Overview

Henteria Chronicles Update 11 5$+ ver. : The Peacekeepers Update 1 Public ver. by N_taii, Henteria Chronicles Ch. 3 : The Peacekeepers adult game about Year 853 after the Celestial Beings fell on Henteria. The island-kingdom of Nos’Ra is, in spite of its small size, one of the most prosperous in all Henteria. The island is considered by many as a land of opportunities, hopes and dreams, where anyone can get a fresh start in life. That is what Leto and his family were hoping for when they clandestinely boarded a boat headed for Nos’Ra . However, after a tragic and mysterious accident, our young protagonist ends up alone in a foreign country, surrounded by unknown faces.

The game follows Leto as he grows up in an entirely new environment and meets new people, such as the kind-hearted Haylen, his adoptive mother, his new sister, the reserved Cyanna, Lily, with a temper as fiery as her hair, and Rose, the princess of the kingdom. None of them are aware of the dark fog that is slowly enveloping the capital city of Luminia, and the plot that will target the women around Leto and send his life in disarray. (Look up Developer Notes for more in-depth Q&A).


Updated: 2024-03-09
Release Date: 2024-03-09
Developer: N_Taii – Patreon – Subscribestar – itch.io
Censored: No
Version: Update 11
OS: Windows
Language: English
Length: 4h+
Other Games:  Henteria Chronicles 2
Genre: 2DCG, 2D game, Animated, Male Protagonist, Corruption, NTR, Male Domination, Vaginal Sex, Virgin, Oral Sex, Masturbation, Internal View, Gangbang, Blackmail, Anal Sex.

Installation
1. Extract ZIP file to desired location

Play.

Changelog
Update 11 Changelog

-Added the rest of Main Quest 17 and finished the “party at the manor” segment

-Added 3 new scenes (2 for Cyanna, and 1 for Rose) with lots of custom animations and small sexy events happening throughout the quests

-Added one extra scene (Orgy with maids, soldiers, and dancers + militias&friends)

-All scenes added to the reminiscence room

-Added 5 new interactive freeroam events (Rose(2), Cyanna(1), Haylen(1), Lily(1)), and 1 non-interactive one (Cyanna), so 6 new freeroam events in total

-One new map (Manor’s bathroom)

-One new artwork

-Updated the walkthrough

-Added 1 save for the beginning of Update11 (save 12), and one with all scenes unlocked (save 100)

-Some people would get stuck around the fountains on the main map when using mouse movement. It shouldn’t happen again. The dwarf will still yell at you if you step on his flowers though.

-A few bug fixes, typo fixes, and minor tweaks I can’t remember

HC3: Update 10 Changelog

-Added and finished Side-Quest 20 (Lily’s 5th quest) and added the start of Main Quest 17

-Added 5 new scenes (2 for Lily, 1 for a new character, Anna-Lisa, 1 for Rose, and 1 for Meredith) with PoV variations and lots of custom animations + lots of small sexy events happening throughout the quests

-Added one extra scene (Tavros + new character Anna-Lisa)

-All scenes from SQ20 added to the reminiscence room (since the rem. room won’t be accessible during most of Main Quest 17, save 101 and save 102 will both take you to Rose’s scene and Meredith’s scene instead. You also have the ability to save right as they start if you want).

-Added 2 new interactive freeroam events, 1 for Lily and 1 for Rose

-Progressed 2 mini-stories, the fish shop and the guitarist

-Updated the walkthrough

-Added 1 save for the beginning of Update10 (save 11), and one with all scenes from SQ20 unlocked (save 100), but not the ones from the Main Quest

-A few bug fixes, typo fixes, and minor tweaks I can’t remember

Public Demo Release

Update 1

Public Demo Release

Update 6

-Added quest 14 and 15, Haylen and Lily’s 3rd side-quest
-Added 5 new scenes (2 with Haylen, 2 with Lily, 1 with Naevyr for Haylen’s quest) with PoV variations and custom animations
-Added one extra-scene (Merri the barmaid)
-All scenes added to the reminiscence room (along with the ones from the previous update)
-Added quite a few new maps
-Added 5 new freeroam events (2 are directly tied to a scene, 3 are random on the map)
-Updated 3 new mini-stories (Loan shark, the mother and the bully, and the guitarist)
-Added one new Triple Trident opponent +updated Triple Trident board + quest board
-Updated the walkthrough + added a short description for all the extra scenes currently in-game
-Added 1 save for the beginning of Update 5 (save 6), update 6 (save 7), and updated the save with all content unlocked (save 100)
– A few bug fixes, typo fixes and minor tweaks I can’t remember.

