing out before the girls get outside
  • In the Original Story: made minor tweaks and improvements to Frank/Leah’s behavior immediately prior to them meeting up to discuss the snake at the beginning of “Snake in the Grass”
  • In the Original Story: clarified some thought bubbles related to untying Ashley’s Top, groping her, and Player progress through “Humiliate Ashley”. The Player will also now be able to untie
  • Ashley’s Top after completing “Humiliate Ashley” as intended
  • In the Original Story: Ashley and the Player must now both actually be IN her room (spare room) in order for the Player to prompt her about removing her clothes prior to moving forward with “Change of Heart” or “Humiliate Ashley”
  • In the Original Story: if the Player approaches Ashley while she is not sick and waiting for her clothes during “Change of Heart”/”Humiliate Ashley”, she will confront him about having heard Lety showed up at the party
  • In the Original Story: cleaned up minor dialogue order issues with a couple other NPCs that could lead to some initial reactions when speaking to the Player that weren’t quite what was expected given recent events
  • In the Original Story: Stephanie will now also accept the Cabernet as a valid wine option
  • In the Original Story: the Player will have to wait a bit longer to send Ashley directly to Madison if Madison and Lety are about to bond over Sancho the Sleazy Suckerfish
  • In the Original Story: made minor criteria tweaks to Lety and Derek’s conversation starter that should make their ‘groping’ sequence start a bit more smoothly
  • In the Original Story: Lety and Patrick starting their conversation for “Disrupt the Disruptor” should be a bit smoother
  • In the Original Story: fixed an issue that could cause Lety to become unresponsive after Patrick was attacked at a specific time early on in “Disrupt the Disruptor”
  • In the Original Story: general cleanup of some dialogue and emote timing throughout Lety’s content
  • In the Original Story: if the Player unties Ashley’s top in front of Madison before speaking to Madison in any way, they will no longer be flagged as having “met” Madison, which was locking off some content that depending on what actions the Player took next
  • In the Original Story: Ashley will wait to beg for her clothes back from the Player until any currently open dialogue from her is closed
  • In the Original Story: Ashley will now always attempt to walk to the sofa in her room after being given her clothes back after “Humiliate Ashley” is completed, instead of sometimes doing a little half-juke movement towards the master bedroom and walking back to her room anyway. Decisiveness + 100!
  • In the Original Story: Ashley’s “Untie” top action has a bit more freedom to it now, but she will also react much more…aggressively to it being untied if the Player has greatly upset her over the course of the party
  • In the Original Story: fixed some dialogue and criteria issues related to Lety and Brittney’s possible threesome scene with the Player
  • In the Original Story: fixed an issue that could cause Frank to not be on top of the roof (albeit otherwise functional) during the “nice”/”honorbound” finale of Leah’s “Broken Code” opportunity
  • In the Original Story: fixed an issue that could occur if Frank was KOd at specific moments before or during the Lety/Rachael “easter egg”
  • In the Original Story: general cleanup of minor NPC behaviors during the Lety/Rachael “easter egg”
  • In the Original Story: fixed an issue that could cause Rachael to continue pleasuring herself AFTER the Player caught her, if the Player saved, loaded, and then surprised Rachael at a specific time during one of her dares
  • In the Original Story: fixed an issue that could cause Rachael, upon load of save games with specific timing, to not properly catch the Player if she sees them while pleasuring herself, and to not unlock the door after her self-pleasuring ends
  • In the Original Story: Ashley will no longer get her panties back if the Player took them during “Change of Heart”/”Humiliate Ashley” or during one of her intimacy rewards
  • In the Original Story: fixed an issue that would allow Players to give Ashley her clean clothing while she was sick from the Tampered Soda, which could cause a wide variety of scripted AI issues
  • In the Original Story: fixed an issue that would allow fast Players to get Ashley’s top off again immediately after an oral encounter, which would result in Ashley behaving otherwise normally…minus her top
  • In the Original Story: Vickie will have a bit more help getting up to the Master Bedroom closet area prior to the finale of “Sibling Warfare”; it was a bit too easy for pathing or NPC blockages to prevent her from making it up in time, which could cause the Player to inadvertently fail “Runner Runner” and the subsequent content
  • In the Original Story: to more accurately portray their ongoing drama, Madison and Ashley will no longer directly Roam to each other, although they will still be able to end up in close proximity due to other Roaming events or random Change Locations
  • In the Original Story: fixed some Madison Dialogue : Overhear events so that she would not overhear and punish the Player if she was not In Vision of the participants in the conversation
  • In the Original Story: there is now a minor social meter penalty for throwing beer on Madison’s top
  • In the Original Story: Madison will get the Angry state (affects NPC-NPC interactions and emotes only) in a few additional key content moments
  • In the Original Story: Fixed an issue that could cause Ashley to permanently carry the Upset state (affects NPC-NPC interactions and emotes only) if the Madison got Ashley’s top wet (“Ashley’s Wet” opportunity) but the Player skipped that content and instead finished “Sibling Warfare”
  • In the Original Story: there is now a moderate social meter penalty for embarrassing Madison via Ashley’s “Sibling Warfare” finale
  • In the Original Story: Madison will need to be over 40% closer to the Player to catch them inspecting her Phone, and the Player will need to be in front of her (so…no more being caught nearly halfway across the yard while walking away)…HOWEVER, she will catch the player faster when the new conditions ARE met, and looking at her contacts (to get Vickie’s number) or her Calendar will now also count as inspecting her Phone
  • In the Original Story: there is now a heavy social meter penalty for being caught plotting against Madison with Ashley
  • In the Original Story: there is now a heavy social meter penalty for being caught inspecting Madison’s Phone…not that it’ll matter, even if you survive her minions…
  • In the Original Story: getting caught inspecting Madison’s Phone incurs many of the same Opportunity penalties as getting caught plotting against her with Ashley
  • In the Original Story: fixed an issue that was preventing Ashley’s rejection of a certain Player “proposition” from reducing both friendship AND romance socials
  • In the Original Story: the Player must have at least a small modicum of friendship socials built with Madison before she’ll feel like congratulating you on meeting everyone and acknowledging what a swell, social, and not-at-all terrible Player you are
  • In the Original Story: fixed an issue that could cause Frank to not be…present, exactly, for his special participation during one ending of “The Muse”
  • In the Original Story: if the Player goes off the deep end and pisses off Madison (lowering her socials) before they prompt the finale of her “Smooth Operator” opportunity, her reaction during the finale will be…a bit different
  • In the Original Story: there is now a minor social meters boost for the Player when successfully completing Madison’s “Smooth Operator” opportunity
  • In the Original Story: the Player will not be able to ask Madison for her phone back if the Player is currently holding it in their hand. Because you aren’t stupid. …We think
  • In the Original Story: made improvements to Leah and Frank’s confrontation on the roof as part of “Broken Code”m when the Player opts to negotiate with/distract Frank so Leah can flank him
  • In the Original Story: fixed an issue that can cause Frank to lose his ability to socialize and return to his chair, should the Player fail the negotiate with/distract Frank ending of “Broken Code” in a certain way
  • In the Original Story: fixed an issue that would allow the Player to take off Stephanie’s panties very late into a purely oral intimacy act with her, when there was no longer any gameplay benefit to doing so (i.e. seconds before she put them back on)
  • In the Original Story: clarified the “Panties Off” option with Stephanie so that Players know that it is not a means of obtaining panties for Amy’s “Scavenger Hunt”
  • In the Original Story: made minor tweaks to the “Throw One” Actions for the PopperBox and StarbombBox to prevent minor bugs
  • In the Original Story: fixed an issue that could cause the Spare Room 2/Art Room closet doors to repeatedly and rapidly close in the face of a Player who rushed in and grabbed the Spray Paint Can
  • In the Original Story: fast Players who grab the Spray Paint can before Leah can catch up with them can opt to give it to her immediately, skipping literal seconds of dialogue. Was it really worth it? Really?
  • In the Original Story: Madison walking to Ashley in order to finish up the Opportunity “Humiliate Ashley” will not be interfered with as much by other events involving Madison
  • In the Original Story: fixed an issue that could cause Patrick to lose his AbleToRoam state after certain choices were made in VR with him
  • In the Original Story: fixed an issue that allowed the Player to Rummage through the Orange Bin in the garage again, even after giving the only relevant item in the Orange Bin away
  • In the Original Story: fixed an issue that would allow the Player to activate the intimacy reward from Ashley’s “Smooth Operator” opportunity while she was waiting on the Player to help her with cleaning her clothes. This could cause a wide variety of dialogue, clothing, and behavioral issues. The reward will open back up once the Player actually helps her (not Humiliating her)
  • In the Original Story: fixed an issue that could occur if the Player got the appropriate “Trust”/prerequisites to start Ashley’s prank against Madison, gave Ashley Madison’s Phone but NOT Madison’s Diary, then went and got Patrick beat up or otherwise occupied, and then returned to Ashley and gave her the diary before Patrick could become unoccupied, which could prevent the Player from being able to advance in Ashley’s prank later on…can’t you people just play the game the way we intended and splooge on everyone?!
  • In the Original Story: cleaned up some very old state handling for Amy that was tied to Derek-Ashley dialogues used towards the end of Ashley’s “Smooth Operator” opportunity
  • In the Original Story: the Player will now get a very minor social boost for successfully asking Madison about the Goodbye Kitty underwear, and a minor penalty for asking or saying stupid things about it
  • In the Original Story: fixed an issue that could cause a confusing thought bubble to pop up when the Player did certainly Ashley content in a certain order; this was suggesting that the Player was at fault for undoing Ashley’s top, when in fact the Player had never done so
  • In the Original Story: removed old distance checks from Amy’s “Where can I hook up with the Player?” logic; she will now no longer reject the Player in corners or odd niche spots of the “allowed areas”, and as long as both she and the Player are in the same room/space, they can get down
  • In the Original Story: fixed an issue that could cause Ashley to remain unable to roam for large periods of time if the Player had Derek congratulate them for getting Ashley to trust them (“Smooth Operator – Ashley”) but the Player did not follow up with Ashley
  • In the Original Story: throwing the dildo at the Closed Briefcase now rewards your athletic sacrifice with a small combat strength boost