HC3: Update 4 Changelog

-Continued Main Quest 10, with a focus on Rose (this quest is really long, so I’m not done with it yet)

-Added 3 new scenes (1 with Cyanna, 2 with Rose) with PoV variations

-Added one extra-scene

-All scenes added to the reminiscence room

-Added a few new maps

-Added 1 save for the beginning of Update 4 (save 5) and updated the save with all content unlocked (save 100)

-Added 6+ new freeroam events (3 are follow-ups of in-game scenes, 3 pop up randomly on the map, and some more stuff I’m not exactly sure they could be called freeroam events) + updated the orbs to show any new events with the main and side girls.

-Progressed 2 mini-stories (mom&bully, the guards) and added a new one.

-Added one new Triple Trident opponent +updated Triple Trident board

– A few bug fixes, typo fixes and minor tweaks I can’t remember.

Public Demo Release
Update 1
Update 2
Update 3

Update 9

Dev Notes
Ever picked up a game and played it for a few hours only to realize it wasn’t what you’d imagined at all, and felt like you’d wasted your time? On the contrary, do you ever think about the number of games that you’d never give the light of day because of their screenshots or description, yet would find them right to your taste if you actually tried them out? Yeah, I get it. Me too.

That’s why I wrote a little Q&A going over the main questions one could have about the game, to give you a better idea of whether it’s worth trying out or not. And more.

1. Do I have to play the games in order?

Absolutely not. Think of every game as a short story within a book that would be called “Henteria Chronicles”, with Henteria being the world they take place in.

Each and every game can be enjoyed as a standalone, a story within a story. The only things you might miss are a few lore elements to connect the dots with some of the NPCs’ dialogues, or a few cameos with characters from previous games that will have you scratch you head for a few seconds over their cryptic dialogue, referring to a story you might not have played. But apart from that, 99% of the game can be fully enjoyed without any prior knowledge of other Henteria games.

2. What’s the gameplay like?

While HC1 and HC2 had a few minigames here and there, HC3 has none. It mainly works as a VN, although I recently saw someone had tried to register HC2 on the Visual Novel Database (vndb), and it got rejected with the description being “[HC2 is] not a VN [but] an adventure game with no narration”. HC3, unlike HC1 and 2, does have narration though, although pretty scarce.

Basically, you walk around the map, talk with people, do different straightforward actions, and progress the story that way. The progression is very linear, with choices that influence your ending but don’t lead to branching paths. The main storyline will deal with the two main characters (Rose and Cyanna), and there are two optional side storylines with Lily and Haylen as their focus.

There is also an entirely optional card game similar to FF8’s Triple Triad that, at the end of the game, should have over 100+ original cards added to the game. The card game can be ignored, but you will miss a minor storyline with a minor character.

There are also two different PoV’s the players can choose from.

3. Different PoV’s?

Yes. Players can either choose from the Omniscient PoV or the Partial MC PoV at all times in the game’s main menu.

Omniscient PoV: For those who have played HC1, HC2 or Merry H-Mas, this won’t change much. The player is perceived as an omniscient being that can see all scenes and hear most thoughts, without the MC even being there.

Partial MC PoV: This one is specific to HC3. It is mainly aimed at those who would rather the NTR happen mostly “behind closed doors”, and rely on their imagination. It will focus mainly on the MC and what he sees. If he doesn’t see a sex scene, it will be skipped over, with just a few hints to let players know it is happening even if they’re not seeing it.

However, it is called “partial” for a reason. Players will still be able to see all free roam events happening all over the map, will hear sounds and see shadows that the MC cannot. They will also see all story-related events, so they can still make sense of it and aren’t completely lost.

As said above, the POV can be changed at all times during the game.

4. If the game plays “like a Visual Novel”, why RPGMaker?

Well, I feel RPGMaker is the most adequate engine for the game I wish to create. It handles pixel art well, and it is well-suited for semi-open world games. My game relies 99,5% on pixel art for its graphics, and is designed to be enjoyed as an open world.

What I aim for when developing my games is what I call “ambience NTR” or “immersion NTR”, meaning that it isn’t merely a straightforward story and visuals slapped over it, but also free roam scenes and sex events you might stumble upon while walking around the world. Shadows behind a curtain, sex in an obstructed dark alley, condoms on the ground or discarded items of clothing, faint panting sounds behind a door, bed creaking and moans on the other side of the wall, those are among the subtle sex elements you can discover as you explore the map on different timeframes, during the day or at night.

There are also a few “NTR mini-stories” involving random NPCs taking place all over the map, that will progress without player interactions. If you’re careful and enjoy exploring, you might witness different stages of those stories, or only a few of them, or miss them entirely. This will help reinforce the feeling that the world is alive in the background, without the MC.

5. How does the card game play?

You will have a whole tutorial in-game, so I won’t explain everything here. However, I have to warn you of one thing: the card game has been added using a plugin. Plugins are community-made, free or paid, and allow to expand on the original RPGMaker game by adding new functionalities.

The plugin I am using for the card game was made by someone no longer working on it, and it contains a few issues I had to work around. The main one being that there are no limitations on the strength of the cards you can use during a duel, which means players could just go around and beat a few stronger players, receive strong cards, and simply use them all in the same duel to steamroll all their opponents.

As a counter-measure against this, I had to streamline the duels, meaning that players will have to defeat a predetermined opponent before moving on to another stronger predetermined one, and this for the whole game. With every win, they will receive a predetermined card. This allows me to keep track of the overall deck strength of players, and make sure that their next opponent has a matching deck that can provide at least a little bit of a challenge.

 
6. What role do the choices fulfill in this game?
As has already been mentioned in the “gameplay” section, choices do not lead to branching stories. They will be sprinkled all throughout the main story with three different options, each leading to a certain ending: NTR, Revenge, or Happy Ending. The purpose is this to make each of those endings feel more organic.

The game will keep track of what choices the player has made each time, and will trigger the appropriate ending at the end of the game. For example, if a player went for a majority of “Revenge” choices during the game, then they will get the Revenge Ending. Same for NTR and Happy Endings.

Lastly, players will have the option to have the choices either remain entirely white, or be colored, blue for NTR, red for Revenge and green for Happy. That way, they can always go for the choices related to the ending they wish to see.

(A save will be provided at the beginning of each ending, so that players won’t have to replay the entire game to see all of them).

 
7. What if I don’t like NTR?
The game relies on three main themes: NTR, maledom, and corruption. With an open-mind, and if you like at least 2 out of 3, then you could be able to enjoy the game either way.

HC3 (as well as HC1 and HC2) are designed in such a way that it allows players to distance themselves from the NTR if they wish to, mainly by not identifying with the MC being NTR’d. How?

Well, there are a number of small tricks, such as not giving the MC a voice, but make him speak through speech bubbles, which dehumanizes him and makes it easier for people not to associate with him. Other tricks include not being able to name the MC, so players see him less as someone they impersonate but more of a story character they control. The NTR being unavoidable is part of said tricks too, so no one feels like they chose it out of their own volition, it just happened instead.

Etc…

“Yes, but what if I really don’t like NTR?”

Well, in that case, the NTR can be made entirely avoidable by not playing the game.

 
 
9. What’s your definition of the NTR used in the game?
 
We’ve all heard the good ol’ “It’s not xxx, so it can’t be considered NTR”.

At this point, there are almost as many definitions for NTR that there are stars in the sky, and even Japanese players argue about what it really means, so I’ll write down what I consider to be NTR to avoid any further confusion (and possibly low reviews because “iT’s NoT nTr”, but they will still happen either way).