to be added

Download For Uncensored DLC/Explicit Content DLC For Win x64 Only
WORKUPLOAD

*Steps:

  1. Download the zipfile from largedad.
  2. While Downloading. Find the folder of your game. Go inside the Folder “HouseParty_Data” then “StreamingAssets”
    Your File-Location should now be: “\House Party 0.18.2\HouseParty_Data\StreamingAssets”
  3. Right click and choose: Create new directory.
  4. Name the Directory: “Explicit Content”
  5. Go inside the Directory.
    Your File-Location should now be: “\House Party 0.18.2\HouseParty_Data\StreamingAssets\Explicit Content”.
  6. Open the downloaded ZIP File from Largedad and copy all the contents inside the Folder you just created.
  7. Start the game, enjoy.

You play on a Apple device and you can’t read the DOS-Path’s? Buying an Apple device is entirely your fault.

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Custom Story CreatorHow To Guide – Download

Download

Download For Win x64
Download For Win 32bit (v0.17.3)
Download For MAC (v0.12.3)
Download For Android (v0.12.3)
Download for Mod
GOFILE *Alright, so I was tired of waiting for the MelonLoader people to fix their shit… which is why I’ve taken matters into my own hands now. Even the latest release still crashes with House Party, so don’t even bother trying.

Here’s an updated mod package that’s compatible with any platform, i.e. regardless where you got the game from.
/edit: updated for 1.2.2.1 (I’ll keep this post up-to-date, since I saw it’s linked on the opening post as well)

The FDC mod itself hasn’t changed, content wise; however I’ve added a text file allowing you to customize keybindings.
That should make any and all requests a la “can you change keys to this-or-that?” a thing of the past.

Please note that I’m not using any other mod(s) myself and therefore will not be able to provide support, should you run into conflicts with files from other authors.

-OLD VERSION-

Download For Win x64 (v0.19.0)(STABLE VER)(UNCENSORED)
Download For Win x64 (v0.18.2)(STABLE VER)
Download For Win x32 (v0.17.3)
Download For MAC (v0.12.3)
Download For Linux (v0.12.2)
WALKTHROUGH
Download For Uncensored DLC/Explicit Content DLC For Win x64 (v0.18.2)
WORKUPLOAD

*Steps:

  1. Download the zipfile from largedad.
  2. While Downloading. Find the folder of your game. Go inside the Folder “HouseParty_Data” then “StreamingAssets”
    Your File-Location should now be: “\House Party 0.18.2\HouseParty_Data\StreamingAssets”
  3. Right click and choose: Create new directory.
  4. Name the Directory: “Explicit Content”
  5. Go inside the Directory.
    Your File-Location should now be: “\House Party 0.18.2\HouseParty_Data\StreamingAssets\Explicit Content”.
  6. Open the downloaded ZIP File from Largedad and copy all the contents inside the Folder you just created.
  7. Start the game, enjoy.

You play on a Apple device and you can’t read the DOS-Path’s? Buying an Apple device is entirely your fault.

Keywords: Download House Party, Download House Party full version.

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