For me, NTR can happen with anyone the MC shares a strong bond with, not only lovers, partners, wives, etc… It could be a really good friend, a close family member, or anything that fits the description. When this bond is severed, or replaced by an even stronger bond caused mainly by manipulation and sexual corruption of the woman by the antagonist, that’s NTR. Here, that’s the general definition I use for the NTR in my games.

 

11. Update schedule?

I’m aiming for around 1 update per month. With HC1 and 2, I would release it every month on the exact same day without fail. For HC3, due to the higher workload it requires, I would allow myself 3-4 days delay if necessary.

Mini Guide

heya fellow pixel nerds,

I put together a guide telling you where the female LIs are hanging around in their free time. We’ve got the freeroam events and the side stories covered in the walkthrough but you can actually find the ladies around the map most of the time and sometimes even catch a small lewd interaction (even involving Leto himself!)

Did you know…
…that you can catch Cyanna undressing? Yes you can. In the barracks. On Soldath evening. Go catch a glimpse you little rascal.

If you want to see more of those interesting interactions and generally want to have an overview of what the female LIs are doing, well thats what this guide is for.

I will update this tracker alongside the development process as there will be additions and changes. N_taii maybe you can link this as an guide in the OP?

So here you go and be aware of spoilers:

Guide
Lundath
Morning:

Cyanna:
her office, small talk

Haylen:
church, holy mess

Rose:
at the market, you can hold hands with her, if that’s not too much cheese for you

Lily:
tavern, behind counter

Evening:
Lily:
tavern, behind counter

Cyanna:
under the shower in her apartment, head over for the show

Haylen:
lying in her bed at the church and sleeping

Rose:
at the duke’s manor, guest room. She is wearing quite a nice nightgown

Wedath
Morning:

Cyanna:
her office, small talk

Rose:
dukes manor, guest room

Lily:
tavern, angry about the other barmaid called Julie (who gets fucked outside next to the tavern)
after her first quest: another barmaid tells you it’s sad she is not around anymore. I could not find her anywhere

Haylen:
smithery, talking to the dwarf

Evening:
Lily:
tavern, talking with one of the barmaids

Rose:
together with Haylen in front of the church

Haylen:
together with Rose in front of the church

Cyanna:
Could not find her anywhere

Fridath
Morning:

Rose:
at the duke’s manor: Talking with head maid Meredith

Lily:
outside the tavern, serving some guests
after her first quest: Julie in the tavern tells you that Lily now works somewhere else. You can find her now in the magic shop in her new dress.

Haylen:
at the market buying food

Cyanna:
her office, small talk

Evening:
Haylen:
church, cleaning benches

Lily:
tavern, talking and drinking with cyanna
after main quest 9: tavern, talking and drinking with Rose instead of Cyanna

Rose:
after main quest 9: tavern, talking and drinking with Lily

Cyanna:
tavern, talking and drinking with Lily
after main quest 9: empty

Soldath
Morning:

Cyanna:
east part of town, talking with a guard near the statue
and then she’s gone. Dont ask me where and at which point actually. N_taii?

Rose:
north of king Flavian’s statue. She talks about beeing together with Lily this evening trying herself as a barmaid. Sadly thats not true (would have loved to see Rose as a barmaid), as you will never find her there.
Lily:
tavern, getting hit on by a guy

Haylen:
church, getting hit on by one of the mercenaries
after her first quest: Talking with Jazon close to the smithy and the northern gate

Evening:
Rose:
Could not find her anywhere

Lily:
either at the tavern or at the public bath. She is switching between bath shift and serving.

Haylen:
lying in her bed at the church and sleeping
after her first quest: still in her room, this time masturbating

Cyanna:
barracks: She is changing her cloths. Catch her while you can. Also this is not available from the beginning but only becomes available during main quest 9. Beware! The scene will also become unavaiable very fast!

So that’s all I have guys. Please help me to complete this guide and let me know if you find something I did not!
Have fun exploring Lumina!

Images

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Extras: Walkthrough + saves already inside the game files


MAIN GAME

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